This version of the auxiliary weapon has been changed to a two-stage jump and the number of frames dropped has been optimized on the basis of the original claw record. The wall-piercing bug is used in individual levels. https://youtu.be/D6_AtY-PJf8

Darkman425: Claiming for judging.
Darkman425: Removing 28 frames of blank input at the end.
Darkman425: So there was something that caught my eye as potentially suboptimal. There seemed to be a lot of jumping when there didn't need to be. In vanilla Mega Man, it's faster to walk along the ground as much as possible since horizontal air movement is slower. Thus I had to do a check.
From a quick test of a segment, I did a test with minimal jumping and a test with lots of jumping. The result was that both ended up hitting the screen scroll transition at the same time. This means that the hacker changed movement such that jumping forward and walking forward are at the same speed, an important fact not stated by either the previous submission or this current submission.
With that knowledge in hand, I can say that this seems good to me with handling all the level design and mechanical changes the hacker made. Accepting to Standard.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #8309: longbao's NES Rockman Claw in 19:11.40
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5313] NES Rockman Claw by longbao in 19:11.40