Mario Forever I believe, every Mario fan must have atleast heard of this game. This is a port of the Mario Forever (4.0) to the SNES. It's not totally same but you can't differentiate that much. In this movie, I attempted to complete the Human Laboratory World, a hidden sub-area.

Game objectives

  • Emulator used: BizHawk 2.9.1
  • Completing Human Laboratory World
  • Fastest Completion
  • Heavy use of Lui PowerUp

Comments

This game is a ROM Hack of Super Mario World but the RAM is very different from it. Some features of Mario Forever were not included such as the Warp at the end of 3rd level of HLW and the funny voices of the enemies in same.
To reach HLW, we have to find its secret entrance in the Main Hub-World and then it starts. There are a total of 5 levels which are also mandatory for its completion.

Mechanics

I don't have any practice on SMW TASing but I'm comfortable with this game now... You have SpeedCaps at 37 and 49. 49 speedcap is the max so I reach it and then leave R and jump to maintain it. I went for Lui power which is it's unique feature. It gives you extra height while jumping and you can hold A while falling to decrease the falling speed. The major drawback of this PowerUp is that it makes some appreciable amount of lag. The X-Speed keeps varying every frame and just like the P-Speed, we unlock the under 50 pace by getting to 38 speed by running for couple of seconds. here is the RAM Watch.

Stage by stage comments

1st Stage

Just a quick pass through for a simple level. Most of the time, I was in air to prevent slowing down. The big wall was a problem but I figured it out.

2nd Stage

This level is full of enemies. You get introduced to that Keyboard guy in this level which is like a koopa. The hammer bro pattern is complex. At a place, I changed his spawning position by just one frame of A input.

3rd Stage

This was a bit difficult compared to others. It has stops, turns and trails of some armoured Goomba like clones which gave me some lag.

4th Stage

It was brutal. The most haunting part of this TAS is a mixture of majorly Vertical and at many places, a Horizontal Scroller. It was the most difficult part because it had many enemies and many lag frames due to the traces of Lui PowerUp. There's a spot at which even passing through the enemy is very difficult and then cutting time is a different story. I tried my best to fall down or accelerate in the Left/Right directions as quickly as possible to save time. If anyone makes any improvements, it would be this level for sure and surely from lag reduction.

5th Stage

This was the easiest thing in the whole TAS. Just run through the mansion which looks like this...

Other comments

It was a good time for me TASing this. If somebody finds any improvements then I'm ready for the co-authorship. If this movie gets Accepted, I would like frame 2096 (00:34.88) as the Thumbnail.

nymx: Claiming for judging.

nymx: I had a bit of trouble understanding the goal of this TAS, in terms of our rules. So here is the deal....all my research seems to show that this is a well known category of running. Since I can't find anything else about this game, the inclusion of other parts will certainly obsolete this one...as they are still contained all-in-one.
Acceptance came from collaboration with one of senior members, feos
Accepting to "Standard" for publication to a branch called "Human Laboratory World".

despoa: Processing...


TASVideoAgent
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Editor, Experienced player (570)
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I used to play the original PC fangame version of this, before I had any Mario games. Was nice to see it in some form again, and it's a pretty good TAS. It might be improvable, but it's hard for a casual viewer to notice. Yes vote.
nymx
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I've been trying to figure this game out and I need some feedback from the community please. This is a weird one and I've tried comparing it to some speed-runs...which I'm not quite sure of. This TAS appears to complete the objective, but I would like to hear some more on the subject.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Here I am to provide feedback, though I must admit that I've played neither this game nor the original Mario Forever. My impression as an uninformed viewer is that this seems like a rather boring hack. Is there some gimmick to it that I'm missing? It looks like run right all the time, except for that level where you also do some run left.
Current Projects: TAS: Wizards & Warriors III.
Experienced player (675)
Joined: 2/5/2012
Posts: 1787
Location: Brasil
Seems bland, it would be preferable if at least you showed off the whole game and these bonus levels as well.
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5413] SNES Mario Forever: SMW Edition "Human Laboratory World" by MrTASer in 04:09.01