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Former player
Joined: 3/23/2006
Posts: 211
comicalflop wrote:
Do any of the flower cup courses suffer from switching away from Bowser?
MC3 probably does, as might GV2, the rest are certainly better as Koopa,
comicalflop wrote:
I'll have to look at the wip. I don't know if you're using the exact same reset patch that I'm using, but it might be helpful for me to check if the entire .smv works for me (the patch that I used for DKC2 enabled everyone to see it. I just want to confirm that we won't have Linux only viewers get to see the whole product.)
Sure, here's the whole thing.
Saturn wrote:
Not at all! I very much prefer to see such, simply mind blowing, laps you just showed in this WIP. This is not Super Mario Kart anymore, this is Super Crazy Kart man! You impress more and more with each WIP Huffers, thank you for that!
I can't take the credit for the route in the last WIP - I'd seen it before in a japanese TAS of that track (not in GP mode, though). I'm going to try improving it, but I probably won't make another WIP until Saturday.
A Runnelid wrote:
Toad / Koopa do not have the slowest top speed. Yoshi / Princess do.
Are you sure? According to SprintGod Princess is 16 units faster than Koopa.
A Runnelid wrote:
I'm not sure Koopa can take the circular Ghost Valley 2 SC with a Mushroom, or the long finish line SC in Bowser Castle 2. Otherwise, I think it might be a good choice, since it makes for easier and possibly tighter cornering abilities in MC3, if you are planning on using infinite boosting. Andreas
I think I saw a video of the Ghost Valley 2 SC being done with Toad. I am planning on using infini-boosts for MC3, but even Koopa with 0 coins has to lose the infini-boost at the hairpin half way round - that turn just can't be done by anyone without 'killing' the infini-boost :(
do not forget to *ENJOY THE SAUCE*
Joined: 4/23/2004
Posts: 150
http://www.youtube.com/watch?v=kvR9op73NlE This MC3 match race video shows Luigi Infinite Boosting throughout a lap. Andreas
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
yep, confirm the same reset patch that was used for my DKC2 run is compatible with the patch that you use. So any Linux uses can download the one that Huffers used, and windows users can download the one linked in my DKC2 submission, Here. I think at this point it'd be best to not include my name in the movie file title. and I'll ask Maximus if the author info in the movie file itself can be changed.
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Player (206)
Joined: 2/18/2005
Posts: 1451
A Runnelid wrote:
Toad / Koopa do not have the slowest top speed. Yoshi / Princess do.
0_0 This is a scan from my original Super Mario Kart Guide-Book which was included with the game when I bought it. Do you want to say they fooled ALL people who bought this game (at least in Germany) with wrong Driver-Statistics??? I really don't get it now. >:-/
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
The Super Mario Kart Physics page has in game data, taken from memory values, listing the top speed values, both on-road and off, of all characters.
Homepage ☣ Retired
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I can confirm this for the US version too.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 3/23/2006
Posts: 211
A Runnelid wrote:
http://www.youtube.com/watch?v=kvR9op73NlE This MC3 match race video shows Luigi Infinite Boosting throughout a lap. Andreas
Nice find, but that couldn't be in 150cc mode... I tried doing that corner exactly like that, as Koopa, with 3 coins and with 0 coins, many times. And I'm pretty sure it's not possible in 150cc mode (you're too fast). Edit: They were playing in "match race" mode
Super Mario Kart Instruction Booklet wrote:
Races other than the MARIO KART GP always use the 100cc machines.
do not forget to *ENJOY THE SAUCE*
Joined: 4/23/2004
Posts: 150
About the driver top speeds, of course the manual is right. I was actually thinking of that picture, and somehow mistakenly remembered the triangle symbol next to Princess / Yoshi. *slaps self* Yes, I could see how 150cc. makes it difficult to corner like that. Match Race plays at 100cc., after all. Andreas
Joined: 11/13/2006
Posts: 87
Location: California, USA
Whaaaat o_o I could've sworn Toad and Koopa were the fastest. Apparently I got SMK back in the days before I read the manuals (...yeah, I did, I started reading manuals after I got Final Fantasy 8). Am I confusing acceleration with top speed?
