Link to video
New movie was in progress, but I've been dealt a bad RNG hand for the Puppy Levels and I haven't managed to fix the Lua script to help navigate them. Currently it's too annoying and time consuming to try everything blindly, and I haven't managed to find any faster solutions with the RNG calls I've been getting; hopefully I'll get it sorted this year.
Joined: 4/17/2010
Posts: 11478
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Looks awesome! Which version of the script are you using?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Thank you. I've tried both the Jim2bizhawk.lua visible above and the EarthwormJim2 script which comes for free with Bizhawk, which complains about memory searching or crashes the emulator respectively. The Gens script still works, so I've still got an understanding of what it's trying to do, but unfortunately it's no good when TASing on Bizhawk.
Joined: 4/17/2010
Posts: 11478
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
It can be converted to a hawk script if that will help you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
-- feos, 2015
-- + modification by r57shell in 2015
local rw = memory.read_u16_be
local rl = memory.read_u32_be
lastcfg = 0
dcfg = 0
rngcount = 0
rngcolor = "white"
rngobject = 0
rngroutine = 0
MsgTime = 16
MsgStep = 256/MsgTime
MsgTable = {}
bombs = {}
goback = {}
goforth = {}
--25BBA0
cmdstr = {
[0x00+1] = "wait",
[0x01+1] = "jmp",
[0x02+1] = "call",
[0x03+1] = "ret",
[0x04+1] = "round jmp",
[0x05+1] = "def",
[0x06+1] = "idk",
[0x07+1] = "table",
[0x08+1] = "rndcall",
[0x09+1] = "clr",
[0x0A+1] = "text",
[0x0B+1] = "stop",
[0x0C+1] = "diff jmp",
[0x0D+1] = "smt",
[0x0E+1] = "incs",
[0x0F+1] = "save",
[0x2b+1] = "dec",
[0x2d+1] = "inc",
[0x30+1] = "p0",
[0x31+1] = "p1",
[0x32+1] = "p2",
[0x33+1] = "p3",
[0x34+1] = "p4",
[0x35+1] = "p5",
[0x36+1] = "p6",
[0x37+1] = "p7",
[0x38+1] = "p8",
[0x39+1] = "p9",
[0x3A+1] = "p10",
[0x62+1] = "bomb",
[0x63+1] = "down",
[0x64+1] = "up",
[0x65+1] = "upp",
[0x68+1] = "bonus",
[0x70+1] = "puppy",
[0x72+1] = "skip",
[0x7a+1] = "end",
}
function cmdlen(ptr)
local cmd = memory.readbyte(ptr)
if cmd == 0xA then
return 3
elseif cmd == 0x1 then
return 5
elseif cmd == 0x2 then
return 5
elseif cmd == 0x7 then
return 5
elseif cmd == 0x4 then
return 6
elseif cmd == 0xC then
return 6
elseif cmd == 0x6
or cmd == 0x5
or cmd == 0xD
or cmd == 0x72 then
return 2
end
return 1
end
function cmdname(ptr)
local cmd = memory.readbyte(ptr)
local an = cmdstr[cmd+1] or "unk"
if cmd == 0xA then
local t = memory.readbyte(ptr+2)
if t >= 26 and t <= 30 then
an = an .. " " .. "Round " .. (t-25)
elseif t == 25 then
an = an .. " " .. "Use the Bomb"
else
an = an .. " " .. t
end
elseif cmd == 0x6
or cmd == 0xD
or cmd == 0x72
or cmd == 0x5 then
an = an .. " " .. memory.readbyte(ptr+1)
elseif cmd == 0x1
or cmd == 0x2
or cmd == 0x7 then
an = an .. " " .. string.format("%X",rl(ptr+1))
elseif cmd == 0xC
or cmd == 0x4 then
an = an .. " " .. memory.readbyte(ptr+1) .. string.format(" %X",rl(ptr+2))
end
return an
end
function iswait(ptr)
local cmd = memory.readbyte(ptr)
return cmd == 0xA
or cmd == 0xB
or cmd == 0x63
or cmd == 0x64
or cmd == 0x65
or cmd == 0x3C
or cmd == 0
end
function writetofile(file, cfg)
local rnd = {}
local rndname = nil
for i=0,1000000 do
local cmd = memory.readbyte(cfg)
local an = cmdname(cfg)
local cl = cmdlen(cfg)
local hex = ""
for z = 1, cl do
hex = hex..string.format("%02X",memory.readbyte(cfg+z-1))
end
if cmd == 0x2b or cmd == 0x2d or cmd == 0x0 then
for z = 1, 10000 do
if memory.readbyte(cfg+z) ~= cmd then
cl = z
break
end
end
an = an .. ' x' .. cl
end
if cmd == 0x7 then
table.insert(rnd, {rl(cfg+1), rndname});
rndname = nil
end
if iswait(cfg) then
an = "-" .. an
else
an = " " .. an
end
file:write(string.format("%X %-12s %s\n",cfg,hex,an));
cfg = cfg + cl
if cmd == 0xF then
if memory.readbyte(cfg) == 0xA
