Since making the any% TAS for this game, all gems had been on my to do list and I finally made it after deciding to take a break from LEGO Batman for... obvious reasons. This TAS aims to collect all 9 gems scattered across the game by further utilising wall clips. (the rerecord count is (almost) a total coincidence. it was at 1848 when I finished)
The route is pretty self-explanatory, all the gems conveniently line up in a way that we can walk in almost a straight line to the leaves at the end where we clip into the screen below where the game-ending gem is hidden. There are only two gems that are out of the way, those being near the start in the caves off to the right. Death is used to warp back to the top and continue in that straight line.
One thing I tried experimenting with was what appeared to be a way to clip OoB with a pin. After collecting gem 6, one pin placement I tried a) didn't work but b) appeared to push Nalle into the wall, though she didn't get very far because of the spikes. I wasn't able to recreate in any other spots but I'm unsure about whether or not it'd actually work since it wasn't very far off the ground and Nalle might clip back out of the wall before she can be stuck in it.
From here, I'd quite like to make a Floor is Lava TAS at some point (which is an optional game mode) since it would involve a lot more entertaining pin jumps and a slightly different route to the game-ending gem which requires more parkour based movement because clipping into the ceiling would force Nalle onto a floor and that would kill her.

feos: Claiming for judging.
feos: Looks good, more precise than the human record, accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7977: Cephla's NES Nalleland "all gems" in 01:32.36
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5086] NES Nalleland "all gems" by Cephla in 01:32.36