Banned User, Active player (332)
Joined: 4/1/2022
Posts: 122
After he fix the crash... However... with the latest developer version of libTAS (dbf492f), i moved TMNT folder downloaded from steam to documents then uninstalled steam and tried to ran the game on libTAS but still with Shutdown handler issue. he might did something and didn't tell us how he did run TMNT: Shredder's revenge in libTAS, he even closed the issue from LegacyAladdin with the fix, i'm waiting for his response on how he did this issue to be fixed for him but not for me (and probably a few people who tried to run TMNT: Shredder's revenge on libTAS)
WIP
keylie
He/Him
Editor, Emulator Coder, Expert player (2827)
Joined: 3/17/2013
Posts: 391
As described in the script that launches the game, you need to launch libTAS with the following env variable:
MONO_IOMAP=all libTAS
. Also, if it still softlocks, you need to set in the Settings
Runtime > Wait timeouts: Finite waits
.
Spikestuff
They/Them
Editor, Publisher, Expert player (2284)
Joined: 10/12/2011
Posts: 6336
Location: The land down under.
TheAmazingFursona wrote:
i'm waiting for his response
Hey remember the part where you closed your Discord account, and didn't make a new one to be in active discussion with people in the libTAS Discord server?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Banned User, Active player (332)
Joined: 4/1/2022
Posts: 122
keylie wrote:
As described in the script that launches the game, you need to launch libTAS with the following env variable:
MONO_IOMAP=all libTAS
. Also, if it still softlocks, you need to set in the Settings
Runtime > Wait timeouts: Finite waits
.
Made a progress but instead the games now crashes on libTAS (dbf492ff)
Spikestuff wrote:
TheAmazingFursona wrote:
i'm waiting for his response
Hey remember the part where you closed your Discord account, and didn't make a new one to be in active discussion with people in the libTAS Discord server?
that's due to personal issues, i don't know how to deal it so i closed my discord account and i'm waiting for my discord account to be closed for then my another discord account to be created for those 3 servers mentioned on my forum signature only and as a undercover discord account. or if you want, i can skip waiting then create my another discord account right now instead of waiting.
WIP
keylie
He/Him
Editor, Emulator Coder, Expert player (2827)
Joined: 3/17/2013
Posts: 391
You need to set `File > Executable Options > Library path` to the `lib64` subdirectory in your game directory.
Banned User, Active player (332)
Joined: 4/1/2022
Posts: 122
keylie wrote:
You need to set `File > Executable Options > Library path` to the `lib64` subdirectory in your game directory.
Link to video Looks like i need to wait, on rare occassions, TMNT window apeear with black screen then crashes afterwards. On my last attempt (recorded on a video), the previous crash (not appear TMNT window) happens. i'm thinking of giving up at running TMNT on libTAS if there aren't any other possible solutions. Log directly from terminal uploaded on the cloud
WIP
Banned User, Active player (332)
Joined: 4/1/2022
Posts: 122
keylie wrote:
You need to set `File > Executable Options > Library path` to the `lib64` subdirectory in your game directory.
From my dual boot ubuntu as my last resort, I managed to run TMNT on libTAS with all your previously instructions but unfortunately, it takes 89 seconds to savestate then crashes when loadstate so TASing TMNT: SR for TASVideos submission is still out of a question...
WIP