If you see me posting, I'm most likely being a douche. <small>Working on: not ever coming here again</small>
Joined: 7/28/2005
Posts: 339
Tragedy wrote:
Whaaaat o_o I could've sworn Toad and Koopa were the fastest. Apparently I got SMK back in the days before I read the manuals (...yeah, I did, I started reading manuals after I got Final Fantasy 8). Am I confusing acceleration with top speed?
Yes. They accelerate the fastest but have the slowest top speed.
Former player
Joined: 3/23/2006
Posts: 211
Kles wrote:
Tragedy wrote:
Whaaaat o_o I could've sworn Toad and Koopa were the fastest. Apparently I got SMK back in the days before I read the manuals (...yeah, I did, I started reading manuals after I got Final Fantasy 8). Am I confusing acceleration with top speed?
Yes. They accelerate the fastest but have the slowest top speed.
No, princess and yoshi accelerate considerably faster. Toad and Koopa accelerate roughly the same as Mario and Luigi. I drew a graph of it with Gnuplot, but I can't be arsed to redraw it now :P
do not forget to *ENJOY THE SAUCE*
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
comicalflop wrote:
I think at this point it'd be best to not include my name in the movie file title. and I'll ask Maximus if the author info in the movie file itself can be changed.
Author/Description info is editable now in the editor (assuming this is what you were talking about). Just SaveAs and away you go :)
Former player
Joined: 3/23/2006
Posts: 211
Maximus wrote:
comicalflop wrote:
I think at this point it'd be best to not include my name in the movie file title. and I'll ask Maximus if the author info in the movie file itself can be changed.
Author/Description info is editable now in the editor (assuming this is what you were talking about). Just SaveAs and away you go :)
praetorian>mono tas-movie-editor.exe ** ERROR **: file domain.c: line 663 (mono_init_internal): assertion failed: (mono_defaults.monotype_class != 0) aborting... Abort Sounds a cool program, but for portability it would have been better to write it in win32 rather than CLI. I'll run it when I next reboot into windows. Edit: Comicalflop did it for me
do not forget to *ENJOY THE SAUCE*
Post subject: WIP 7 - Ghost Valley 2 is done
Former player
Joined: 3/23/2006
Posts: 211
Bah, the editor got rid of the reset event so I went back to the old SMV. Anyway, WIP7 is done. Ghost Valley 2 time = 29.49 non-tas record = 45.30.
do not forget to *ENJOY THE SAUCE*
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Open the SMV in a hex editor Search for the string F0 FF and change it to FF FF You got your reset back.
Post subject: Re: WIP 7 - Ghost Valley 2 is done
Player (206)
Joined: 2/18/2005
Posts: 1451
Huffers wrote:
Anyway, WIP7 is done. Ghost Valley 2 time = 29.49 non-tas record = 45.30.
Holy Shit, this is just incredible!!! Huffers, did you discover all this insane shortcuts by yourself, or are all of them already known by some SMK WR players? I have seen some of them (like the one in BC1, but what you showed in GV1, CI1 and this GV2 is something I have never seen before. Thats why I wonder.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Agreed, that was fantastic. I wonder about the large number of bumping into walls in the 1st and 2nd lap, were those necessary? Saturn, from what I know some of these are known yet were never incorporated perfectly into a run/movie, but some are incredibly ambitious tricks thought up by the Huff man himself.
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Player (206)
Joined: 2/18/2005
Posts: 1451
comicalflop wrote:
Agreed, that was fantastic. I wonder about the large number of bumping into walls in the 1st and 2nd lap, were those necessary? Saturn, from what I know some of these are known yet were never incorporated perfectly into a run/movie, but some are incredibly ambitious tricks thought up by the Huff man himself.
