Stick With It is a game that was made by indie developer/content creator Sam Hogan. He markets it as the "hardest game ever" in his making video.

Game objectives

  • Emulator used: libTAS 1.4.3
  • Aims for fastest completion
  • Linux version of the game can be obtained in the itch.io page of the game.

Sync Info

I am not sure if this is actually required to sync, but I will provide it anyways just in case.
  • OS: Ubuntu 20.04 LTS
  • Screen Resolution: 1366 x 768
  • Frame Rate: 60

Comments

The game since has had an updated version that would be faster but it was exclusively released on mobile platforms, so it is not an option to use with libTAS, yet. This version of the game has an intentionally frustrating control scheme where we have to time a spinning arrow to jump in the right direction. This is not a huge problem in most places but in some corner the jump option can be messed up due to weird collision detection. And there are some seemingly weird jump choices made but it is to get more optimal and quicker jump options. It defaults going to the right first everywhere which makes the place where we need to go left comparatively slower. This problem is circumvented in some places by jumping into corners which can instantly give a neat 45 degree jump option right away. There is one small skip at the rotating platforms where we can use the momentum to give ourselves a boost to reach the higher level. Since we need the right jump option at the right time, we need to wait for the cycle and do some back and forth to make this work. Other than that it is pretty much done in the intended way. There isn't much material to compare this run with. The only person to even complete the game as far as I know is "Andrew Snipers" and got a time of 34:00. There are some other RTA runs of the easier mobile version and this run also comfortably beats them by more than 2 minutes. I had a lot of fun working on this little project and I would like to thank the speedrun community of the game for helping me with the strats.
Suggested Screenshot - Frame #21524

Samsara: "stick with it", unfortunately, is something i couldn't do when i first started claiming this year's AFD runs
Samsara: I had Info Teddy look into this one for me, and I fully agree with her assessment upon watching the encode: Sync is confirmed and the optimization definitely looks good enough, with some really neat slime-based acrobatics thrown in to give it that real TAS feel. Accepting!
Whoever's claiming this for publication, take note of the resolution thing mentioned in the post, and perhaps wait to see if a new, higher res file is provided.
fsvgm777: Processing. Spikestuff is handling the encodes for this one.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #7403: GMP's Linux Stick With It in 08:00.73
Darkman425
He/They
Editor, Judge, Skilled player (1292)
Joined: 9/19/2021
Posts: 263
Location: Texas
There's a lot of fun and unexpected movement. Voting meh for moistness yes for excellent slinging!
Switch friend code: SW-2632-3851-3712
rythin
She/Her
Skilled player (1144)
Joined: 11/4/2021
Posts: 47
Always nice to see more Unity games work well in a TAS setting. Loved the cycle skips and the more wacky movement at times, yes vote!
Banned User
Joined: 4/1/2022
Posts: 122
That's really an entertaining Unity Linux Stick With It TAS!
WIP
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
At first it appears to be a slow paced, derivative mountain climber game. But by the second half of the TAS, you execute some very difficult and creative maneuvers that are both exciting and death defying, and I was impressed. Plus, at the end of the day, giving an impossible game an even more impossible perfect run only feels right!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
It seemed pretty slow paced until I watched parts of the Andrew Snipers videos. Nice run. Yes vote.
Current Projects: TAS: Wizards & Warriors III.
Judge, Moderator, Player (200)
Joined: 7/15/2021
Posts: 112
Location: United States
Syncs fine and dumps fine. You do indeed need to set the virtual screen resolution, or else it either doesn't get past the title screen (I'm guessing this is due to having to click on the "Play" button with the mouse) or it doesn't get past the Unity splash screen? Weird Unity jank, I guess. And also you should never under any circumstances ever fast-forward the game, or else it desyncs. I didn't have the option to set the screen resolution to 1366 x 768, so I went with 1280 x 720, which seems to sync fine anyway. This game is pretty hard to optimize because not only does it run slow in realtime and you can't use fast-forward, but there's soft-body physics so any change is really hard to resync. Even being one frame off changes your angle and trajectory drastically. Not to mention that there are tons of moving platforms so no change is guaranteed to save any time unless you can save a platform cycle. So this movie seems optimized enough for me.
GMP
He/Him
Editor, Reviewer, Active player (395)
Joined: 5/22/2020
Posts: 197
Location: Chennai, India
Info Teddy wrote:
Syncs fine and dumps fine. You do indeed need to set the virtual screen resolution, or else it either doesn't get past the title screen (I'm guessing this is due to having to click on the "Play" button with the mouse) or it doesn't get past the Unity splash screen? Weird Unity jank, I guess. And also you should never under any circumstances ever fast-forward the game, or else it desyncs. I didn't have the option to set the screen resolution to 1366 x 768, so I went with 1280 x 720, which seems to sync fine anyway. This game is pretty hard to optimize because not only does it run slow in realtime and you can't use fast-forward, but there's soft-body physics so any change is really hard to resync. Even being one frame off changes your angle and trajectory drastically. Not to mention that there are tons of moving platforms so no change is guaranteed to save any time unless you can save a platform cycle. So this movie seems optimized enough for me.
Thanks a lot for the insight! I am surprised it syncs in a different resolution tbh, perhaps I can change the first mouse input and it might sync in 1980x1080 or even higher? Also it's surprising that fast forward fails to sync it, but then again my pc was never able to play it higher than the intended 60fps, so...lol.
GMP
He/Him
Editor, Reviewer, Active player (395)
Joined: 5/22/2020
Posts: 197
Location: Chennai, India
I tried to change the input file so that it will correctly click the main menu, but surprise surprise, it does not sync. I will provide the 1080p and 4K versions of the movie anyway, just in case someone else has better luck syncing it.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
GMP wrote:
I will provide the 1080p and 4K versions of the movie anyway, just in case someone else has better luck syncing it.
1080p synced. 4K currently sync dumping.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
GMP
He/Him
Editor, Reviewer, Active player (395)
Joined: 5/22/2020
Posts: 197
Location: Chennai, India
Spikestuff wrote:
GMP wrote:
I will provide the 1080p and 4K versions of the movie anyway, just in case someone else has better luck syncing it.
1080p synced. 4K currently sync dumping.
What? How lol. Well I am not complaining. Thanks Unity!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4667] Linux Stick With It by GMP in 08:00.73