Post subject: Any plans for TG16/PC-Engine emulator hacks/builds?
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Any plans to make any Tg16/PC-Engine emulators to allow movie making and frame advance? I'd love to make some time attacks at some of my old TG16 games and even my super cd games. Any plans in the work to possibly hack/build either magic engine, hugo, or the other one :)???
I think.....therefore I am not Barry Burton
Player (101)
Joined: 3/25/2004
Posts: 189
Location: Austin
I'd like to see this too. Why wouldn't anyone else? =| Pac Land and a 100% kill Galaga 88 would be two very nice movies, not to mention all the Bonk games and lotsa others.
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Joined: 5/22/2006
Posts: 58
Location: Denver, CO USA
I'd love to take this project on, the problem is that MagicEngine is not open source, nor is it even freeware, so i doubt they'll hand over the source code to me so i can retool it for TAS... however, HUGO is open source, so I think I'll start working with that, probably will have a win32 version up first and then hit the osx port afterwards. I'm talking to Yarbles about working with me on this project.. Please note that I am super super busy with work right now, but I will try to make a little time each week to devote to making this happen, I really would like to get this up and going so we can start devastating some good ol tg-16 games.
What would Mr Belvedere do? Probably eat some butter.
Joined: 8/1/2004
Posts: 143
Location: Colorado
Yeah, probably should have posted this topic in this forum instead of General... Definitely want to make some progress on this, but its gonna take a lot of free time.
Joined: 5/22/2006
Posts: 58
Location: Denver, CO USA
yes definitely going to take some serious free time, something i will not have for a couple months... oh well, here's to trying i guess =)
What would Mr Belvedere do? Probably eat some butter.