and memory.readbyte(cfg+2) >= 26
and memory.readbyte(cfg+2) <= 30 then
file:write("======== Round " .. (memory.readbyte(cfg+2) - 25) .. " ========\n")
rndname = "Round_" .. (memory.readbyte(cfg+2)-25);
else
file:write("================\n")
end
end
if i>0
and cmd==0xB
or cmd==0x3
then break end
end
return rnd
end
function writecfg(fname, ptr)
local file = io.open(fname,"w+")
file:write("======== main cfg ========\n\n")
local rnd = writetofile(file, ptr)
for i = 1,#rnd do
local r = rnd[i];
local count = rw(r[1]);
for j = 1, count do
if rnd[2] then
file:write(string.format("\n======== table %s %d ========\n\n", r[2], j))
else
file:write(string.format("\n======== table %X %d ========n\n", r[1], j))
end
writetofile(file, rl(r[1]+2+4*(j-1)))
end
end
file:close()
end
-- uncomment this if you want dumps
--writecfg("puppy1.txt",0x275FDC)
--writecfg("puppy2.txt",0x27658E)
--writecfg("puppy3.txt",0x276ECC)
function DrawConfig(cfg, xpos)
local h = 7
for i=0,25 do
local action = memory.readbyte(cfg)
if action==0x62 or action==8 or action==3 or action == 0xB then color = "red"
elseif action>=0x63 and action<=0x65 then color = "orange"
elseif action>=0x30 and action<=0x32 then color = "green"
elseif action>=0x66 and action<=0x70 then color = "#00a000ff"
elseif action==0x7a then color = "white"
else color = "#aaaaaaff"
end
local an = cmdname(cfg)
if iswait(cfg) then
an = "-" .. an
else
an = " " .. an
end
local cl = cmdlen(cfg)
local hex = ""
for z = 1, cl do
hex = hex..string.format("%02X",memory.readbyte(cfg+z-1))
end
if action == 0x2b or action == 0x2d or action == 0x0 then
for z = 1, 10000 do
if memory.readbyte(cfg+z) ~= action then
cl = z
break
end
end
an = an .. ' x' .. cl
end
gui.pixelText(xpos,i*h+32,string.format("%X %s",cfg,an),
color)
cfg = cfg + cl
if i>0
and action==0xB
or action==0x3
then break end
end
end
function randomsleft(cfg)
local left = 0
for i = 1, 1000 do
local cmd = memory.readbyte(cfg)
local cl = cmdlen(cfg)
if cmd == 8 then
left = left + 1
end
cfg = cfg + cl
if cmd==0xB
or cmd==0x3
or cmd==0xF
then break end
end
return left
end
function Configs()
if rl(0xfffc2a)==0 then return end
local rng = rl(0xffa1d4)
local cfg0 = rl(0xfffc2a)
local cfg1 = rl(0xfffc9a)
gui.pixelText(100,0,string.format("rng: %08X : %d",rng,rngcount),rngcolor)
gui.pixelText(220,0,string.format("Timeout : %3d of %3d",memory.readbyte(0xFFFC7D),memory.readbyte(0xFFFC7C)))
gui.pixelText(220,8,string.format("Something: %3d of %3d",memory.readbyte(0xFFFAA6),memory.readbyte(0xFFFAA7)))
if memory.readbyte(0xFFFF2A) == 0 then
gui.pixelText(270,16,"Bonus: yes")
else
gui.pixelText(270,16,"Bonus: no")
end
if lastcfg~=cfg0 then dcfg = cfg0-lastcfg end
lastcfg = cfg0
local cfg = rl(0xfffc2a)
local left = 0
if (cfg >= 0x275FDC and cfg <= 0x27614C)
or (cfg >= 0x27658E and cfg <= 0x276797)
or (cfg >= 0x276ECC and cfg <= 0x2770D6) then
DrawConfig(cfg, 104)
left = randomsleft(cfg)
else
DrawConfig(cfg1, 104)
DrawConfig(cfg, 204)
left = randomsleft(cfg1)
end
gui.pixelText(100,16,"Randoms left: " .. left)
end
function Seek()
bytes = 0
waves = 0
steps = 0
local ret = ""
for bytes=0,10000 do
local cfg = rl(0xfffc2a)+bytes
local action = memory.readbyte(cfg)
local newaction = memory.readbyte(cfg+1)
if action==0x7a then
waves=waves+1
steps=steps+1
end
if action==0x63 or action==0x64 or (action==0 and newaction==0) then
steps=steps+1
end
if action>=0x30 and action<=0x32 then
if newaction==0x70 then
steps=steps+1
elseif newaction==0x62 then
ret = string.format("BOMB in %d waves %d steps",waves,steps,bytes)
break
end
elseif action==3 then
ret = string.format("Forth in %d waves %d steps",waves,steps,bytes)
break
elseif action==0xe and newaction==8 then
ret = string.format("Back in %d waves %d steps",waves,steps,bytes)
break
end
end
gui.pixelText(100,8,ret)
end
function Objects()
local base0 = 0xffa2ea
for i=0,0x23 do
local base = base0+i*0x6e
local id = memory.readbyte(base)
