A fast-paced homebrew game released in 2020 after an update to the tool GBStudio, Barry the cherry must embark on a mission to save his sister, Mary, from a bird chef(?) across 6 levels. Using his epic jumping skills and exploiting height enemies give him, Barry manages to save Mary from that pathetic bird in under 3 and a half minutes.

Game objectives

  • Emulator used: BizHawk 2.6.1
  • Aims for fastest completion

Grasslands

Your average introductory stage that teaches the player how to interact with enemies, spikes and platform types. Nothing much happens here.

Forest Park

Introductory stage pt 2: this stage adds onto the first by showcasing ladders and adding wider gaps. Again, nothing notable happens here, just some quick jumps and avoiding ladders. This level, however, has caused me so so much trouble, including making me do the rest of the game again because I realised something so blatantly obvious was possible.

Pop City

The most pointless waste of a good opportunity, this is a beautifully crafted city but that's all there is, no enemies no obstacles, no nothing.

Construction Tower

This is where lag starts to become a real issue. I have tried to keep it to a minimum by changing around inputs to see what causes it. In the end, I have no idea and it has been trial and error along the way.

Dark Mine

A level that really tests the player's movement skills, the TAS makes its way through the cave with extreme ease. (Again there are lag frames but I couldn't seem to remove them)

Dungeon Tower

The Dungeon Tower is the final level, the lair of the stinky bird chef and a combination of all 5 prior levels. There isn't all too much to say about it, its actually quite straightforward. Unfortunately, there is a relatively large amount of lag that didn't seem to dissapear whatsoever (except for a few spots), the upwards movement may be improvable but I went through it numerous times and didn't come out with anything faster and I did have to stop for an enemy to shoot which is really annoying. I'm not sure how to avoid this since they appear to shoot as soon as they are loaded in.

slamo: Claiming for judging.
slamo: Replaced movie with fixed cycle count and changed the emulator version used - the submission notes say Bizhawk 2.8, which it doesn't sync on, but the movie header says Bizhawk 2.6.1, and that works fine.
slamo: Replaced movie with 102 frame improvement.
slamo: Well that's a cute homebrew game. There was a concern about optimization in one area but it's been taken care of in the revision. Accepting!

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7488: Cephla's GB Cherry Rescue! in 03:21.91
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Yes homebrews! I considered TASing this one in the past, forgot why I dropped. Sad that it's so empty sometimes, could be much more challenging and interesting.
MarioAtWork wrote:
There is a bit towards the end where Barry runs into the wall and comes to a stop, forcing him to regain all his speed afterwards. I tried avoiding it but it seems fastest to do this since you have to stop anyway.
Are you sure? If you jump straight to the 2nd topmost platform there you can avoid that wall bump:
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
MrTASer
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Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
World's cutest final BOSS!!! Good platforming, I will also play this one YES
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS completed, but in a completely different way ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-4 ; Some more...
Skilled player (1114)
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Location: Southern England
brunovalads wrote:
Are you sure? If you jump straight to the 2nd topmost platform there you can avoid that wall bump.
How did I not see that? I'll update it when I get the chance. Nw I have a bad feeling there are going to be a ton of spots like this.
Skilled player (1114)
Joined: 8/7/2021
Posts: 92
Location: Southern England
Ok, so I played around, changed Forest Park and got that ≈ 30f timesave. However, in Construction Tower, there seemed to be a huge increase in lag and nothing would reduce it, losing all 30 frames of timesave. Unless I can be proven wrong, it might actually be faster to bump there
Skilled player (1114)
Joined: 8/7/2021
Posts: 92
Location: Southern England
I was an idiot and somehow missed in forest park that you can jump across the gap instead of climbing up the big ladder. This led me to redoing most of the movie and finding another timesave in dungeon tower and came out with a tas that's 102 frames faster. I apologise for the inconvenience, here's the improved file https://tasvideos.org/UserFiles/Info/637897023860823069
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4699] GB Cherry Rescue! by Cephla in 03:21.91
Alyosha
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Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
You don't have to stop on the ladder in the last level: https://tasvideos.org/UserFiles/Info/637901146933867069 This movie can be optimized more, just demonstration.