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DONKEY KONG!!!!!

for the uzebox...
Donkey Kong for the Uzebox was made in 2010 by Paul McPhee and Lee Weber. The Uzebox wiki says it tries to replicate the original as closely as possible. It seems they forgot a few things, however, as there are several things different between these versions.
The biggest difference is the ability to jump onto ladders, which saves time in this TAS on every available ladder, as jumping is faster than just climbing the whole way. Another difference is the ability to turn around in mid-air, but this isn't used in the TAS.
Another difference is when removing a peg in the final level, simply stepping on them and immediately turning around is enough to get rid of them. This is very helpful in the TAS.
The reason it is three loops is because on the first loop you can only access two stages. At the third loop, all stages are available, thus exhausting all the unique content from this game.
This game is RNG reliant and I think I got it the best I could. There were points where I could do nothing but wait for fires to move out of the way, platforms etc. There were also unavoidable barrels and springs.


TASVideoAgent
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This topic is for the purpose of discussing #8795: enderpal7's Uzebox Donkey Kong in 02:54.30
Spikestuff
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Author uses the non-final build for the title much like with this other submission... Final version carries this information: SHA1:AAF893AE99D80AAA280ACE408E99313B2140B972 MD5:079F2159449E1F47B94A4BF907203CC4 Author is using: SHA1:68D17036F1EA13330E598B49E57A1E4DF926E2C3 MD5:CE76EA0DE5AEA02136FA42334C97D173 Which is weird considering your wiki comment. There are differences, so every stall that the author does, can probably be avoided. Even if the author started the game a frame or two late. Abstained vote, purely from the stalling that the author had to do.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
enderpal7
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Spikestuff wrote:
Author uses the non-final build for the title much like with this other submission... Final version carries this information: SHA1:AAF893AE99D80AAA280ACE408E99313B2140B972 MD5:079F2159449E1F47B94A4BF907203CC4 Author is using: SHA1:68D17036F1EA13330E598B49E57A1E4DF926E2C3 MD5:CE76EA0DE5AEA02136FA42334C97D173 Which is weird considering your wiki comment. There are differences, so every stall that the author does, can probably be avoided. Even if the author started the game a frame or two late. Abstained vote, purely from the stalling that the author had to do.
In that case, I would like to have my submission cancelled. I had no idea I was using an incomplete version. Thanks, Spikestuff, for pointing this out
Spikestuff
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enderpal7 wrote:
I would like to have my submission cancelled. I had no idea I was using an incomplete version.
You know you can cancel your own movie right? Also it's still complete, it's just an uncommon version which will lead to desyncs, and technically when I originally saw it on some forums back on the previous submission it was classified as "beta" or something. Anyways you can use, or work from this version if you want it improves on multiple stages in yours, but absolutely gets ruined at both instances of 75m (it's very much not polished either). Just co-auth credit when you submit the next one if you do use it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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