if id>0 and id~=0x82 then
local x = Clamp(rw(base+2)-4096-camx,0,310)
local y = Clamp(rw(base+4)-4096-camy,0,214)
local vel = rw(base+0x18)
local a = rl(base+0x14)
local color = "white"
PostRngRoll(base,x,y)
local hp = memory.readbyte(base+1)
if hp ~= 0 then
gui.pixelText(x,y,string.format("%X\n%d",base,hp),color)
else
gui.pixelText(x,y,string.format("%X",base),color)
end
end
end
end
function Bounce()
if memory.readbyte(0xffa515)==0x60
then offset = 8
else offset = 0 end
local counter = memory.readbyte(0xfffc87)
local a0 = 0xfffc88
local d0 = (memory.readbyte(a0+counter) << 5)+offset
local a3 = 0x25d482
local vel = rw(a3+d0)
local bounce = 0
if vel == 0x200 then bounce = 3
elseif vel == 0x3e0 then bounce = 1
else bounce = 2
end
gui.pixelText(0,0,string.format("next bounce: %d",bounce))
end
function PostRngRoll(object,x,y)
for i = 1, #MsgTable do
if (MsgTable[i]) then
if object==MsgTable[i].object_ then
local color = 0xff000000+(MsgTable[i].timer_-emu.framecount())*MsgStep
gui.line(120,8*i+8,x,y,color)
gui.pixelText(100,8*i+8,string.format("%X",MsgTable[i].routine_),color)
end
if (MsgTable[i].timer_<emu.framecount()) then
MsgTable[i] = nil
end
end
end
end
function Clamp(v1,v2,v3)
if v1<v2 then v1=v2
elseif v1>v3 then v1=v3
end
return v1
end
while true do
camx = rw(0xffa172)
camy = rw(0xffa174)
frame = emu.framecount()
Objects()
Bounce()
Configs()
Seek()
lastframe = frame
emu.frameadvance()
end
function Dump()
for p=0x275fea,0x277b79 do
local a = memory.readbyte(p)
if a==0x62 then
table.insert(bombs,string.format("%X",p))
elseif a==8 then
table.insert(goback,string.format("%X",p))
elseif a==3 then
table.insert(goforth,string.format("%X",p))
end
end
print("bombs:")
print(bombs)
print("")
print("goback:")
print(goback)
print("")
print("goforth:")
print(goforth)
print("")
end
--Dump()
emu.registerbefore(function()
rngcount = 0
rngcolor = "white"
rngobject = 0
end)
memory.registerwrite(0xFFA1D4,function()
rngcount = rngcount+1
rngcolor = "red"
rngobject = memory.getregister("a1")
rngroutine = memory.getregister("a0")
for i = 1, 50 do
if MsgTable[i] == nil then
MsgTable[i] = {
timer_ = MsgTime + emu.framecount(),
object_ = rngobject,
routine_ = rngroutine
}
break
end
end
end)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Well the prepackaged script basically crashes Bizhawk as soon as it's running whilst in a level. The original script spits out a whole bunch of errors in the Lua Output window which prevents frame advancement, ie "Warning: attempted read of 1653891761 outside the memory size of 4194304. Message Cap reached, supressing output." etc, and your recent one still gives the error "NLua.Exceptions.LuaScriptException: [string "main"]:350: unexpected symbol near '<'.
However, removing the <<5 from that line at least gives a working output, just with scaling off. I'll see if I can tidy it up a bit more, thank you.
Joined: 4/17/2010
Posts: 11478
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
What bizhawk version are you using?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
I've been using 2.6.3 which was the version my TAS was originally started on. I've just checked them on the latest version of 2.9.1, and the scripts and movies work which is a good sign.
Joined: 4/17/2010
Posts: 11478
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
The font needed a bit of tweaking, update Post #527775.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Could this please be moved to the game thread instead of this submission in particular?
[14:15] <feos> WinDOES what DOSn't
12:33:44 PM <Mothrayas> "I got an oof with my game!"
Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet
MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish
[Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person
MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol
Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing