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Editor, Experienced player (730)
Joined: 6/13/2006
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Location: Massachussetts, USA
It's an AVI Hairball! Do penguins holding big guns have AVI hairballs?
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I know a good doctor.
Joined: 4/23/2004
Posts: 150
I just thought I'd throw in that using a Mushroom for as long as possible before colliding with an object should be optimal. Just be careful not to trigger the boost too late, so that it weakens the boost in speed or duration. I'm sure you know this already, but I didn't want to risk it slipping your attention. Andreas
Editor, Experienced player (730)
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A Runnelid wrote:
I just thought I'd throw in that using a Mushroom for as long as possible before colliding with an object should be optimal. Just be careful not to trigger the boost too late, so that it weakens the boost in speed or duration. I'm sure you know this already, but I didn't want to risk it slipping your attention. Andreas
aha! I thought as such. I wonder even if the speed that the first half of your extended boost is dependent on the speed that your mushroom boost is when you hit the pipe. I'll look into that.
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Player (209)
Joined: 2/18/2005
Posts: 1451
Huffers wrote:
It's a silly glitched track, but here you go. Hope it doesn't make you dizzy.
Bullshit!! Thats all I can say to this man. :-) Although it will be much faster that way, the entertainment-factor will be lowered alot compared to real and crazy laps like in the 1st course. Either way, the WIP looks amazing and I'm glad you both decided to work on this great game. Looking forward for more progress!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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Joined: 3/23/2006
Posts: 211
Saturn wrote:
Huffers wrote:
It's a silly glitched track, but here you go. Hope it doesn't make you dizzy.
Bullshit!! Thats all I can say to this man. :-) Although it will be much faster that way, the entertainment-factor will be lowered alot compared to real and crazy laps like in the 1st course. Either way, the WIP looks amazing and I'm glad you both decided to work on this great game. Looking forward for more progress!
I think doing one or two tracks like that adds to the entertainment :) Luckily, you need a special type of wall to do it - so it can only be done on two or three tracks.
do not forget to *ENJOY THE SAUCE*
Editor, Experienced player (730)
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Fortunately not every course is going to be done by driving around in circles; most of them will be done "normally". It also does beat the WR's by a significant amount, adds a little bit of variety, and is totally unexpected for some viewers. edit: haha, once again you beat me to it. I need to start speedrunning making posts faster.
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Well, the DP1 type of SC exists for MC4, DP3 and KB2. The GV tracks and RR all have similar SCs. CI2(, VL1) and BC1 will be using feathers to go around or parallel to the finish line, and with the feather business used in other BC2 tracks, the water finish line tricks and infinite boosting in MC3, the tracks left without as much of recurring SCs are GV1, (I think it might be faster not to use the finish line SC here.) CI1 and VL1&2, (Since those might be faster to do without the SCs also. Again, I don't know.) Andreas
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Joined: 4/21/2004
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Location: Stockholm, Sweden
A Runnelid wrote:
Well, the DP1 type of SC exists for MC4, DP3 and KB2. The GV tracks and RR all have similar SCs. CI2(, VL1) and BC1 will be using feathers to go around or parallel to the finish line, and with the feather business used in other BC2 tracks, the water finish line tricks and infinite boosting in MC3, the tracks left without as much of recurring SCs are GV1, (I think it might be faster not to use the finish line SC here.) CI1 and VL1&2, (Since those might be faster to do without the SCs also. Again, I don't know.) Andreas
Seriously, did anyone understand what this man just said? :) I mean what does SC, DP1, MC4, DP3, KB2, CI1, VL1 etc stand for?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 4/23/2004
Posts: 150
Everybody used to Super Mario Kart will understand these acronyms. (I did write BC2 instead of BC at one place, though. ^_^;) Just for future reference: Track types MC - Mario Circuit DP - Donut Plains GV - Ghost Valley BC - Bowser Castle CI - Choco Island KB - Koopa Beach VL - Vanilla Lake RR - Rainbow Road Other phrases/lingo and whatnot. Lakitu - Tows you back on track. SC is commonly used for "shortcut". Bumper - Jumpbar Shrooming - Activating a Mushroom Everything can be found in the speedrun wiki for the Mario Kart series. Andreas
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They're the names of the courses. But yes, it's still confusing. It's in essence the entire route of the whole run laid out, as to what type of race each course is going to be. 3 types: 5 extended boosts like in MC1, circle turning like in DP1, and using the feather.
