Gonna immediately step in and tackle Darkman425's points and to start with by saying that default damage is honestly better than increasing/decreasing the output as it's a better showing of skill and damage output...
bar the one fighting TAS that does otherwise.
I'll heavily agree that either the maximum difficulty or the lowest difficulty should've been considered to be more in line with
other fighting TASes that min/max it. Personally would've liked to see Hardest.
And lastly, as this is a speed fighting TAS I personally think it should've done what other speed fighting TASes that are able to do when given the option which is to change the Stage counts down to 1.
BlueMania X, welcome to TASVideos.
As mentioned by myself and Darkman425 there is a questionable decision by not going into the Option Mode...
I also found out that 2.3.0 has an emulation advantage over 2.8, so on your next attempt please update your emulator.
The concept is good, but it leaves me with questions about this for you to decide, and homebrew solutions from it:
Is Maron the fastest?
It's a roster with those 8 characters, generally yeah favorites can be fastest, but personally I want to know if they are the fastest in terms of best damage outputs.
Tekken 3 for example had a debate on whether Paul or Yoshimitsu was the fastest, to keep long story short.
Yoshimitsu per round was faster by 15 frames adding up to 165 total.
What is the best combo?
Using strictly the In-Game timer Stage 1's fights were 12 and 7 seconds respectfully, which can be tossed up to the gauge system being built...
However, in Stage 2's your play up was different 11 and 10 seconds. Argumentatively that arrow shot you did looked unnecessary compared to just hitting Sakamoto in the first Round which may have saved a second, but also your second round was slower in comparison's to Stage 1's...
And that question continues further into it you go, as you mixup your input.
It's almost like you're going for a Playaround, but only showcasing a single character is harder to go for in
fighting games where you can be challenged mid fight. Which this game does flash "Press Start" over Player 2's character.
This is a good start for a newcomer, but for a fighting game, you need to have data and information to show what you're doing, and have a good enough argument for a character (at least in speed).
This TAS needs a decision from the author whether it's being done for entertainment, or speed, and going by how quickly these fights are handed out, you're targeting speed.
I'm interested where you can take this game in the future.
But I'm more interested to know if Maron is actually the best suited character for speed/damage output.