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Former player
Joined: 3/23/2006
Posts: 211
I managed to shave almost 2 seconds off of Vanilla Lake 1. Here is WIP 13b: Vanilla Lake 1 in 30.64 I'm going to try improving it a bit more now... Edit: Nope, I don't think I can easily improve that. I'm going to move on to the next Bowser Castle level now
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Banned User
Joined: 5/11/2004
Posts: 1049
Nice, 2 seconds faster. Why don't you always jump across the snow when you do those corner cuts?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Former player
Joined: 3/23/2006
Posts: 211
Spider-Waffle wrote:
Nice, 2 seconds faster. Why don't you always jump across the snow when you do those corner cuts?
When I'm boosting the snow doesn't seem to slow me down, and sometimes I don't appear to be going particularly fast, but I'm actually still in a mini-boost.
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Post subject: WIP 14: Bowser Castle 3 in 44.96
Former player
Joined: 3/23/2006
Posts: 211
Bowser Castle 3 is done. 70% of the way there...
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Joined: 6/13/2006
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Former player
Joined: 3/23/2006
Posts: 211
Mario Circuit 4 is done. My time was 16.99 seconds (the non-tas record is 86.41) I did it using the "little circles trick" that no-one likes. Still, I managed to finish the whole race before any of the other karts had managed a single lap :)
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Huffers wrote:
Mario Circuit 4 is done. My time was 16.99 seconds (the non-tas record is 86.41) I did it using the "little circles trick" that no-one likes. Still, I managed to finish the whole race before any of the other karts had managed a single lap :)
I know a lot of people don't like to compare WR times and TAS times, but that is just too funny! Style be damned, spinning in circles for a 17 sec completion is ok by me!
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Former player
Joined: 3/23/2006
Posts: 211
D'oh, according to Grand Prix 150cc Records the non-tas record is 74.83 seconds by Florent Lecoanet, not 86.41.
mmbossman wrote:
Style be damned, spinning in circles for a 17 sec completion is ok by me!
Thanks :) Edit: Oh dear.. just looking at the tracks and the next two are going to be like that as well. However, after them the last three will be "proper" races.
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Joined: 12/7/2005
Posts: 149
Location: Sweden
It's okay as long as the pattern doesn't become obvious. The way you're doing it now, on the third track from the present, the viewers will think "bleh, he'll just do that trick again" and then be surprised when you don't.
Banned User
Joined: 5/11/2004
Posts: 1049
When you did that on DP I was surpised your 3rd lap was the fastest and the 4th and 5th ones got slower. Seems like if anything the later laps should be faster. Maybe you gained too much speed and the circles became too big.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 4/23/2004
Posts: 150
A Runnelid wrote:
The reason one lap was so much faster for DP1 (the 2nd course) is that the back of the kart hit the wall as he was hopping around (much like in GV1, the third course), allowing for a tighter turning circle. This changes the approach/angle for the upcoming lap, and it is slower as a result. Andreas
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So it seems most likely to me that you should do that every lap or none of the laps, why you want to do that just 1 lap I don't understand. I suppose it could work out that way but intiutively that doesn't seem likely.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Former player
Joined: 3/23/2006
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Each lap takes me almost half an hour of going backwards and forwards until I find an (angle,speed,position) to hit the wall at that skips the lap. Thats why when it works I normally just continue on, rather than looking for a way of hitting it at a better angle. This TAS is a bit sloppy, but at over 26,000 rerecords (so far) for a first run of a game (and my first TAS), especially a game where several people have tried to run it and have given up, I'd rather do it a bit sloppy but finish it, than try doing it perfectly and not finish at all.
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Joined: 5/6/2005
Posts: 3132
The way you finish one lap affects the start of the next lap. So when the laps are so tiny, it makes sense that they won't all be the same time, and when walls are hit, it makes sense that they won't continually get faster.
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Player (206)
Joined: 2/18/2005
Posts: 1451
Sorry for being a bit late, I was pretty busy in the last days. Finally watched all new WIPs: KB1: Very nice strategy to do the first lap skips until the CPU Karts are overrounding you to take a long boost of them. Didn't thought such a thing was possible at all from other Karts. CI2: One of the best tracks once again! Crazy shortcuts and jumps all the time made me really enjoy this track very much. VL1: Nice to see that it's even possible to skip a lap without needing to jump out of the track and make Lakitu bring you back on it. Definitely saves much more time that way. :-) BC3: Very entertaining track as expected. Crazy shortuts with feather, that are probably even possible to do on console. Was a new one to me. Good luck for Special Cup, Huffers! I think we can expect one of the most entertaining races in the last 3 tracks, with a great final at Rainbow Road.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 3/4/2006
Posts: 30
Location: France
hi i just watched what you made till now for this tas i think its a very good work for a first tas of smk gp , some tracks are particularly insane and very well thought but its weird how you made the whole strats though, because dp1 you use the glitch on the wall , but this glitch is also possible in other course where you dont use it also the corners in mc1 are very wide, but maybe that was because you had to get used to make tas of smk, thenshould be good to remake mc1 then ..; globally, each track tas is good , but mixing SC, tricks and items strats , boost, and cpu help , show that its not yet maxed, i can see you make good thinking effort about some tracks, but i can see more maximizing possibility anyway already you showed me a lot of insane strat i wouldnt even think about because of course in normal game , we dont have much items or possibilities so we think about easy strats , actually we forbid those difficult strats (ci1 , CI2, crossing line over wall or over void) because they are difficult All those shortcuts and boosts would be very difficult to do in normal gaming, thats why your tas is very interesting one question : this is ntsc version right ? keep up the good work , well done mate maybe bc1 could be improved with another strat , of course making the feather shortcut after the first corner make you lose the first lap to have an item, but then i think its possible to make the 4 other laps with it , because you can get an other item just when you trigger the first feather by driving on the items before jumping i think it would have been better not to use SC and glitch tricks, i mean its better when the kart is always driving, and doesnt stay unmoving in the outside of the track, or fall in the void, anyway some glitch make you keep the kart moving like vl1 and dp1 glitch but those glitch are not interesting , its only driving reverse around the line, its not pure racing and its not funny to see it even if its in a tas , at least normal SC like GV1 , CI bumpers are funnier cos you stay in the inside of the track and at full speed.
