This is third submissions of https://www.romhacking.net/hacks/101,even if this has been 10 years ago.
Ps:this patch is usa version
Game objectives:
-Hard mode
-Aims for fastest time
-Abuses glitch
NemoRuby: Ps:I'm helping my friend to submit his run.It may be better than https://tasvideos.org/3452Sand https://tasvideos.org/1472S

Samsara: Claiming for judging.
Samsara: This is a very impressive run! The hack looks good as well, especially for 2003. Signing off on Darkman's review and accepting.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #7811: CUI's NES Rockman Exile in 25:55.37
Darkman425
He/They
Editor, Judge, Skilled player (1293)
Joined: 9/19/2021
Posts: 263
Location: Texas
Talk about a blast from the past with a hack hailing from the year 2003 if RHDN is to be believed. Review: From a moderate understanding of Mega Man 2 speed tech this seems pretty solid. Unnecessary jumps don't seem to be present here, which is good since walking is slightly faster. There was a moment where I noticed crash bomber being used on Quick Man when it did 1 point of damage but the refights showed that the buster did the same damage and the previous weapon choice on Quick Man was to save menuing time. There is one known improvement that I know of involving ghost platforms resulting from the egg swap glitch but this is something that would save subpixels. Small improvements like that would involve an incredibly high level of optimization work, alongside other factors such as frame rules, to implement and save small bits of time. I also found this user file from Shinryuu that only goes through Air Man's stage up to entering the boss: User movie #637931607312440317 This submission does reach the boss door sooner than the user file. As far as I can tell there's no other known TAS records that I can compare with.
Switch friend code: SW-2632-3851-3712
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
I actually forgot I ever played this hack (it was like 15 years ago) until I watched this TAS. It was actually kind of cool that there was some custom soundtracks (even if most/all of them were from other Mega Man games).
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4939] NES Rockman Exile by CUI in 25:55.37
Experienced player (545)
Joined: 5/12/2005
Posts: 707
I didn't notice this until now. This seems to be pretty good and it avoids unnecessary jumping as well. Cloud area was cleverly done at Airman. I will watch the rest of the video anytime soon. I have worked on this hack at random and I've finished three first stages. It seems that cui found a better way to handle Airman cloud area and I tweaked it a bit further and by using one menu entry instead. I've gained 66 frames so far. My Heat and Crash stages seems to be much more faster but I haven't done any real comparisons yet. I compared my Airman fight (without double death because on my setup it cannot be used without losing time) and with cui's (with double death version), my battle is still around 24 frames faster. Here's an old, partially deprecated video. It doesn't complete Heat or show Crashman at all. Link to video This shows my recent idea for Crashman (Converted from webm so quality might be kind of bad) Link to video
Active player (316)
Joined: 3/15/2018
Posts: 235
Location: United States
Why does this keep happening??
Active player (316)
Joined: 3/15/2018
Posts: 235
Location: United States
I found an extremely interesting setup that lets me get a zip off a ghost platform. The ghost haunts slot 18, so I had to be extra careful to make sure nothing would spawn before I was ready for it. The moving platforms in particular would ruin it because their code is able to properly clean up the bad data. This is 100 frames slower, but I know we can do better. Link to video
CUI
Experienced player (697)
Joined: 1/27/2023
Posts: 28
Shinryuu wrote:
I didn't notice this until now. This seems to be pretty good and it avoids unnecessary jumping as well. Cloud area was cleverly done at Airman. I will watch the rest of the video anytime soon. I have worked on this hack at random and I've finished three first stages. It seems that cui found a better way to handle Airman cloud area and I tweaked it a bit further and by using one menu entry instead. I've gained 66 frames so far. My Heat and Crash stages seems to be much more faster but I haven't done any real comparisons yet. I compared my Airman fight (without double death because on my setup it cannot be used without losing time) and with cui's (with double death version), my battle is still around 24 frames faster. Here's an old, partially deprecated video. It doesn't complete Heat or show Crashman at all. Link to video This shows my recent idea for Crashman (Converted from webm so quality might be kind of bad) Link to video
So far, it has been a long time. Sorry to see your message now. I just started using it. Many things are not clear. This TAS is actually very rough. If you look carefully, I'm not familiar with delayed scrolling. This is too difficult to operate. If you have time to complete this TAS, I will continue to study more carefully
CUI
Experienced player (697)
Joined: 1/27/2023
Posts: 28
warmCabin wrote:
I found an extremely interesting setup that lets me get a zip off a ghost platform. The ghost haunts slot 18, so I had to be extra careful to make sure nothing would spawn before I was ready for it. The moving platforms in particular would ruin it because their code is able to properly clean up the bad data. This is 100 frames slower, but I know we can do better. Link to video
Hello, I just opened my own account, and now I can reply. How did this bug work? It looks amazing
Active player (316)
Joined: 3/15/2018
Posts: 235
Location: United States
Yo, Cui! Glad to see you here! The ghost platform bug is a special case of the egg despawn glitch, like we use in the vanilla Airman stage. I described it in this video, and I talked a lot more about eggs in this video. Think you can find a faster setup for it?