(Link to video)
Big Kong is a big Kong

Game objectives

  • Emulator used: libTAS 1.4.4/MAME v0.250

Comments

Big Kong is the most well known Arcade video game of all time, originally released by Nintendo. The game was revolutionary for pushing boundaries of the current Arcade games at the time. It had great visuals, the sound design was satisfying and most of all, it was about a big Monke.

feos: Claiming for judging.
feos: Fixed rom name (to match the clone set present in newer MAME) and accepting.
fsvgm777: Oh no. (processing)

TASVideoAgent
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This topic is for the purpose of discussing #8164: EZGames69's Arcade Big Kong (Galaxian hardware) in 01:31.69
Patashu
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Wait, what is this? Someone made a creepypasta hack of Donkey Kong??
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It existed on real hardware.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Patashu
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Oh wow, you're right. It's a bootleg of Crazy Kong which is a bootleg of Donkey Kong, even. Spooky...
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Fortranm
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Patashu wrote:
It's a bootleg of Crazy Kong which is a bootleg of Donkey Kong
https://www.mariowiki.com/Crazy_Kong https://strategywiki.org/wiki/Crazy_Kong Actually, it's not :P
Patashu
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Oooh, okay. Wild.
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This is one weird run, but I didn't see anything wrong with the input, heh
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Darkman425
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Alright, it's not April 1st anymore and I got time. This one was a bit tricky to get working due to some file shenanigans. If whatever version of bkonggx (the version used for this TAS) found doesn't seem to run in MAME, there are files in ckongg (unencrypted Galaxian hardware version of Crazy Kong) that share the same hashes of the missing files but not the file names MAME's looking for to run bigkonggx. These were the files that had to be taken and renamed from ckongg to bkonggx:
ckonggbkonggx
ck_cp.binmmi6331.6l
ckvid10.bingc.h1
ckvid7.bingc.k1
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Darkman425 wrote:
Alright, it's not April 1st anymore and I got time. This one was a bit tricky to get working due to some file shenanigans. If whatever version of bkonggx (the version used for this TAS) found doesn't seem to run in MAME, there are files in ckongg (unencrypted Galaxian hardware version of Crazy Kong) that share the same hashes of the missing files but not the file names MAME's looking for to run bigkonggx. These were the files that had to be taken and renamed from ckongg to bkonggx:
ckonggbkonggx
ck_cp.binmmi6331.6l
ckvid10.bingc.h1
ckvid7.bingc.k1
A better solution is using a newer MAME ROM set, which contains bigkonggx inside ckong.zip if it's merged, or as separate archives if split.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Darkman425
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So about that. I had problems getting it to run from the merged set before I figured out that MAME checks for names rather than hashes. Wherever I found my merged version had the right file hashes but didn't have the names MAME was looking for to run bkonggx so I had to deal with renaming some files.
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Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5242] Arcade Big Kong (Galaxian hardware) by EZGames69 in 01:31.69