Introduction
It's a short story-focused platforming collection game that has an omnidirectional dash and music from other video games. Although, due to The Glitch, most of this won't be obvious.
The Glitch
Due to a programming oversight with edges, it's possible to enter invisible walls and ledge corners via precise angles. This one oversight leads to a great deal of bugs, the most important of which is attaining a high degree of velocity due to the game attempting to eject Yerba and flipping out from the edge case. Near as I can tell, the game thinks Yerba is both in air and on the ground, which additionally means the dash is recharged for further exploits. Fun!
Beyond the dash, Yerba moves incredibly slow, so airtime is reduced as much as possible to take advantage of the dash's speed instead.
Potential Improvements
Due to the sheer power of The Glitch, there might be more places where a fling can be implemented to save a few frames, but for my own sanity I'll leave it at this.
Suggested Screenshot
Frame 1467 (Because of the update, I would suggest 1737. It should be the same spot)
nymx: Claiming for judging.
nymx: Replacing with a version that doesn't bypass the so balled "Start Up" or BIOS screen.
nymx: I love glitches like this. Your use is entertaining. I especially love the ability to clip through walls and cut tons of time off for traversing a room.
Great job on this!
In regards to the skipped "Start Up" screen, we had a discussion about this and we don't have a rule for this scenario.
Samsara corrected it to keep conformity with the rest of our publications. Don't worry...this part can't be claimed by anyone to declare an obsoletion (am I creating a new word here? LOL) over your submission.
Accepting to Standard.