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zoddtheimmortal wrote:
one question : this is ntsc version right ?
Yes this is NTSC version :) USA games runs around 10 frames faster per. second than PAL ones and the most of the movies are (U) or (J) based because of that.
Joined: 3/4/2006
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yes i havent checked anyway it would have been impossible to make some of the strats here in PAL
Former player
Joined: 3/23/2006
Posts: 211
zoddtheimmortal wrote:
its weird how you made the whole strats though, because dp1 you use the glitch on the wall , but this glitch is also possible in other course where you dont use it
Are you sure? Which other courses is it possible on?
zoddtheimmortal wrote:
maybe bc1 could be improved with another strat , of course making the feather shortcut after the first corner make you lose the first lap to have an item, but then i think its possible to make the 4 other laps with it , because you can get an other item just when you trigger the first feather by driving on the items before jumping
Wow, if it's possible to make that jump, then that would almost certainly be quite a bit faster - I wish I'd thought of that.
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Joined: 4/23/2004
Posts: 150
Wow, if it's possible to make that jump, then that would almost certainly be quite a bit faster - I wish I'd thought of that
I know I pitched this as a possible approach.. Perhaps it was discarded before it was properly tested. Anyway, the jump takes you directly to the straight before the 2nd set of bumpers. It won't work on the first lap, since you won't acquire the feather before it's too late, but it does work for laps 2-5, just like zodd says. Andreas
Former player
Joined: 3/23/2006
Posts: 211
okay, well I'll have a go at redoing BC1 and see if I can hex-edit the redone version in without desyncing the rest of the TAS
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Player (206)
Joined: 2/18/2005
Posts: 1451
Damn, Huffers, I fear this won't work. Hex editing a completely different race into BC1 and then hoping that all luck will stay the same, especially after the many resets you did between the cups, I think the success rate is pretty close to 0%. :-( Good luck to try though, but even if it won't work, I hope you won't lose motivation to finish this TAS. As your very first one, it shouldn't be that bad if you have to let BC1 stay as it is, since as zodd already said, it isn't 100% optimized anyway, so it shouldn't matter that much for the 1st version. After gaining more knowledge you can still improve your own run anytime, especially if some other mistakes could be found, or maybe even new techniques geting discovered later.
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Editor, Experienced player (734)
Joined: 6/13/2006
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I actually think hex editing will work wonderfully in this game. The reason is that the luck is all based on the TIMER that shows when you land on a square. So if you shorten the length of one course, the next one will still have the kart landing on its boxes at the same timer, not the same frame #. However, I don't know what will happen with the other kart CPU's, and if they will do exactly what they did before, and be in the exact same places. If you're thinking of redoing an earlier course, one idea might be taking the very first cup and using Toad/Koopa for the 5 courses, because I am 95% certain that either of those two drivers will save a significant amount of time compared to Bowser, because of better turning (DP1) and much faster, and longer long boosts. If that seems like too much work that may not be successfully hexed in, I'm sure an obsoletion to this movie should be sure to use either Toad or Koopa from the beginning.
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Huffers wrote:
zoddtheimmortal wrote:
its weird how you made the whole strats though, because dp1 you use the glitch on the wall , but this glitch is also possible in other course where you dont use it
Are you sure? Which other courses is it possible on?
Sorry the other courses where it is possible are only MC4, DP3 and KB2 but you havent made them yet. And about redoing bc1 , no problem if it stays as it is, cos there are still lots of thing to improve everywhere, so would be good to keep consequent improvements for the next try. I will say it again , for a first TAS, there are already some excellent stuff, did you already play SMK before huffers? or maybe you got some advices help and info from somehere or someone. Keep up the excellent work for the end of this TAS. You definitely have my support. Perfecting a first TAS is not a fatality , an imperfect run can motivate even more to make a second one, not necessary from the same TASer.
Former player
Joined: 3/23/2006
Posts: 211
zoddtheimmortal wrote:
Sorry the other courses where it is possible are only MC4, DP3 and KB2 but you havent made them yet.
Actually, I have done MC4 and DP3, I just haven't put WIPs up as they're a bit dull... You scared me there for a second ;-)
zoddtheimmortal wrote:
And about redoing bc1 , no problem if it stays as it is, cos there are still lots of thing to improve everywhere, so would be good to keep consequent improvements for the next try. I will say it again , for a first TAS, there are already some excellent stuff, did you already play SMK before huffers? or maybe you got some advices help and info from somehere or someone. Keep up the excellent work for the end of this TAS. You definitely have my support. Perfecting a first TAS is not a fatality , an imperfect run can motivate even more to make a second one, not necessary from the same TASer.
I did play SMK when I was younger - but I was never very good, I just did lots of research for this TAS (and had lots of help). Anyway, thanks for the encouragement
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