Judge note:
FLASHING LIGHTS WARNING
The Gravity Hold flashes the screen for every use and is used extensively. Viewers who are prone to seizures or other problems related to flashing lights should be aware that these flashing lights occur after Gravity Man's stage is completed.
Rockman 5:Air Sliding is a another level design,another music and same graphics.By Yuki Miyuki.Megaman can slide in the air.
Rom Check sum:
5ce040f6f5e49f56242586d0ad1f8dd8
Game Objectives:
-Aim for fastest time
-Abuses programming error
-Complete the game as fast as possible
-Take intentional damage
-Luck manipulation
Comment
Stage order:Gravity->Charge->Crystal->Star->Wave->Stone->Gryo->Napalm
Necessary Objective:
-Gravity Hold:there's different between origin version.In this hack,you can freely change direction.Pressing B and Up button that upward,pressing B and down button that downward,making the screen scrolling
-Charge Kick:it can slides gotta go faster
Special Things
-Gravity Man:Press 1 more B button it means buster faster than human if you hold B button.
-Crystal Man:with Gravity hold,press B and up to the same Room 1.After death,get to boss door immediately
-Gryo Man:Elevator Skip,What is this?
-Just take damage to make death wrap if you can see the little lag,get to boss door immediately
-Dark Man Stage 4:When you got the boss room,jumping more and slide in the air.you don't need to take damge,can saves more time.
Total
-The game's energy pick up is very painful,Gravity Hold and Charge kick need a lot of more energy picking up.
-Simply,too many lag in this game.Very complicated to handle those.
Special Thanks
Baddap1:show a demonstration the Gyro Elevator Skip
Lianermiao's 32:25 WR(Video disappeared)
NRice's run
Suggest Screen shot: F14333&F63777
Darkman425: This hack's added mechanics of air sliding and gravity flipping make for a lot of crazy new strategies and movement. There's also a couple of strange but neat glitches that skip huge portions of levels. The optimization is also very tight throughout. Nice work, you two!
Accepting to Standard.
Now for the matter of the flashing, which I had to add a warning to the submission notes. Every time Gravity Hold is used, it flashes a background color to white for a frame. While this is probably not normally problem with vanilla Mega Man 5 where it's only really used for two fights, this hack heavily uses the new Gravity Hold's gravity switching effect. I'm talking hundreds of uses and thus hundreds of extra flashes of white to the screen. While I'm not normally bothered by some flashing, this submission game me some eye strain. Thankfully,
kalimag was able to provide me with a patch to remove the flashing effect for Gravity Hold that synced perfectly with the input file of the submission. I was also given permission to share
a link to the patch. Simply apply the patch to an already patched Rockman 5 Air Sliding version 2.01 file. For whoever encodes this, please use that patch for a reduced flashing encode if possible.