Post subject: MK3 mini game: "The Stars"
Player (201)
Joined: 7/6/2004
Posts: 511
Well it actually does not have a name but I call it the stars. To play enter "Kool Stuff" code at start menu (up up down down left right a b a). This is like space invaders/galaxian. It is a cool shoot em up 2 player game. I think it goes on forever but the farthest I've ever gotten (human) is a few hundred kills. I beat the first wave of enemies in a few seconds with tools. I would have kept going but... Only problem is this game seems to have major desynch issues. Sometimes, it desynchs entering the code, other times it desynchs in the beginning of the level. I play the same movie over and over and it does different things. Rom used: Mortal Kombat 3 (U).smc snes9x version: improvement6 You can DL what I did so far here. I wasn't planning to make a real time attack, but thought it would be cool to give it a try. I'll also make a post in snes9x board about desynch issue. Edit: hmm sometimes the sounds just glitch too, this is not normal, so I'll try that fake mute work around option later.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
MK2 had huge desync issues too, and this looks/sounds similar. Turning off Volume Envelope Height reading fixed most of the desync issues but it also makes the sound crap. Perhaps it works in this game too, and as you noted the sfx already sounds crap, so it doesn't matter that much.