Post subject: crash report--Crystalis (GBC)
Ambassador, Experienced player (697)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Hey, I was playing through the gbc version of one of my favorites and only got to the second valley when something causes the emulator to crash. Popup error report says "Unknown instruction xx at xxxx"
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Hmm... a lot of times these errors are from an unknown/invalid instruction in the ROM (i.e. a bad version or corrupted ROM). I'll see if I can get it to happen, I might need some more details though.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
I've determined that the ROM/game itself is very buggy in that area of the game, perhaps because of just leaving a boss battle or something else. Going back in the cave or just moving around differently will cause it to not happen (or different/weird bugs to occur). It is inconvenient that the emulator treats that glitch as a fatal error and requires re-loading the ROM to continue, however, so that should be changed.
Joined: 1/1/2022
Posts: 1716
wait.. is this a bug only in your version? because from your reply, I get the feeling it's not. If it isn't then can you also fix vba's crash that happens sometimes when changing the floor shown on a dungeon's map in "zelda : oracle of ages"? (as in pressing select in a dungeon with more than 1 floor and then pressing up&down a few times. it should crash) sorry if that crystalis thing is a bug introduced in your version, in which case my request is stupid :). talking about stupid, what's kxu doing lately? it has been ages since that beta release... i think you've done much better than him, nitsuja!
Ambassador, Experienced player (697)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Thanks for checking this out. I did notice that the time when the crash happens is somewhat random, but walking around in that area causes it to happen eventually.