(Link to video)
Warning: Sonic's very amazing powers obtained by the Chaos Emeralds may affect sensitive viewers who are prone to seizures. Viewers Discretion is Advised!
This movie file is only playable with the Savestate. Which you can get here
Sonic uses his seizure vulnerable hyper form to blast through levels in record time by using a lot of glitches and flashes...

Game Objectives

Aims for fastest in game time
Ignores delays caused by bonus effects
Takes damage to save time
Abuses programming errors and Glitches (a lot)
Abuses deaths to save time
Manipulates luck and Enemy Positions

Times Table

ACTTime
AIZ 10:36::19
AIZ 21:03::58
HZ 10:38::16
HZ 2 Death0:05::21
HZ 20:22::20
MGZ 10:34::47
MGZ 20:03::24
CNZ 10:29::19
CNZ 20:30::19
ICZ0:49::48
LBZ 10:33::02
LBZ 20:26::34
MHZ 10:32::22
MHZ 20:33::20
FBZ 10:43::03
FBZ 21:05::48
SZ 11:04::51
SZ 20:40::37
LRZ 10:46::55
LZ 20:20::52
HPZ0:26::40
SSZ0:52::17
DEZ 10:54::18
DEZ 2 Death0:04::30
DEZ 21:36::23
DDZ1:30::47
Total17:26:11

Stage Comments

Angel Island 1
(Takz) I compared this run to marzojr's newgame+ run and I realised then that Hyper Sonic was double jumping at the second loop zip rather than sending himself to the end of the first half. This may definitely be used in a revised Hyper Sonic + Tails run.
Angel Island 2
(Takz) Even though I achieved a 1:03::xx, I still could not improve marzojr's time possibly due to small frame losses here and there.
Hydrocity 1
(ShiningProdigy) I used Hyper Sonic for the boss, but if you're wondering, no, one of the the clip zips with hyper sonic doesn't work since there's an invisible wall.
Carnival Night 2
(Takz) Decided to avoid the monitors above the giant ring as it was a pain trying not to deflect Sonic from them. Other than that this was the best time I got.
Ice Cap
(Takz) No improvement in the Act 1 segment, however I had to position myself to get to a certain y-coordinate that enables me to level wrap and rush to the snow block. 286 frames were saved in my initial attempt which was done badly and another 7 frames were saved from reaching the transition snow block the earliest I can.
Launch Base 1
(Takz) The boss was very annoying but I managed to figure out the earliest jumps where Sonic can double jump towards the upper Twin Hammer.
Mushroom Hill 1 & 2
(Takz) Optimised zone compared to ShiningProdigy's attempt. 12 frames were saved in Act 1 yet it is 5 frames slower without the help of Tails. In addition, 30 frames were saved in Act 2 before the giant ring while another 32 was from improved precision and then taking the bottom route before the boss.
Sandopolis 1+2
A big improvement due to spindashing towards the Act 1 boss giving the last hit before bouncing back to the door and preventing the signpost from pulling any monitor. On top of that, Sonic did not need a shield for clipping into the slope and he falls past a higher ground onto another slope to grab the giant ring faster.
Death Egg 1
Could have achieved a 53:xx if the platform at 0:30 was not solid. At least 11 frames were saved in the end compared to my old run.
Death Egg 2
Same time as before except real time lost due to no invisible platform which would have saved around 30 frames
Doomsday
Never liked this level, and because the movie ends at the last hit of the second phase I changed the timer to 1:30:47 instead of 1:34:49 which is the last frame before the lua script disappears. I was not able to do the pause method that marzojr did in his run because it was a massive struggle for me.

Special Thanks

Takz for the inputs and the levels he contributed to.
Kaan55 For the Previous Sonic only run.
Flamewing (Known as Marzojr) & Aglar for the Previous newgame+ run
Everyone who helped me not give up and who helped me stay on track to complete this.

ThunderAxe31: Claiming for judging.
ThunderAxe31: This movie aims for the "newgame+" goal, which counts as form of second quest, allowed for standard. Also, it picks a character choice, Sonic, that is slightly slower than picking the Sonic&Tails choice. From what I can see, gameplay is appreciably different, so it can be considered as an independent game mode for Standard.
Accepting as a new branch.

despoa: Processing...

