Hack information

This hack was created by Chipus.
Aimed for some of the most hardcore SMB3 players.
Asks for a vast knowledge of SMB3 mechanics and glitches

Basics

  • TAS aims for the fastest completion of the hack, not entertainment

Tricks

  • This section will cover the tricks used in the run

The stutter step

  • The game checks each arrow every seven frames
  • Must be at 40 speed or higher during the check
  • Mario has to be on the ground
  • Possible to hold the opposite direction briefly before the check occurs, slows down Mario

The wall jump

  • Wall jumping works because the game checks if there is a floor under Mario during a wall ejection
  • Must hit a six pixel radius between two tiles
  • Lowest speed required for Small Mario is 17 speed
  • For Big Mario the requirement of speed increases to at least 33

Corner boosting

  • Must jump on the correct frame below a wall at the edge
  • Game pushes Mario to the right by a pixel or two
  • Happens because of the game's wall ejecting system

"Tompa's pipe glitch"

  • Pipe clip to cause an early entry has similar requirements to a wall jump
I have no other knowledge about the trick

Enter walls at a corner

  • This is only possible as Big Mario
  • Hit the wall jump pixel of the highest block below the ceiling
  • Stop ducking, and you'll clip to the other side

Midair jump w/Kuribo shoe

  • Bounce off of a ledge and jump normally
  • Game treats as Mario still on the ground in some sort of way
  • Therefore he can jump

"Ninja shell"/ Shell jump

  • Tap left in midair during peak of a jump
  • Throw the shell so it is thrown behind Mario
  • Bounce off of it

Muncher pausing technique

  • Game continuously runs the timer of the munchers while paused
Best example is shown in 1-15

Level comments

1-1
Fastest method is to wall jump up and over pipe near the end.
1-4
Hammer Suit can't slide, damage was taken to avoid this issue.
1-7
Can't enter the pipe while ducking, had to break all of the bricks.
If able to be avoided, would be an improvement.
1-10
TuffCracker helped out with TASing this optimization nightmare of a level! Could not have done it without him!
1-11
Wall jumps at the end were so I could keep Big Mario for the next level.
Strategy in the next level as Big Mario saves at least three to four seconds.
1-15
Pretty difficult level because of the P-speed build, barely is possible.
Bowser's Castle
Found a really cool clip in the second room, saves roughly thirty seconds
Last fireball was thrown on a specific frame to skip the jump Bowser does when defeated, saves a second

Thanks

TuffCracker - for giving 1-10 a shot!
Tompa - for giving me the rough route of 1-1. As well as testing stuff out in 1-11, and 1-15! (Despite none of it being used in the final movie)
(Cancelled last submission from incorrect cutting of input file)

feos: Claiming for judging.
feos: Looks great! Accepting.

despoa: Processing...


TASVideoAgent
They/Them
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Posts: 15544
Location: 127.0.0.1
This topic is for the purpose of discussing #8314: Pixel & Tuffcracker's NES Super Mitch Bros. 3 in 16:15.26
Dimon12321
He/Him
Editor, Reviewer, Experienced player (595)
Joined: 4/5/2014
Posts: 1217
Location: Romania
That was fun to watch! A good refresh after [4694] NES Super Orb Bros. "all orbs" by Mizumaririn in 09:17.07 from the last year. Yes vote
TASing is like making a film: only the best takes are shown in the final movie.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
How is 100% defined here? Also it looks confusing in combination with the submission text:
TAS aims for the fastest completion of the hack
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Tuffcracker
He/Him
Active player (365)
Joined: 8/29/2022
Posts: 19
feos wrote:
How is 100% defined here? Also it looks confusing in combination with the submission text:
TAS aims for the fastest completion of the hack
Thank you for pointing this out! I've changed the branch to be blank (any%) instead of 100% in order to fit what the submission text says.
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5337] NES Super Mitch Bros. 3 by Pixel & Tuffcracker in 16:15.26