I think they were. After getting the long boost you are just too fast to manage this tight corners. If he want to keep the boost, he has to hit the walls with a jump during them, there is no way around, I guess. I'm glad the Huff man has such a big creativity in inventing some of this special shortcuts. I know it only too well how hard it can be to find and optimize such manuevers in Racing Games like this one. He does a very big job for sure. :-)
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Post subject: Re: WIP 7 - Ghost Valley 2 is done
Former player
Joined: 3/23/2006
Posts: 211
Saturn wrote:
Holy Shit, this is just incredible!!! Huffers, did you discover all this insane shortcuts by yourself, or are all of them already known by some SMK WR players? I have seen some of them (like the one in BC1, but what you showed in GV1, CI1 and this GV2 is something I have never seen before. Thats why I wonder.
I had seen videos of most of the tricks/shortcuts before, but these are the one's I hadn't: * Getting a long boost on MC1 by hitting a pipe instead of the wall * Using the 'circles' trick on DP1 (I'd only seen it done on Koopa Beach 2) * Using a long boost on GV1 * Doing the lap skip trick as Bowser on MC2 (I only knew it was possible as Toad) * Starting a long boost by hitting a "zip arrow" during another long boost * The way I skipped the last lap of GV2 without a boost
do not forget to *ENJOY THE SAUCE*
Post subject: WIP8 - Donut Plains 2 in 48.83
Former player
Joined: 3/23/2006
Posts: 211
Donut Plains 2 is done. Time: 48.83 Non-TAS record: 70.66
do not forget to *ENJOY THE SAUCE*
Post subject: Re: WIP8 - Donut Plains 2 in 48.83
Player (206)
Joined: 2/18/2005
Posts: 1451
Huffers wrote:
Donut Plains 2 is done. Time: 48.83 Non-TAS record: 70.66
Very nice and of high technical quality WIP! Though this course was lacking a bit of crazy shortcuts again. I hope BC2 will offer more of them, being a complex course by itself. Keep it up! And respect on finding so many tricks and shortcuts by yourself, Huffers. Hopefully you can find even more of them while progressing with this TAS.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Koopa Troopa is bouncing Jesus! My guess is that the shortcut removed any possibilities for long boosts? Respect indeed!
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Former player
Joined: 3/23/2006
Posts: 211
Saturn wrote:
And respect on finding so many tricks and shortcuts by yourself, Huffers. Hopefully you can find even more of them while progressing with this TAS.
I think I'd seen the "mushroom -> hop -> bounce on water -> over wall" trick in a video almost a year ago... I should have put it on the SMK Physics page, but I forgot :P
comicalflop wrote:
My guess is that the shortcut removed any possibilities for long boosts?
Yep, but I got three mini-boosts each lap.
do not forget to *ENJOY THE SAUCE*
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Ok I noticed something interesting when I tried to replay your wip for the 31267743th time. On the 'Movie's ROM' section, it says: "not stored in movie file". What does that mean and how can I fix it? Edit: I got now two srm files.. Is that normal? Probably not. I got: Super_Mario_Kart_(U)_[!].srm and Super Mario Kart (U) [!].srm. Which one is the correct one? Both of them are 2kbytes. Edit 2: I skipped replaying Huffers WIP and tested playing myself. Surprise surprise, the game freezes now and then, I couldnt even start racing. Am I cursed?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (206)
Joined: 2/18/2005
Posts: 1451
Huffers: Yeah, I knew about the Water bounce jump over the walls from a DP1 video from the top realtime players. I ment the shortcuts you listed in a earlier post of yours, dated at 25th February. AngerFist: Are you drunk again? In order to have a valid *.srm file it has to match the *.smc (ROM) file. Simply rename it in case it doesn't. Kind of "Not stored in movie file" message usually comes when loading a wrong savestate that isn't suitable to the movie when it's currently playing back. Maybe you have confused it somehow. Otherwise make sure to use a good Snes9x for playback (which is Snes9x v1.43 imrovement9 for example) to avoid potential bugs. Thats all I can suggest.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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