General

This is a 1081 frame improvement over the published run. Most of the time saved is from a new bug in level 3 that allows the player to clip into the boss room (and fight a bugged version of the boss), saving several seconds of navigating through the level. Other than that, a few misc things were tightened, like the other boss fights, the pig jumping and lag reduction.
Thanks to nitrogenesis and unusualcook for strategies and prior work with this game. Enjoy

Info

  • Emulator used: BizHawk 2.6.1
  • Abuses programming errors in the game
  • Abuses death/damage

Memory: Claiming for judging.
Memory: Great work as usual! Optimization looks good! The crazy fast movement speed made this a really fun watch and the new trick was fun too. This movie was anything but... normy.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #7193: Jules's Genesis Normy's Beach Babe-o-Rama in 10:02.71
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Yes vote! This might even retain "Notable Improvement"!
Post subject: Temp encode
Samsara
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TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4511] Genesis Normy's Beach Babe-o-Rama by Jules in 10:02.71
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It did not.
Memory
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Notable Improvement is so poorly defined that I honestly cannot be bothered to care about it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero