(Link to video)

Emulator Settings:

  • Advanced Bus-Level Timing ON.
  • Rest OFF.

Goals:

  • Aims for fastest completion.

About:

Professor Layton and the Last Specter (known as Spectre's Call in Europe or Layton Kyouju to Majin no Fue (and the Devil's Flute) in Japan), is the fourth game in the puzzle game/point-and-click hybrid series Professor Layton, and the first in a trilogy of prequels, thus making it, in terms of plot order, the first adventure of the series. In this run, I aim to speed through Professor Hershel Layton's investigation of the unusual witch-related happenings in Misthallery, and save his friend Clark Triton's town from the wrath of the "specter" in as fast a time as possible, breezing through the dialogue and solving the puzzles in fast, unintended and bizarre ways.

Characters:

Since this version of the game is in Japanese, used due to it having the fastest overall completion time as a result of different puzzles and dialogue lines to suit the Japanese language, I have made a list of the English names of the most plot-centric characters for reference:
  • Hershel Layton - The man with the top hat. We see him near enough immediately in the left-hand seat of the Laytonmobile.
  • Emmy Altava - The girl in the yellow jacket. We also see her immediately, in the right-hand seat of the Laytonmobile.
  • Clark Triton - The man with the cool beard who wrote the letter Emmy reads at the beginning. He's the father of Luke Triton.
  • Luke Triton - The young boy with the white and blue clothes who we first meet in Clark's house. He follows Layton around to help him, as he wishes the specter would go so his father can spend time with him again.
  • Doland Noble - The Triton family's faithful butler... who is being impersonated by somebody holding Clark hostage!
  • Arianna Barde - The ginger girl with a white bow in her hair. She's the 11 year old daughter of the now-deceased Evan Barde, and is rumoured to be a witch...
  • Tony Barde - The young boy in a yellow coat. He's Arianna's brother.
  • Loosha - The blue seal-like animal. It's best friends with Tony and Arianna, however it's protecting a treasure those in the town could never have seen coming...
  • Levin Jakes - The fat police inspector. He's secretly working for an impostor though...
  • Jean Descole - The badass villain who is revealed to be impersonating Doland Noble and working alongside Jakes. He attempts to destroy the town with his mega-specter, which initiates Chapter 10's final battle with some of the hardest puzzles in the game (which we go through effortlessly)!

Chapters:

  • Prologue: So We Meet Again - in this very short chapter, Layton discusses with his assistant Emmy Altava the aim of his investigation. We solve a puzzle to give us a clue about why we have been invited to Misthallery by Clark Triton.
  • Chapter 1: The Fog of Misthallery - In this chapter, we enter the town of Misthallery for the first time in pursuit of Clark’s house. Once there, Clark informs Layton of his sons recent reclusive nature.
  • Chapter 2: The Boy Who Foretold Disaster - In this chapter, we persuade Luke to leave his room and join us by solving his puzzle, which is annoyingly doing absolutely nothing for 15 seconds. He then joins us, and remains with us for the rest of the game.
  • Chapter 3: The Specter Appears - In this chapter, Luke acts as a tour guide for Layton and Emmy as they take a look around Misthallery. At the end of the day, they rent a room at the hotel.
  • Chapter 4: The Shadowy Manipulator - In this chapter, we visit the black market. We chase down a shadowy figure known as the Black Raven, and befriend the many behind it by working out the secret that it is actually two people disguised as one.
  • Chapter 5: The Witch's Castle - In this chapter, Layton insists on entering Barde Manor, where the “witch” Arianna is said to reside. At first, he is locked out, so decides to break in via an alternative way. This works, and we attempt to discuss with Arianna, but unfortunately even with Luke’s help the conversation goes nowhere.
  • Chapter 6: London's Hidden Secrets - In this chapter, there is no Layton. We exclusively follow Emmy as she searches London for Inspector Grosky, her friend, in order to find the crime records for Misthallery.
  • Chapter 7: Third Eye Jakes - In this chapter, we meet Jakes. Following his threatening behaviour and claim to remove us from Misthallery within the next 24 hours, Layton suspects Jakes of being corrupt, so once we finish with him we immediately head down to the black market in order to try and trick him.
  • Chapter 8: Face to Face with the Specter - In this very short chapter, Layton comes face to face with the specter (who knew?), but unhelpfully doesn’t elaborate on what he saw. He and the rest of the party are arrested straight after, but we break out thanks to Toppy the mouse. He also deduces how the music travelled all throughout town: the old piping system throughout Misthallery.
  • Chapter 9: The Specter becomes Clear - In this chapter, Arianna confirms Layton’s theory about the music, and reveals Loosha the sea creature to us. Shortly after, however, Jakes ambushes us and Arianna and Loosha are abducted. We clear Loosha’s name, before solving a lot of puzzles at once in order to meet the 80 puzzle threshold required to enter the factory. We then head to the abandoned factory to expose the real specter for what it is - simply a digging machine.
  • Chapter 10: A Legend Revealed - In this chapter, an impostor posing as Doland reveals himself to be a scientist named Descole, and he uses a bunch of copies of the specter we found in the previous chapter to create a mega specter to destroy Misthallery, which we fight in the final boss battle. Yes, there’s a boss in a Professor Layton game.
  • Epilogue: The Last Gift - In the epilogue, we unlock the entrance to the Golden Garden, which Loosha was trying to hide this whole time from the digging machines. Loosha dies here in a cutscene we heartlessly skip, and the credits play, ending the run.

Puzzles:

In this run, we are required to solve a minimum of 80 of the multiple types of puzzles in Misthallery. These include:
  • Drag and drops: Puzzles where we have to pick up a piece and insert or rotate it into a position in order to fulfill a condition. These are different from puzzles as it usually only involves one piece as opposed to many.
  • Multiple choice selections: Puzzles where you get a choice between a few options listed by A, B and C for example. These are solvable in one frame, making them very much ideal.
  • "Jigsaw" puzzles: Puzzles which involve putting multiple pieces into place in order to form an image or condense them into a specific place. The earliest example of this can be found in puzzle 4.
  • Writing puzzles: Puzzles where you have to write the solution, which are my favourite because of the... interesting nature of the writing detection in the game.

chilsie's comments:

I'm really happy with this movie, my first major TAS project. It was so satisfying to use the puzzles (particularly the jigsaw ones) in this game to push my TASing experience to its total limits, and find out the fastest ways to interact with and navigate through the town of Misthallery. I am very grateful to Randomno, who assisted me with optimisations to puzzles, as well as TASing those which I found too difficult to do myself (aka, the kana). I am super pleased with the end result, and I hope whoever judges this is impressed with what we made.

Randomno's comments:

I've never played the Layton games and I don't speak Japanese, so I didn't really know what was going on. I optimised some puzzles though. I don't suggest using my katakana writing as a learning tool.

Potential improvements:

  • Look into further optimising voice lines. Each character has at least 3 different lines for completing a puzzle, but only 2 are chosen from each time. Forcing the fastest one every time would require further manipulation.
  • See if certain puzzles can be substituted out for quicker alternatives.

Special thanks:

  • Randomno for assisting me with optimisations to, as well as fully TASing, multiple puzzles.
  • StarrlightSims for TASing Curious Village (the first Professor Layton game), which gave me inspiration to create this TAS, and giving me advice.
  • tutelarfiber7 for making the route which forms the basis of this TAS.
  • The rest of the Professor Layton Speedrunning server for their support.

chilsie: Cancelling.
chilsie the very next day: Actually, I’ll give my TAS the chance it deserves to have. How will I know if I don’t try?

Samsara, shortly afterward: Judging.
Samsara, a few days later: Upfront, the obvious thing to talk about is whether or not a point-and-click puzzle game fits the site. In a word, yes. In several words, yes, as long as it is not ultimately trivial, though even that point is something I could see changing in the future. Judging from the manipulation mentioned in the submission text, this follow-up post, and the RTA record being more than 10 minutes slower than this, I wouldn't exactly call it a trivial run with trivial improvements, at the very least it surpasses what we would consider as being trivial enough to reject these days.
Aside from that, there's really nothing wrong with this TAS whatsoever. Entertainment level seems to be the biggest factor here for the thread feedback, and that's not even a metric we pay attention to anymore. The optimization is on-point, the potential improvements are miniscule in comparison to the length of the run (most of them are at the frame level, and I doubt a "perfect" run would be an improvement of longer than 20-30 seconds barring some major new trick or skip) while also not being trivial in and of themselves. Plus, there will be people out there who enjoy this run for what it's worth, whether they're just fans or even speedrunners of the Layton series, or people like me who greatly appreciate games and TASes like these helping the staff push back the boundaries and figure out exactly how we can allow more things through. I'm glad this TAS exists, I'm glad it was submitted, and I'm glad that I can accept it.
EZGames69: Expect this one to take awhile, screen switching is no joke.

