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11:09.88

Info Teddy: Claiming for judging.
Info Teddy: As noted by others in the thread, the submission text is lackluster and thus the goal is unclear. If it's "fastest 1P time with Yoshi" then this is definitely suboptimal as damage is unnecessarily taken several times. If it's "playaround beating 1P with Yoshi" then it's simply not more entertaining than the existing publication, and not much entertaining in general because it misses several tricks both RTA runners and TASers use.
Regardless, this demonstrates a lack of research and effort put in to the run. As Noxxa said, you should take the time to research as much as you can about a game before making a run. Especially for Smash 64, which is now 20 years old and undoubtedly has many tricks and discoveries found over the years. The beauty of a TAS is that you have all the time in the world to make it as perfect as it can be, so you should make the most of it before submitting.
Rejecting for mainly optimization, but also entertainment. Please take the effort to do more research and spend more time for your next submission.


TASVideoAgent
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This topic is for the purpose of discussing #7885: eladogGames's N64 Super Smash Bros. "yoshi%" in 11:09.88
EZGames69
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RTA record for this category is 8m 52s https://www.speedrun.com/ssb64/run/mk954ovz Since there’s no explanation in the description, I can only assume this TAS was aiming for fastest time.
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Spikestuff
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EZGames69 wrote:
I can only assume this TAS was aiming for fastest time.
And even if it wasn't aiming for fastest time the playaround from 2008 is more entertaining and also faster. I dislike that I'm starting to sound like a broken record but again eladogGames. Please take your time and use the tools available to you in BizHawk and use the userfiles. Go again when you've optimized all you can.
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Can we please stop putting % in the names of categories when there is no relation to a number? For this game in particular, there isn't even a precedent of RTA runners doing it, I literally just saw it in this submission for the first time.
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Noxxa
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I think the key advice that should be mentioned here, besides "make sure to optimize your run better", is to do research about existing runs, tricks, and discoveries of the game. Especially for a game like Smash Bros., a popular fighting game still played by many players today, who have built upon over 20 years of history in pushing the game to its human limits. The goal of this run is unclear (besides "beat 1P Mode with Yoshi"), but it's clear that research isn't done. If speed is the goal, real-time runs exist that are faster by more than two minutes. If entertainment is the goal, the gameplay fails to impress because even though ostensibly TAS tools are used, the rate of actions per minute is maybe a quarter of that of the playaround runs that are already on the site. The movie misses every essential trick that human players and TASers alike use like z-cancelling, double jump cancelling, or fastfalling, there are no real combos, and the character even unnecessarily takes damage several times. This looks like the playthrough of an average player, never mind a high level player, or a TAS. Runs like this have far more potential, which the author should be aware of. A TAS should showcase a game being pushed to its limits, and the existing material should show to the author what pushing the game to its limits really looks like.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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om, nom, nom... juicy!