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The movie is starting and loading the demo of the game and use the code (7-4-4-3 2-2-4-1 1-2-2-1 with this code you get all weapons,tanks and hearts. Also on this romhack the weapons has a lower use and levels are more harder, i-frames on bosses are more longer. This movie uses a lot of carpet glitch which consider of to do a phantom grab to spawn a platform.

Game objectives

  • Emulator used: Snes9x 1.60/ lsnes rr2 beta23
  • Password Glitched
  • No Hadouken

Storm Eagle

Pretty good stage, can be better at start using another weapon instead of Missile.

Sigma 1

Carpet was decent,Kuwanger skip is not possible thanks to the design which you cannot grab the leader at the left but loads the boss either both sides is just not possible (right side goes offscreen)

Chameleon Stage

This stage is excellent cant say any other thing about.

Sigma 2

Includes a faster carpet than my old TAS of Hard type,Penquin RNG was unluckily bad hard to manipulate to not make him slide,Bosses fights were excellent except Penguin and Rangda.

Sigma 3

Good stage,Chameleon 1 Hit KO is not possible on this version of the romhack (me and burnerfreak we couldn't find why it doesn't happens in this version.

Sigma 4

Only if I did not used the Thunder weapon wall sigma fight would better,had to charge 2 Pink shots which is not worth.

Intro was neat but I discovered after this TAS that if you use Shield on the Blue Guy saves more than getting the hit and cars can be a bit better.
Other comments
Would like to prove a lot more on Sigma Stages.

Samsara: Judging.
Samsara: File replaced with a spiked version to reflect the real time of the run.
Execution is visibly suboptimal throughout the beginning of the run. This is very clearly RTA input, most likely with some slowdown, but I'd wager no less than 25%. We expect our published runs to be as optimized as possible using frame advance and a liberal amount of re-records to ensure that they are at least tough to improve. Oversights on a frame-by-frame level are acceptable, guaranteed even, but I can tell just by looking that several seconds can be saved on the intro stage alone just by tightening up the execution. I imagine better planning overall could save several more. I've gone ahead and proven that theory with over 15 seconds of improvement by the time Vile grabs X.
Furthermore, I have an issue with using the password glitch for this hack. The main issue is that it skips a majority of the hack. When we showcase a hack, we want it to actually be showcased in a way that differentiates it from the base game. Using a glitch to skip several stages doesn't quite make sense to me here, especially given how different the level layouts are. I'm aware the reason is likely just "fastest completion under any circumstances", but it comes at a detriment since about half of it isn't even touched. The second issue is that the main draw of the published password glitch run is removed: You are given the dash upgrade automatically at the end of the intro stage, so it actually can't be skipped in this hack. There's a possible third issue in that this run goes for the helmet and body upgrades when they don't appear to be necessary. It's possible the hack does a check for them at some point in the Sigma stages, but it isn't immediately obvious to me if there is.
Rejecting for suboptimal play and poor goal choice. I believe the hack is unique enough in terms of level layouts to be publishable, but any future TAS would have to be done without the glitched password.

TASVideoAgent
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This topic is for the purpose of discussing #7137: darkjason89's SNES Mega Man X "Password Glitched" in 21:25.57
Noxxa
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Can the three people who voted on this submission so far explain their vote?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
xxezrabxxx
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Link to video 720p60 HD encode
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
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CoolHandMike
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It is interesting watching this right after watching FractalFusion's standard rom Password Glitch tas. In this one there are some things I question. A lot of unnecessary damage is being taken at times. Is the chest armor really necessary, wouldn't Chameleon's power work better to reduce damage? Also there is a lot of lag at parts, but i don't see you shooting in advance to clear some enemies out. On several bosses there are several spots where it looks like you should have hit them since they were vulnerable again, but delayed, like boomer kuwanger or that dino head boss. Not really sure about this tas... I will say that I think this is a very cool rom hack though.
discord: CoolHandMike#0352
xxezrabxxx
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CoolHandMike wrote:
It is interesting watching this right after watching FractalFusion's standard rom Password Glitch tas. In this one there are some things I question. A lot of unnecessary damage is being taken at times. Is the chest armor really necessary, wouldn't Chameleon's power work better to reduce damage? Also there is a lot of lag at parts, but i don't see you shooting in advance to clear some enemies out. On several bosses there are several spots where it looks like you should have hit them since they were vulnerable again, but delayed, like boomer kuwanger or that dino head boss. Not really sure about this tas...
The menuing is suboptimal too as you can see from the comparison encode. Giving this a no vote as I simply cannot be entertained by a movie with blatant issues.
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
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