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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
?I? ?d?o?n??t? ?k?n?o?w? ?f?o?r? ?s?u?r?e? ?b?u?t? ?I? ?g?u?e?s?s?e?d? ?t?h?e?y? ?r?e?p?l?a?c?e?d? ?i?t? ?f?o?r? ?t?h?e? ?s?a?m?e? ?r?e?a?s?o?n? ?a?s? ?t?h?e?r?e? ?i?s? ?a? ?M?r? ?D?r?e?m?s? ?P?u?n?c?h? ?O?u?t? ?i?n?s?t?e?a?d? ?o?f? ?M?i?k?e? ?T?y?s?o?n?s? ?P?u?n?c?h? ?O?u?t?.? ?I?t??s? ?n?o?t? ?n?i?c?e? ?t?o? ?k?i?l?l? ?s?e?a?l?s? ?(?o?r? ?p?e?n?g?u?i?n?s?,? ?t?h?e? ?d?a?r?n? ?c?r?i?t?t?e?r?s?)? ?;?)?
/Walker Boh
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but u don't kill anything, they just get dizzy and go back to their hole :P
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
?Y?e?a?h? ?b?u?t? ?i?t??s? ?s?t?i?l?l? ?n?o?t? ?n?i?c?e? ?t?o? ?c?l?u?b? ?s?e?a?l?s? ?;?P? ?I? ?t?h?i?n?k? ?G?r?e?e?n?p?e?a?c?e? ?w?o?r?k?s?/?w?o?r?k?e?d? ?f?o?r? ?t?h?a?t? ?b?y? ?p?a?i?n?t?i?n?g? ?t?h?e? ?a?n?i?m?a?l?s? ?o?r? ?s?o?m?e?t?h?i?n?g?.?
/Walker Boh
nesrocks
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Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i think they are too worried about that, while on cartoons the animals get blown up and cut in half :P a little off topic...
Joined: 6/17/2004
Posts: 89
Location: Sweden
Wasn't it a penguin in the European version too? I have it at home, but I'm too lazy to go hook the NES up, and check for myself.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Yeah it is ;D And a polar bear :O
Post subject: Ice Climbers
Alyosha
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Editor, Emulator Coder, Expert player (3824)
Joined: 11/30/2014
Posts: 2832
Location: US
I'm thinking of working on this game next, but I wanted some input on the goal choice in the original. Would this be considered '100%' by current standards? Should I include collecting all the veggies? Any input appreciated here.
Post subject: Re: Ice Climbers
Skilled player (1742)
Joined: 9/17/2009
Posts: 4985
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Alyosha wrote:
I'm thinking of working on this game next, but I wanted some input on the goal choice in the original. Would this be considered '100%' by current standards? Should I include collecting all the veggies? Any input appreciated here.
How spliceable is this game? If collecting everything counts as 100% (or at least for the audience), then would an any% also be derived from this by simply not collecting everything? No matter how similar it might be, the site technically accepts both types of runs now.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I vote for not taking all the veggies as you don't get anything from them nor enhances your abilities. Just gives you more points as far as I am concerned. Also, in my opinion, it doesn't make the run more entertaining. Do two players and improve the current run. Good luck!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
Takanawa has did a near 100% deathless warp 2lplayers run in 2013. But he has deleted all his movies on internet that I have posted on the other topic. I download from nico at that time. been delete: http://www.nicovideo.jp/watch/sm19973204 Title: sm19973204 Tool-assisted アイスクライマー(DISK) He use the fds version, collected all veggies, all player touch the 2nd mountain. Edit: I'm not sure share it is right or not. https://www.mediafire.com/?yqi9flouq4o35oa
Alyosha
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Editor, Emulator Coder, Expert player (3824)
Joined: 11/30/2014
Posts: 2832
Location: US
Well here is a test WIP. I saved about 30 frames compared to Walker Boh in 1, and ~2 second in mountain 2. I think I'll just stick with all bonuses like the previous one and not worry about all veggies. There is a lot to consider here. One thing I noticed is an 11 frame rule for improvements in both the level and the score screen. It got me stuck figuring out what was going on for quite a while. http://tasvideos.org/userfiles/info/25199078778548517 @mtvf1: That all veggies run is pretty interesting, but the FDS version seems like it has much different mountains, and even veggie placement, compared to US version. EDIT: I can't get the current publication to sync at all, if anyone is able to please let me know how you did it. EDIT 2: seems like holding 'A' in between levels changes the mountain layout, will have to test to find the best one. EDIT 3: I tried playing my movie on neshawk and it desynced right away. All the loading frames lined up correctly, but the mountains were different. The game must be doing something every cycle with RNG.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4985
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Alyosha wrote:
EDIT: I can't get the current publication to sync at all, if anyone is able to please let me know how you did it. EDIT 2: seems like holding 'A' in between levels changes the mountain layout, will have to test to find the best one. EDIT 3: I tried playing my movie on neshawk and it desynced right away. All the loading frames lined up correctly, but the mountains were different. The game must be doing something every cycle with RNG.