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I've typed the track SCs once before in a different topic, and I didn't want to do it course by course again. It will all make sense eventually. I was just trying to shed some light on how frequently shortcuts will be used if you're aiming for the lowest race time. Andreas
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After a lot of testing today, I could not get Toad to match Bowser's times. in essence, Toad's extended boosting is faster, but i couldn't get it to outpace Bowser's lap times. plus, Toad's better turning actually was more difficult for me to control, and the driving over dirt speed wasn't enough to let Toad outpace Bowser. So statistically Toad is better, but in reality Bowser is better for out needs. It did confirm that items are predetermined even more, since with Toad I landed on a square at 5"62 and got a mushroom, at the exact same time that Bowser did, but on a different square. Huffers is almost done with GV1, and then I'll take on BC with Feathers.
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Joined: 12/23/2004
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Who'd have thought that doing donuts was the fastest way to beat this? Donuts of all things. (wheeeeeeeeeeeee)
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Former player
Joined: 3/23/2006
Posts: 211
first try at Ghost Valley 1: 42.77 seconds (best non-TAS time = 48.42 seconds) I'm going to have a go at improving that now, though. edit: 2nd try: 39:64 I'm going to have a third go at improving it though.. I think it can be bettered.
do not forget to *ENJOY THE SAUCE*
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Joined: 3/8/2005
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Location: Newfoundland, Canada
Very nice movie. Cant wait to see more. Thumbs up.
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Ghost valley is done here is WIP number 3 ghost valley time = 38.31 seconds (non-TAS world record = 48.42)
do not forget to *ENJOY THE SAUCE*
Former player
Joined: 4/6/2006
Posts: 462
Hot damn fidgety! That third race rocked. (I'm quite uneducated on SMK mechanics) Why didn't you do the same as the last lap for every lap? Is it slower?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Wow, that was pretty incredible, the ending was unsuspected :D.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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erokky wrote:
Hot damn fidgety! That third race rocked. (I'm quite uneducated on SMK mechanics) Why didn't you do the same as the last lap for every lap? Is it slower?
I actually tried doing that trick on every lap, and got a time of about 50 seconds. Lakitu picks you up, takes you across the finish line (fast), but then takes ages to drop you back onto the track - which makes the lap after take ages. By doing it on the last lap, you get a quick lap, whithout repercussions for the lap after.
DK64_MASTER wrote:
Wow, that was pretty incredible, the ending was unsuspected :D.
thanks :)
do not forget to *ENJOY THE SAUCE*
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erokky wrote:
Hot damn fidgety! That third race rocked. (I'm quite uneducated on SMK mechanics) Why didn't you do the same as the last lap for every lap? Is it slower?
the last lap is special. the same lap skip in DP1 sort of works here by turning around and jumping into the void. However, the fastest way to do it is by turning around at full speed. Doing it 5 times only beats the WR by 2 seconds, since you have to go forward, gain momentum, turn around, and jump in. Once you're back on the track, you have no speed, which makes it slower. However, doing the maneuver on the last lap is fastest. edit: aw c'mon!!!!!!!! 3 for 3 you've beaten me to it. this is no fair
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In one part of the 2nd to last lap in GV1, you hit 2 walls. Is that done on purpose, or is it unavoidable?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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DK64_MASTER wrote:
In one part of the 2nd to last lap in GV1, you hit 2 walls. Is that done on purpose, or is it unavoidable?
A) I tried lots to avoid them and couldn't B) I hit them on the way up in a hop so they didn't slow me down C) No-ones pointed out I used Mario to stay on the track by ramming him comicalflop's promised to do Bowser Castle...
do not forget to *ENJOY THE SAUCE*
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Location: Stockholm, Sweden
Absolutely smashing performance! My opinion about the circling around at the start in the second race: I would much rather prefer you guys completing a race like you did in the third race, that was beautiful! Edit: I think this run will easily get a star :) Oh and, I bet if you guys keep up this pace, it'll be done very soon.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Joined: 3/23/2006
Posts: 211
AngerFist wrote:
Absolutely smashing performance! My opinion about the circling around at the start in the second race: I would much rather prefer you guys completing a race like you did in the third race, that was beautiful!
Yeah, but Donut Plains sucks. Seriously. I always hated that track anyway. The main reason the 3rd track looks better than the 1st was luck - the mushrooms mostly didn't require much slowing down to get.
do not forget to *ENJOY THE SAUCE*
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