Submission Text Full Submission Page
  • Emulator used: BizHawk 2.8 (bsnes core)
  • Checksum SHA1: 5dfed05ffbdf6565cbfc56becc0a2d432f1a027a
Hello, this is my first TAS. I was lurking here with no account for a bit over a year and I finally decided make one and try to publish it. So why this game? Its a pretty obscure game that I had when I was a kid, and I didn't want to start with a game too complicated. I was lucky, this game seem easy to TAS from what I've done.
Gameplay-wise, your dinosaur is quite annoying. Everytime he land, either from a jump or from falling, he has landing lag, so I tried to avoid landing as much as possible. He also has turning lag on the ground, turning around is quite slow, except in the air where its frame perfect (you can do a dinocopter if you want), so I try turning around in the air before landing when I need to be turned the other side once on the ground. I do take damage to save time in a couple of spots.
From my calculation, I beat the WR by 5-ish minutes. I think improvements are possible: there might be a useless jump in level 1 and I think the balloon boss could be improvable in the future, but I think its pretty solid overall and I'm pretty happy with the attempt I made. I don't have suggested screeshots, I'll let the publisher choose one if it get accepted.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #7949: coolman's SNES We're Back!: A Dinosaur's Story in 23:29.26
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Hello coolman and welcome to TASVideos. First I'll let you know to be sure to truncate your movies appropriately, cause that 23:29 is actually a 23:07 (1323 frames. A Judge will fix this). From input alone and only validating the first level (without damage abuse) I was able to complete the first stage at a frame time of 3018, whereas you completing it at a frametime of 3178. Please take your time and use the tools available to you in BizHawk and use the userfiles. Go again when you've optimized all you can.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 1/9/2023
Posts: 26
Location: Quebec Province
I've been reworking it, the new version will and should be better optimised Improved movie file for my submission (2881 frames improvement): https://tasvideos.org/UserFiles/Info/638089671255593439
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
coolman wrote:
Improved movie file for my submission (2881 frames improvement): https://tasvideos.org/UserFiles/Info/638089671255593439
Please take your time when creating an improvement. I knew damage carried over, but didn't know how to route for it I removed my damage abuse out. But I didn't take two places of damage in the first level as my input lead me to a frame time of 2983 compared to your now 3007. Please take your time and use the tools available to you in BizHawk and use the userfiles. Go again when you've optimized all you can. Edit: In the cases of damage abuse, cause I checked the next level out of curiosity. Because you tanked twice in the first level instead of doing a simple jump over (see the input I provided) you're unable to tank on the single enemy you charge past in the second level costing 108 frames. Granted I only encountered one enemy in the second level whereas you encountered two so is it due to different management or the amount of time it took?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 1/9/2023
Posts: 26
Location: Quebec Province
Any tips or trick you got on the game? I could look your stuff but I don't want to plagiarize your work, and I wasn't able to get your 3018 damageless by myself (I got like 25-ish frame over), so I tried implementing damage boosts, wich is obviously the way from what I've runned so far. Anyway won't work on another improvement for tonight,
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... juicy!