ThunderAxe31: Setting to Delayed due to improvements in the works.
ThunderAxe31: File replaced with a 1496 frames improvement.
Accepting as a new branch.

despoa: Processing...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
Editor, Publisher, Player (46)
Joined: 10/15/2021
Posts: 370
Why does your run look two minutes slower than this run? [2744] Genesis Sonic 3 & Knuckles "newgame+" by marzojr & Aglar in 27:31.29
TAnthonyNate
He/Him
Joined: 2/24/2023
Posts: 15
Location: United States of America
despoa wrote:
Why does your run look two minutes slower than this run? [2744] Genesis Sonic 3 & Knuckles "newgame+" by marzojr & Aglar in 27:31.29
Because that run was with Sonic AND Tails. This is JUST Sonic. Yes from me.
Player (69)
Joined: 4/17/2023
Posts: 11
Location: New York
despoa wrote:
Why does your run look two minutes slower than this run? [2744] Genesis Sonic 3 & Knuckles "newgame+" by marzojr & Aglar in 27:31.29
This run was with Hyper Sonic only that doesn't use strats with Tails...
ShiningProdigy100
InputEvelution
She/Her
Editor, Player (13)
Joined: 3/27/2018
Posts: 166
Location: Australia
I noticed that the times in your submission comments for Flying Battery 2 and Sky Sanctuary seem to be ever so slightly slower than those of the Sonic non-newgame+ TAS on the site. Is there a reason behind that discrepancy (e.g. different time-measuring methods, differences in emulation)?
Joined: 5/9/2005
Posts: 748
Nice work. I'm loosing track of the various projects ShiningProdigy, Takz and the community as a whole I assume are improving upon on this game. Long may it continue, I hope.
Takz15x
He/Him
Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
I say we should make a Sonic + Tails version of the newgame+ run as the in-game time with Hyper Sonic alone is still slower than with Tails even though the TAS was made in 2014.
Player (69)
Joined: 4/17/2023
Posts: 11
Location: New York
Paused wrote:
Nice work. I'm loosing track of the various projects ShiningProdigy, Takz and the community as a whole I assume are improving upon on this game. Long may it continue, I hope.
Thanks! I'm branching up to Amy now!
ShiningProdigy100
Player (69)
Joined: 4/17/2023
Posts: 11
Location: New York
InputEvelution wrote:
I noticed that the times in your submission comments for Flying Battery 2 and Sky Sanctuary seem to be ever so slightly slower than those of the Sonic non-newgame+ TAS on the site. Is there a reason behind that discrepancy (e.g. different time-measuring methods, differences in emulation)?
Its kind of complicated, but ill do my best to explain... The differences in times in the improved levels wont correlate correctly with the other levels unless I copy direct inputs. Since it would desync if I did so, I did the best I can to correlate the inputs and missed a couple of milliseconds from it...
ShiningProdigy100
Player (69)
Joined: 4/17/2023
Posts: 11
Location: New York
I hope ThunderAxe sees this. It appears that this run can be improved again, so hold off of publishing until I make the improvements... Edit: Improvements have been made: https://tasvideos.org/UserFiles/Info/638284403438159102 Edit 2: Updated Times Table with updated times Edit 3: have to sync mecha sonic fight so hold off on the file
ShiningProdigy100
Judge, Skilled player (1289)
Joined: 9/12/2016
Posts: 1645
Location: Italy
How is the improvement going?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Player (69)
Joined: 4/17/2023
Posts: 11
Location: New York
ThunderAxe31 wrote:
How is the improvement going?
Got Cnz2 and MHZ 2 improvements in the works, just need to sync the rest, which is taking a while. We might make this as low as to be lower than the original s&t ng+ run. So we might not need a new branch, unless you want to keep it…
ShiningProdigy100
Judge, Skilled player (1289)
Joined: 9/12/2016
Posts: 1645
Location: Italy
We can't have a submission delayed for months. If you're not working on this anymore, just say it and I'll accept it as is.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Takz15x
He/Him
Player (80)
Joined: 8/5/2020
Posts: 5
Location: UK
ThunderAxe31 wrote:
We can't have a submission delayed for months. If you're not working on this anymore, just say it and I'll accept it as is.
My bad for the delays, currently there are 6 zones left and I passed it to Shining to finish it off but seems like he hasn't been that active or anything so I'll finish it off. It should take a few days.
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5654] Genesis Sonic 3 & Knuckles "Sonic, newgame+" by ShiningProdigy9000 & Takz15x in 28:55.88