Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Well now knowing that you can save 30 frames gives you a valid and legit reason to finish it and submit it.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I actually had a go at this about a month ago to see if I could improve it, but I gave up after the first level since I ended up spending nearly 3000 rerecords on the first level. The two main main reasons I thought I could improve it was because I knew the first level could be done a frame faster, and then I'd try get a mushroom/flower on the second but I came to the conclusion this was probally not going to work out. The other big potential improvement is the overworld castle in World 8, I thought if would be possible to use the invisible coin block to glitch through the wall and into the door on the other side, but after hours of trying I couldn't seem to get it to work.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
AKA wrote:
I actually had a go at this about a month ago to see if I could improve it, but I gave up after the first level since I ended up spending nearly 3000 rerecords on the first level. The two main main reasons I thought I could improve it was becuase I knew the first level could be done a frame faster, and then I'd try get a mushroom/flower on the second but I came to the conclusion this was probally not going to work out. The other big potential improvement is the overworld castle in World 8, I thought if would be possible to use the invisbible coint block to glitch through the wall and into the door on the other side, but after hours of trying I could seem to get it to work.
Don't worry about it, you can just use nitsuja's new movie as an April fools joke next year.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Baxter wrote:
Don't worry about it, you can just use nitsuja's new movie as an April fools joke next year.
Owned.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Baxter wrote:
Don't worry about it, you can just use nitsuja's new movie as an it's-not-April-fools-anywhere-in-the-world-but-I'm-going-to-pretend-it-is joke next year.
Fixed.
How fleeting are all human passions compared with the massive continuity of ducks.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
AKA wrote:
The other big potential improvement is the overworld castle in World 8, I thought if would be possible to use the invisible coint block to glitch through the wall and into the door on the other side, but after hours of trying I could seem to get it to work.
It's possible, I just tried and it worked, but it's no less than 30 frames slower because of not quite having full a full P-meter going into the next room.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
I'm posting a WIP, unfortunately the same thing I had a few weeks ago. If only I could find 1 more frame in 1-1, that level would instantly become 5 frames faster, possibly saving time later too. I believe it's possible and I have been able to do the first half of the level faster, but so far I've always lost more time than I gained from increased lag later in the level. The only "big" improvement here is the unusual strategy in 1-2, which can also be used in 8-2 to a lesser extent.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Haha, nice BLJing in 1-2. And I have no idea how you managed to rack up 39000+ rerecords in 1.5 minutes.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
By being unrelentingly methodical, I guess.
Living Well Is The Best Revenge My Personal Page
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
It's more like 11000. I loaded my savestate into the wrong movie file and will fix it later if I ever become unstuck on 1-1.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I've wondered something for a while about the current smb3 video. Cant you save time at the first level in world 8 when you reach the hammer brother? In the current run he moves backwards, but I have seen him move forward before. I'm sure it probably doesn't matter, but I had always wondered about that.
Super Mario Bros. console speedrunner - Andrew Gardikis
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
1-2 was certainly crazy, is that more to do with osicallation speed or blj glitch.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Here's a thought: Turn the Hammer Brother in 1-1 into an airship, so there's no trouble with him moving around and wasting time. As for 1-1, I think it might be faster to hit the first Koopa Troopa and throw his shell at the block with a mushroom. The current method... bothers me.
Player (206)
Joined: 5/29/2004
Posts: 5712
Don't the coin ships still move around, just without noises?
put yourself in my rocketpack if that poochie is one outrageous dude
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Nevermind, then. But you haven't debunked the part about getting that mushroom in 1-1... yet.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Chamale wrote:
As for 1-1, I think it might be faster to hit the first Koopa Troopa and throw his shell at the block with a mushroom. The current method... bothers me.
You know, I think maybe someone's tried that already. It looks cool but it's much slower (8 frames slower was the best I could get it).
AKA wrote:
1-2 was certainly crazy, is that more to do with osicallation speed or blj glitch.
There's no speed oscillation and BLJ doesn't apply to this game either. Maximum sliding speed is simply faster than maximum running speed, and on one in every 8 frames the game will not reduce your speed on the ground, so all you have to do is jump out of a downhill slide and only touch the ground on multiples of 8 frames to maintain faster-than-running speed. By the way, too bad there's no need to use this trick because it works great with shells in SMB3.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
In 1-3 after grabbing the shell, you wait for a few frames before jumping. Is this faster than jumping immediately after (or even before) grabbing the shell?
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
No, since acceleration is the same in the air and on the ground, and I already had a full P-meter. I only waited to jump because normally you're sure to lose full P-meter by waiting that long on the ground.
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Would anyone be interested in a run of SMB3 without getting any mushrooms? So far I'm partway through the first airship - I'll post a WIP later tonight.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Chamale wrote:
Would anyone be interested in a run of SMB3 without getting any mushrooms?
No
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Chamale wrote:
Would anyone be interested in a run of SMB3 without getting any mushrooms? So far I'm partway through the first airship - I'll post a WIP later tonight.
How about finishing another of your ideas first?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
There already is (Or was...) something similar. http://tasvideos.org/15M.html It ends and begins all lvls with small Mario. EDIT: Maybe it isn't the right movie anyway, forgot where I have seen it.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Nitsuja wrote:
It's possible, I just tried and it worked, but it's no less than 30 frames slower because of not quite having full a full P-meter going into the next room.
I had a go at this myself and as you said its just over 20 frames slower, is there any possible way to conserve the P-meter since it at full when you enter but decreases a few notches when you enter the next area, its a shame really a full P-meter would allow roughly a 30 frame improvement. I also tried going through every wall until I got to the end but there is too many obstactles and that diagonal thomp slows Mario down quite a bit
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
AKA wrote:
is there any possible way to conserve the P-meter since it at full when you enter but decreases a few notches when you enter the next area
It's already gone down a level (from full to looks-full-but-isn't) before even jumping out of the wall, and once that happens there's no hope of stopping it from decreasing. A full P-meter is conserved simply by staying off the ground, but going through the wall counts as being on the ground and it takes too many frames before you can jump again. I continue to refuse to believe that there is not 1 single frame more to be found anywhere in the 1-1 I recorded...
Chamale
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Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
WHOA WHOA WHOA! I figured something out. I was working on my SMB 1, 2, 2j, and 3 run when I noticed something. Despite also going through 4-1 in SMB, 1-2 in SMB2j, and the between-levels thing in SMB2, I managed to have a faster start of 1-3 in SMB3. The main difference in route between my SMB3 and Genisto's route (other than the fact that Genisto's run doesn't involve running into walls or in circles) is that 2 powerups are grabbed in 1-1. The reason 1-3 is faster (almost 1 second faster) is that with the leaf power-up, Mario can kill the Koopa Troopa at the start instead of jump over him. Hence, he fills the P meter much quicker. Here're my proposed route changes: 1. In 1-1, grab a mushroom by throwing the turtle shell at the block on the ground. 2. Grab the turtle shell, and use it to hit the next power-up block and grab the leaf. 3. In 1-3, kill the Koopa Troopa with the spin attack. Time saved: About 10 frames.