Post subject: Shooting Macross: Scrambled Valkyrie!
Joined: 9/24/2004
Posts: 75
Well, after pondering the idea of recording videos of my own, and considering all the ups and downs of it (the downs being that it takes a lot of patience, and that when it comes to ROMs and emulation I always wanted to keep the issue of whether I used them as private as possible,) I'm strongly considering finally doing one. Something pretty simple like an auto-scrolling shooter would be good to start--as much as I like the trend towards RPG speedruns, nothing as intricate as them yet. I'm not going to start it until after I finish class for good in 2 weeks, but going to start thinking about it now. Anyone else play this shooter based on the anime series? Very nice audiovisuals--lots of color, some digitized voices, and the tunes are straight out of the anime. (Plus the text is all in Engl(r)ish, not that you need to know much Japanese to understand the game anyway.) I figure I should play on hard mode...I'd probably want to go pacifist except for enemies I'd have to beat, since 100% kills would drive me insane, and maybe go for a no-damage run unless absolutely impossible...Any opinions on which of the three characters (not positions, which I'd be switching all through the game) would beat the bosses the quickest?
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Joined: 9/24/2004
Posts: 75
Well, I just did the first level...played on hard mode without getting hit and playing basically pacifist except for powering up and necessary enemies. Time including skipping through the intro is 6:08...Probably didn't beat the the necessary enemies as fast as I could but it's a decent first try...what do you think? If you get desynchs, I checked new WIP timing and volume height envelope and used SNES9x 1.43+. http://www.angelfire.com/comics/calvinator/MACROSS-dukenukem007.smv
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Joined: 9/24/2004
Posts: 75
Ok, I decided to pick this up after leaving it idle for a while. I improved the first level (namely, the first boss and the "miniboss" ship) considerably by capturing assistant robots and by powering up smarter. Still have taken no damage and have tried to kill as little as possible (in capturing robots they'll naturally kill enemies along the way, but you need them to beat bosses quickly. And I just couldn't "morph through" some of the lasers in level 3.) Also, I used Max instead of Hiraku (or Millia) this time; his weapons are better for beating necessary enemies quickly, especially in Gerwalk form. Level 3 was really hard! both in beating the bosses quickly and avoiding all the enemies. But Level 4 was both pretty easy and short (fast-scrolling.) My time early in level 5 is just over 20 minutes; I'm hoping to get 33 or so by the time everything is done. Check all the same boxes as last time. http://www.angelfire.com/comics/calvinator/MACROSS-dukenukem007-v2.smv
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Joined: 9/24/2004
Posts: 75
Ok, now I'm around 26 minutes part of the way through level 6. Click the same v2 link (I overwrote it.) I meant to say check not just WIP and volume envelope but also sync samples.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Joined: 1/31/2005
Posts: 121
The link doesn't work any more!
Joined: 1/31/2005
Posts: 121
This time I can download the file. But it gets desynchs in the middle of level1 though checking new WIP timing and volume height envelope and using SNES9x 1.43+. Anybody is working on it now?