Background
The Gameplay
Galf is a traditional third generation golf game, most closely resembling NES golf in its gameplay, mechanics, and UI. However, unlike NES Golf, Galf only contains 9 holes, as opposed to NES Golf's 18. Even stranger, the Switch version of the game only has 8 holes, leaving the 9th hole to be an NES exclusive.
As most of you likely know, the goal of golf is to get your ball into the cup at the end of each hole (marked by a flag on the map). The bar on the bottom controls both the power and accuracy of the shots. Landing in the pink area of the bar will give you the best accuracy, however sometimes you'll see me intentionally miss this. This is because the direction the ball was heading in was not in line with the hole, so by missing the pink area, I'm adding curve I wouldn't be able to have otherwise. Having accuracy left of the pink area will cause the ball to curve right, and having accuracy right of the pink bar will cause the ball to curve left.
Individual Hole Analysis
Hole #1: Very straight forward, two shots with the driver to chip it in.
Hole #2: The shot off the tee had slightly imperfect accuracy in order to cancel the wind which otherwise would've sent me out of bounds (as well as being a few frames faster anyway, due to the shot meter not taking as long).
Hole #3: I had to club down twice to a 5 wood on the second shot of hole 3 simply due to the other woods not being able to make the shot.
Hole #4: Very straight forward again, two driver shots to chip in.
Hole #5: Once again, pretty self explanatory, not much of note.
Hole #6: I intentionally chose to hit the tee shot at one less than max power. This is because max power will put you on a separate screen for putting (later seen in hole #9) which despite going in the hole faster after
putting than the current hole #6 strategy does when chipping in, it still ended up taking longer overall due to the hole transition afterwards.
Hole #7: Hit slightly under max power on the first shot in order to barely avoid going in the sand.
Hole #8: Simple hole with two driver shots ending in a chip in.
Hole #9: Straight shot with the driver to get a hole in one on the par 5 to end the run. I was previously unable to get a hole in one on this hole, but luckily found the right wind on 9 to get it done.
RTA Records
General Comments
Thank you for watching my TAS, and thank you for reading this description! I hope you enjoyed! Working on this TAS was really awesome, as I myself am a big fan of Golf Story (and am incredibly hyped for its
sequel to come out), and had a lot of fun revisiting the game!
Samsara: It's short (no I'm not replacing the O with an A in that word), but golf games are always kind of a hard sell for the audience, and the lack of thread feedback proves it despite the decent voting. Execution looks as good as it can be for this game, especially with the introduction of the HIO on hole 9. Accapting to Vaalt.