The Google dinosaur game: yet another heavily cloned game. The version used for this TAS is one on the GBA which is faithful to the original game. This TAS aims for the maximum score visibly possible which is 99999.
I was really hesitant to submit this and even now I don't have much confidence in it. The version of the game used seems arbitrary and it really is but there are so many clones I just picked one that looked decent. I'm also not 100% sure how maximum score for this game would be defined. Visibly, you can only go to 99999 but it should be possible to go on forever, the score counter just resets every 99999 points so I just kill the dino at that score.
The majority of the movie was automated using this script. Simply, when an obstacle's x position is less than 60 ($1602 and $1622) the dino will jump and that's it. Because the linked script is in it's final form for the max speed portion of the run, you'll have to remove the down inputs after jumping bit and this should carry you to 284. I think the game reaches max speed between 3k and 4k points, definitely before 4k. I never found the y value for obstacles which is why the dino jumps for flying dinos too (which I only noticed weren't birds while making this) and so I had to remove all A inputs manually which was fine and I wasn't too bothered about it.

nymx: Claiming for judging.

nymx: NOOOOO! Make it stop!
This game is similar to Canabalt and Flappy Bird, with a the strategy of B.C.'s Quest for Tires's Forrest area.
I'm not going to argue about ending the input earlier, since the goal is maximum score and the fact that this game runs so long that it is painful to reproduce...even for an automated script.
Thanks to the developers for TURBO!
Accepting to "Stars" "Standard" for publication.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8250: Cephla's GBA Google Dino Advance "maximum score" in 2:59:12.79
lexikiq
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If I were making this movie I totally would've ended input with the jump over that last cactus instead of intentionally dying to the bird :P But that's just personal preference-- as far as my understanding of the site rules, either is fine. Related note for ending input early-- does this game/the GBA have any sort of manipulatable RNG, like a system clock? Could it be possible to run your script a thousand times with different starting clocks/RNG seeds to find which is able to end input the fastest? Regardless I think this movie is reasonably optimized as is but it would be cool to see that as an improvement in the future if possible. Unrelated note, I don't suppose Google Chrome runs in libTAS but it would be awesome if it does to TAS the real thing, lol.
nymx
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Try running this TAS on Turbo, with the display turned off. You'll discover that you have your own personal Geiger Counter!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5312] GBA Google Dino Advance "maximum score" by Cephla in 2:59:12.79