Anarchaeologist is a 2022 GBA homebrew game in which Archie Logist enters a series of ancient pyramids equipped with a gun. Buttons need to be hit with bullets from the gun to progress through the pyramids while breakable blocks must also be shot to open up a path to the exit. This TAS swiftly breezes through the pyramids and damages very little in the pursuit of speed.

Game objectives

  • Emulator used: Bizhawk 2.9.0
  • Aims for fastest completion

Comments

All level require a button to be hit and this is the main goal speed-wise. Jumping reduces the amount of time needed to raise the gun upwards which is annoyingly slow. The only interesting level that has an unintended strategy is the final one where I just jump straight to the end. The intended method is probably moving the two crates at the top of the stage to create a platform you can jump on to make it over the barrier but it is possible to just jump from the breakable blocks because of how generous the ledge forgiveness is.
Other than that, I also found that you could end every level on 0:00 time by repeatedly pausing and there was some other thing with pausing I was messing around with ages ago I can't remember.

nymx: Claiming for judging.

nymx: Interesting game. Reminds me of "Artillery Dule". Anyway...looks good to me.
Accepting to "Standard" for publication.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15601
Location: 127.0.0.1
This topic is for the purpose of discussing #8300: Cephla's GBA Anarchaeologist in 00:33.27
MrTASer
He/Him
Player (231)
Joined: 7/3/2021
Posts: 147
Location: Udaipur, Rajasthan, India, God'sBeautifulWorld
Good puzzle game. YES form Me
My TASing channel ; My MUSIC channel ; My SoundCloud ; My HomePage ; Music Composer ; Mr.TASer#5922 VCop 2 TAS completed, but in a completely different way ; And SMB - GAGOTO (WL) TAS COMPLETED TILL W-4 ; Some more...
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3824)
Joined: 11/30/2014
Posts: 2832
Location: US
Link to video Console verified.
Player (21)
Joined: 1/13/2023
Posts: 57
Location: Poland
Cephla wrote:
I also found that you could end every level on 0:00 time by repeatedly pausing
I made a demonstration TAS of that: https://tasvideos.org/UserFiles/Info/638212403790869316 (based off this submission) 49 frames slower and it is not a valid IGT strategy, but it looks funny anyway! I think it is console verifiable as well (Alyosha hey hi hello) EDIT: oh bruh I forgot about RAM addresses that I used:
0254 seconds
0268 minutes
I did not find one for frame count (maybe I should look for it harder), but that is enough to determine whenever the IGT is actually at zero, and this movie does complete without changing any of these values, although completing the game does not stop the timer.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15601
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5311] GBA Anarchaeologist by Cephla in 00:33.27