MC3 probably does, as might GV2, the rest are certainly better as Koopa,
Sure, here's the whole thing.
I can't take the credit for the route in the last WIP - I'd seen it before in a japanese TAS of that track (not in GP mode, though).
I'm going to try improving it, but I probably won't make another WIP until Saturday.
Are you sure? According to SprintGod Princess is 16 units faster than Koopa.
I think I saw a video of the Ghost Valley 2 SC being done with Toad.
I am planning on using infini-boosts for MC3, but even Koopa with 0 coins has to lose the infini-boost at the hairpin half way round - that turn just can't be done by anyone without 'killing' the infini-boost :(
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
yep, confirm the same reset patch that was used for my DKC2 run is compatible with the patch that you use. So any Linux uses can download the one that Huffers used, and windows users can download the one linked in my DKC2 submission, Here.
I think at this point it'd be best to not include my name in the movie file title. and I'll ask Maximus if the author info in the movie file itself can be changed.
0_0
This is a scan from my original Super Mario Kart Guide-Book which was included with the game when I bought it.
Do you want to say they fooled ALL people who bought this game (at least in Germany) with wrong Driver-Statistics???
I really don't get it now. >:-/
Nice find, but that couldn't be in 150cc mode... I tried doing that corner exactly like that, as Koopa, with 3 coins and with 0 coins, many times.
And I'm pretty sure it's not possible in 150cc mode (you're too fast).
Edit: They were playing in "match race" mode
About the driver top speeds, of course the manual is right. I was actually thinking of that picture, and somehow mistakenly remembered the triangle symbol next to Princess / Yoshi. *slaps self*
Yes, I could see how 150cc. makes it difficult to corner like that. Match Race plays at 100cc., after all.
Andreas
Joined: 11/13/2006
Posts: 87
Location: California, USA
Whaaaat o_o I could've sworn Toad and Koopa were the fastest. Apparently I got SMK back in the days before I read the manuals (...yeah, I did, I started reading manuals after I got Final Fantasy 8).
Am I confusing acceleration with top speed?
If you see me posting, I'm most likely being a douche.
<small>Working on:
not ever coming here again</small>
No, princess and yoshi accelerate considerably faster.
Toad and Koopa accelerate roughly the same as Mario and Luigi.
I drew a graph of it with Gnuplot, but I can't be arsed to redraw it now :P
I think at this point it'd be best to not include my name in the movie file title. and I'll ask Maximus if the author info in the movie file itself can be changed.
Author/Description info is editable now in the editor (assuming this is what you were talking about). Just SaveAs and away you go :)
I think at this point it'd be best to not include my name in the movie file title. and I'll ask Maximus if the author info in the movie file itself can be changed.
Author/Description info is editable now in the editor (assuming this is what you were talking about). Just SaveAs and away you go :)
praetorian>mono tas-movie-editor.exe
** ERROR **: file domain.c: line 663 (mono_init_internal): assertion failed: (mono_defaults.monotype_class != 0)
aborting...
Abort
Sounds a cool program, but for portability it would have been better to write it in win32 rather than CLI. I'll run it when I next reboot into windows.
Edit: Comicalflop did it for me
Anyway, WIP7 is done.
Ghost Valley 2
time = 29.49
non-tas record = 45.30.
Holy Shit, this is just incredible!!!
Huffers, did you discover all this insane shortcuts by yourself, or are all of them already known by some SMK WR players? I have seen some of them (like the one in BC1, but what you showed in GV1, CI1 and this GV2 is something I have never seen before. Thats why I wonder.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Agreed, that was fantastic. I wonder about the large number of bumping into walls in the 1st and 2nd lap, were those necessary?
Saturn, from what I know some of these are known yet were never incorporated perfectly into a run/movie, but some are incredibly ambitious tricks thought up by the Huff man himself.
Agreed, that was fantastic. I wonder about the large number of bumping into walls in the 1st and 2nd lap, were those necessary?
Saturn, from what I know some of these are known yet were never incorporated perfectly into a run/movie, but some are incredibly ambitious tricks thought up by the Huff man himself.
I think they were. After getting the long boost you are just too fast to manage this tight corners. If he want to keep the boost, he has to hit the walls with a jump during them, there is no way around, I guess.
I'm glad the Huff man has such a big creativity in inventing some of this special shortcuts. I know it only too well how hard it can be to find and optimize such manuevers in Racing Games like this one. He does a very big job for sure. :-)
Holy Shit, this is just incredible!!!
Huffers, did you discover all this insane shortcuts by yourself, or are all of them already known by some SMK WR players? I have seen some of them (like the one in BC1, but what you showed in GV1, CI1 and this GV2 is something I have never seen before. Thats why I wonder.
I had seen videos of most of the tricks/shortcuts before, but these are the one's I hadn't:
* Getting a long boost on MC1 by hitting a pipe instead of the wall
* Using the 'circles' trick on DP1 (I'd only seen it done on Koopa Beach 2)
* Using a long boost on GV1
* Doing the lap skip trick as Bowser on MC2 (I only knew it was possible as Toad)
* Starting a long boost by hitting a "zip arrow" during another long boost
* The way I skipped the last lap of GV2 without a boost
Donut Plains 2 is done.
Time: 48.83
Non-TAS record: 70.66
Very nice and of high technical quality WIP! Though this course was lacking a bit of crazy shortcuts again. I hope BC2 will offer more of them, being a complex course by itself.
Keep it up!
And respect on finding so many tricks and shortcuts by yourself, Huffers. Hopefully you can find even more of them while progressing with this TAS.
And respect on finding so many tricks and shortcuts by yourself, Huffers. Hopefully you can find even more of them while progressing with this TAS.
I think I'd seen the
"mushroom -> hop -> bounce on water -> over wall"
trick in a video almost a year ago... I should have put it on the SMK Physics page, but I forgot :P
comicalflop wrote:
My guess is that the shortcut removed any possibilities for long boosts?
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Ok I noticed something interesting when I tried to replay your wip for the 31267743th time. On the 'Movie's ROM' section, it says: "not stored in movie file". What does that mean and how can I fix it?
Edit:
I got now two srm files.. Is that normal? Probably not. I got:
Super_Mario_Kart_(U)_[!].srm and Super Mario Kart (U) [!].srm. Which one is the correct one? Both of them are 2kbytes.
Edit 2:
I skipped replaying Huffers WIP and tested playing myself. Surprise surprise, the game freezes now and then, I couldnt even start racing. Am I cursed?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Huffers:
Yeah, I knew about the Water bounce jump over the walls from a DP1 video from the top realtime players. I ment the shortcuts you listed in a earlier post of yours, dated at 25th February.
AngerFist:
Are you drunk again?
In order to have a valid *.srm file it has to match the *.smc (ROM) file. Simply rename it in case it doesn't. Kind of "Not stored in movie file" message usually comes when loading a wrong savestate that isn't suitable to the movie when it's currently playing back. Maybe you have confused it somehow. Otherwise make sure to use a good Snes9x for playback (which is Snes9x v1.43 imrovement9 for example) to avoid potential bugs. Thats all I can suggest.