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Was my first TAS attempt at anything and it was very sloppy and poorly done, but enjoyed doing it nonetheless.
Played on Mupen64plus through BizHawk emulator. v0.9.0 only includes 13 chambers in total so I played till the end / until it loops (7:59.72).
Apologies if I've submitted this wrong.

nymx: Claiming for judging.

nymx: I originally wanted to judge this TAS, but I was confused as to what was going on with the discrepancies.
I'm making the decision to "Cancel" this submission for the primary reason that this TAS cannot be judged (incomplete input file) and the author is not making an effort to get back to the comments and concerns being made in the discussion thread.

TASVideoAgent
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This topic is for the purpose of discussing #8350: Gameboy_DMG-001's N64 Portal64 "any%" in 00:00.72
Darkman425
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I think you uploaded the wrong input file by accident. The file you uploaded has a time under a second but your video lists a time of 7:59.72. If you want a judge to replace the file with the correct one, please upload the correct input file to User Files so someone can replace it. Wiki: Userfiles
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Dimon12321
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Looks spectacular! I noticed you sometimes struggle getting through the doors and walls. In case of lift walls, I assume it's OK since it takes time to load the next level, but in case with doors, the TAS is not optimised because you should clip through each door from the first attempt. When the level is loaded, does your speed get reset? Because you may gain momentum and jump just before a level gets loaded to cover more distance. Why do you stare at the ground while running? Does low FPS (lagging) slow you down? Also, could you comment on Chamber 7? I found the momentum gaining slow. BTW, isn't it faster to let the fireball reach the plug on the roof and activate the platform? Chambers 10 and 11 seems to be slow. In general, there are moments here and there which can be done faster.
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Spikestuff
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Hello Gameboy_DMG001and welcome to TASVideos. Unfortunately, there's visible errors in regards to your movement, and portal placements. In Chamber 5 a Portal 2 TASing user who goes by sear dropped a video in the TASVideos Discord completing this Chamber in 10 seconds with their starting point being within the elevator and dealing the more intended solution, compared to your 15 second completion with the door clip. Chamber 7 for instance seems faster just to do the intended movement. Chamber 8 you stutter your movement off the platform, but also noted by sear they had this comment about movement and portals which seems like it's perfect to exploit in this level if you don't have the normal momentum as expected of this chamber.
sear wrote:
not much movement tech other than moving diagonally doesn't cap your speed than moving in any other direction
The homebrew is also under active development with the latest release coming out 5 days ago at the time of writing. It's a good demonstration, but more can be cleaned up, and I would probably recommend joining the Portal Speedrunning community and see if they can point you to their TASing community. I'm interested to see where this ends up in the future when the homebrew is completed with all chambers, and the escape sequence intact. Edit: sear's version using the latest patch. Link to video
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