(Link to video)
  • Emulator used: BizHawk 2.9.1
  • Fastest completion
Adventure Guide, also known as Demonstration Adventure and Introduction, is a short text adventure game created by Tom D. Frost and published by Tartan Software as part of 6 in 1 and many other Tartan compilations for the ZX Spectrum. It was also bundled as a tutorial in the Adventure Builder System, also by Tom D. Frost. The goal is to find the large diamond hidden in a farm.
A complete solution can be accessed in the game by typing HELP. Another solution is available here.
This run was made on the 128K model since it boots the fastest. I tested a run with the +2A model, but it didn't bring improved frames during input. The parsing system has a particular input delay time due to the ZX's beeper being used. You have to wait 3 frames for each press, 5 frames for each 2 presses, and 7 frames for each consecutive letter. I wanted to use shorter words for "cupboard" and "diamond" and tried them out, but shortcuts are not implemented for using items. Also, you can't carry an object while opening things, you have to drop them first.

ViGadeomes: Claiming for judging.
ViGadeomes: Everything looks good to me!
Accepting.

despoa: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #8959: CloakTheLurker's ZXS Adventure Guide in 04:36.80
GJTASer2018
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The description text on the FIELD screen has very strange formatting; do you know if it's like that on an actual machine?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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GJTASer2018 wrote:
The description text on the FIELD screen has very strange formatting; do you know if it's like that on an actual machine?
I don't have access to a ZX Spectrum, but I did test the game in two other emulators (Fuse and Unreal Speccy Portable) and they display the glitch in the 128K model, but not in the 48K one. Booting the game in the 128K's 48K BASIC doesn't show the glitch either. I must have overlooked that as a software fault and not a hardware one. I have since made an update to my submission that removes the glitch. I request that this file replaces the current one.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5923] ZXS Adventure Guide by CloakTheLurker in 04:36.80

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