If the RNG is found, I wonder does it for some reason change different for different emulator (cores)?
Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
jlun2 wrote:
If the RNG is found, I wonder does it for some reason change different for different emulator (cores)?
There are too much diffent memories between 2 emulators, include of RNG. I guess the RNG address is 0018~001C. It's seemed that input can control the RNG. fceu0.98.26 is sync perfect.
Alyosha
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Joined: 11/30/2014
Posts: 2832
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Ahh ok I just needed the older version of fceu, thanks. Well it turns out finding how the game built the levels was pretty easy, but I doubt I'll be able to manipulate it in any constructive way. But, it does seem to lend itself to the same type of random guessing that Super Pitfall did. My plan is to press random inputs, then count how many open spaces the lower level of blocks has (that is the random part.) Then I can just keep the level with the most openings. This way I can test many possibilities extremely quickly. I'll need some other heuristics, like if the openings are actually close to the players or in convenient places, but I'll probably be able to eyeball that. @jlun2: hmmm, I think it gets initialized the same way, it's just dependent on instruction level timing, since it is constantly doing ROR and LSRs and such.
Alyosha
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Joined: 11/30/2014
Posts: 2832
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http://tasvideos.org/userfiles/info/25271447164618248 First 5 levels done. The bonus on level 5 still needs a little work since I couldn't get the same timer as Walker Bo, but the first 4 levels are done. Overall about 8 seconds saved so far. In particular a much better bonus in stage 2, and a much faster stage 5 thanks to my random guessing script make up the majority of the savings.
Alyosha
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Joined: 11/30/2014
Posts: 2832
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http://tasvideos.org/userfiles/info/25327477891633667 First 8 levels, 1/4 of the total done. I made a mistake in level 1 bonus and had to fix it, which turned out to desync everything else not surprisingly. It was very tough getting the other levels to sync, but enough runs of my script eventually got it working. Level 8 was the first one I was able to do more or less constructively. I could decide where I wanted openings to be and put conditions in my script to match them. I'm pretty happy with the results.
Alyosha
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Joined: 11/30/2014
Posts: 2832
Location: US
http://tasvideos.org/userfiles/info/25426434681228682 Alright 16 levels done, half way there! Once I got into a good pattern of how to figure out what mountain paths I wanted, I was able to move pretty smoothly. The only thing I couldn't get is the same timer at level 12 bonus, even though I'm sure I complete it at least as quickly as the published run. But the timer doesn't exactly work very well so I'm not worried about it. At this point in the movie I am about 20 seconds ahead of the published run.
Alyosha
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Joined: 11/30/2014
Posts: 2832
Location: US
http://tasvideos.org/userfiles/info/25485810655090243 Almost there now. Just 8 levels to go. 16-24 contained some of the hardest levels so far. Unfortunately, I found an improvement to level 19 bonus which is also applicable to levels 3 and 11. I didn't have the will to go back and resync all of the levels, so I will have to concede ~4 seconds of improvement in this run. Generating mountains is simply too tedious to spend the time on.