TASVideoAgent
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theballaam96
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I can't say I'm too well versed with Layton speedrunning, so I may be missing a subtlety. Whilst it seems like this movie displays good optimisation (which you should be proud of), I feel like it isn't hugely entertaining after the first few puzzles. I feel like this is a good candidate for standard
GJTASer2018
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theballaam96 wrote:
I feel like this is a good candidate for the vault standard
Fixed. There's no reason you need to use that word ever again on this site. ;)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
theballaam96
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Haha, sorry. I knew some terminology changed on TASVideos but forgot that this had changed too. My b
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theballaam96 wrote:
I can't say I'm too well versed with Layton speedrunning, so I may be missing a subtlety. Whilst it seems like this movie displays good optimisation (which you should be proud of), I feel like it isn't hugely entertaining after the first few puzzles. I feel like this is a good candidate for standard
That’s cool, I always knew that a movie’s reception is gonna be based on people’s personal taste. And I’m glad you thought it was optimised. :) There aren’t really any subtleties, but I guess the main selling point for this TAS is how effortlessly the puzzles are solved, with me intending for them to be fast or look ridiculous when being solved. I guess if you’re not into that, it could admittedly make the movie less entertaining.
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theballaam96 wrote:
I feel like it isn't hugely entertaining after the first few puzzles. I feel like this is a good candidate for standard
The movie cannot go into Moons regardless due to the goal being Standard. Moons is only for non-Standard goals. Standard is not like Vault in regards to entertainment.
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O hey! A puzz...and it's solved! The puzzles go by too quick to really see them, and not all puzzles are actually interesting to see solved fast. I can't say the movie was entertaining to me.
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Chanoyu wrote:
not all puzzles are actually interesting to see solved fast. I can't say the movie was entertaining to me.
Fair enough. Like I said, I always believe the reception of a movie is down to the audience's taste, and this post is an example of such, but...
Chanoyu wrote:
The puzzles go by too quick to really see them
I'm kinda confused about this. The movie's goal is fastest completion, so wouldn't going fast through the puzzles essentially be a requirement? I can understand them "not being interesting fast" as your opinion, but it feels like "going by too quick" is kind of a questionable statement for a movie that aims for a fastest completion. I don't mean any offence, I'm just kinda confused by that part of this post.
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Certainly going through the puzzles as fast as possible is a requirement for fastest completion (even though speed-entertainment trade-offs are a thing). I just meant that they are too fast to be entertaining.
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om, nom, nom... 'twas dry
Post subject: Re: #7228: weils & Randomno's DS Professor Layton and the Last Specter in 1:29:06.6
Samsara
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Submission Text wrote:
Look into further optimising voice lines. Each character has at least 3 different lines for completing a puzzle, but only 2 are chosen from each time. Forcing the fastest one every time would require further manipulation.
To clarify, I'm assuming this means that the game pre-determines two lines from a pool of 3 or more that can randomly play after a puzzle, and that manipulating the absolute fastest line each time would both require manipulating it into being one of those two lines while also manipulating it to appear in the first place? If so, have you figured out what influences these things? Also, is there an estimate on how much time could be saved from this? I seriously doubt it's going to be anywhere near enough to worry about, but I'd like to have as much information here as possible for any future TASers.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: #7228: weils & Randomno's DS Professor Layton and the Last Specter in 1:29:06.6
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Samsara wrote:
To clarify, I'm assuming this means that the game pre-determines two lines from a pool of 3 or more that can randomly play after a puzzle, and that manipulating the absolute fastest line each time would both require manipulating it into being one of those two lines while also manipulating it to appear in the first place?
Pretty much.
If so, have you figured out what influences these things?
Nope, between the two selected voice lines, we only manipulate by waiting a few frames before finishing the puzzle, or doing the puzzle differently. I tried repeatedly starting the puzzle at different points but never got it to change the chosen two. I only know it's possible from when I was resyncing the TAS.
Also, is there an estimate on how much time could be saved from this?
These are Layton's three lines. The second loses 21 frames over the first, and the third loses 46 frames over the second (the third never appears in the TAS). The difference is similar (but probably smaller) for the other characters. I haven't checked how many times a sub-optimal voice line appears in the TAS.
Samsara
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Thank you for the prompt and informative response!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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http://tasvideos.org/userfiles/info/75215576711630863 input file with necessary inputs for final cutscene for encoding.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4551] DS Professor Layton and the Last Specter by chilsie & Randomno in 1:29:06.60