Post subject: Unicode in Hex Editor
Joined: 5/4/2012
Posts: 10
I love how the hex editor lets you load TBL files to be able to easily read text encoded in the ROM and search for text based on the loaded TBL file. Unfortunately, it seems FCEUX is limited to ANSI files and doesn't support Unicode. I recently created a TBL file for the game Dragon Ninja, which is mostly Japanese hiragana. I saved the file with UTF-8 encoding, but, when I load it in the hex editor, FCEUX treats it like and ANSI file and none of the Japanese kana are displayed. No doubt, because of this, I can't use the Find->Text feature either. Does anyone know if there is a setting I need to turn on to have FCEUX use UTF-8 TBL files? Or, perhaps a different encoding I need to use to get it to work? Thanks!