World Champ

Super Boxing Great Fight
It's boxing.

Game Basics

The game offers 3 playable modes:
  • Ranking - See below
  • 1P vs 2P - Obviously, allows two humans to compete against each other.
  • Tournament - Not so obvious: Allows from 3 - 8 humans to hold a tournament with each other. No CPU boxers.
This run uses Ranking mode as it's the main progression based mode of the game.
Ranking Mode Basics:
  • There is a 4 weight class progression to the game.
    • Welterweight
    • Middleweight
    • Cruiserweight
    • Heavyweight
  • Beating the highest ranked boxer in each of the lower three weight class upgrades the player to the next weight class.
  • Beating the highest ranked boxer in the Heavyweight class wins the game and triggers the credits.
  • The player is first given the option to select one of two fight types (this selection is also applies between fights)
    • Training - a 3 round sparring match aimed at improving one of the stat points (Speed, Stamina, Defense, Punch)
      • Completing a training match will grant 2 additional points to the chosen stat.
    • Regular Match - a 5 round boxing match against a ranked CPU opponent.
      • Completing a regular match will grant 2 additional points to all stats.
  • Before each fight (training or Regular Match) the player can allocate all the Punch stat points across the four punch types.
    • When a boxer throws a punch, the power for the type of punch is compared to the opponent's punch power of the same type of punch. If the punching boxer's power is at least 4 points higher than the opponent, the punch will do greater damage (the amount of damage is based on how much higer the power is than the opponent). If the punching player has lower power, the punch only does 1 point of damage.
      • Due to this mechanic, it is only worth taking time to allocate punching power if the player can set their punch power at least 4 points higher than the opponent on a given type of punch.
  • Completely depleting an opponent's stamina (HP) will result in a Knock Out.
  • During fights, there is a Spirit stat that builds as a player lands hits.
    • Missing a punch, or getting punched decreases the Spirit stat bar.
    • When the spirit stat bar is in the red zone damage delivered doubles.
    • If the spirit stat bar is in the red zone and the opponent has less than 60 HP remaining, a punch will knock them down.
      • 3 Knock Downs within one round results in TKO (per normal boxing rules); even if the opponent has stamina remaining.

TAS Notes

  • The run consists of directly selecting the top ranked competitor of each weight class without doing any training sessions or lower ranked fights.
    • This results in a TAS of only 4 fights:
      • Kid Lopez - 188 Stamina
      • Silk Sam - 240 Stamina
      • Money Man - 240 Stamina
      • Hard Head - 192 Stamina (yes, I find it odd that he has lower HP than the previous two fights; but other stuff must make him more difficult from a casual play perspective)
  • As the player never has enough punch stat points to crest the 4 point differential in punch power for any individual punch type against any of the 4 opponents; no punch points are ever allocated, to save time.
    • Performing the necessary matches (either training or against a lower ranked opponent) in order to build up punch stats would take more time than just bludgeoning main opponents with minimal damage hits.
  • Once a punch lands, there is a single frame window in which initiating another punch will guarantee a hit (assuming the opponent's position hasn't moved too much).
    • Otherwise, it's possible for a punch to be dodged/blocked by the CPU.
    • This can effectively stun-lock the opponent into a non-stop series of impacts.
      • Some positional corrections are necessary as there is still minor movement of both the player and the opponent.
    • RNG is manipulated to yield an impact on the first punch thrown by the player against all 4 opponents. This saves time by not delaying getting into the stun-lock.
  • All 4 fights result in a TKO in the first round.
  • The last input is the final punch against Hard Head; the game will automatically progress through the credits.

Potential improvements?

  • Not all first punch impacts happen with the opponent at the maximum distance away that a hit can connect. If someone could better manipulate RNG and player positioning so that this would be case, it may be possible to start a stun-lock barrage earlier. This would shorten the run.
  • It may be possible to move in some way while still throwing a missed/blocked/dodged first punch that allows for the second punch to still connect earlier than one of the first punches does in this submission. This would also shorten the run
    • I had this occur in earlier versions of the run that were less optimal in other places, but was unable to make this happen in my testing on the submitted version.

Passwords/Savegame-Based Run?

  • After each bout, the player is given a password in order to continue at their current ranking with the appropriate stats during a different play session.
    • This includes after the final opponent of the game.
      • Using the provided code from the end-game starts the player already in the Heavyweight class, but resets any defeated opponents in that class so they can be fought again.
      • I had hoped that using this code simply resulted in a better player in which to play through all four weight classes, because I was going to also submit a save-based run that beat the game faster than this submission (due to a stronger player and more damage per hit).
        • Maxing out the player character would be accomplished by fighting all opponents to consistently gain 2 points to all stats after each bout. To create a verification movie to yield the necessary code, this would require 49 bouts to reach 99-level stats as the player starts with 1 point in each stat. This would be a base playthrough for 20 fights, plus 6 more playthroughs of Heavyweight class (30 fights) to yield an end-game code with a maxed character and all Heavyweight opponents reset to fight again.
        • But with the code-based run starting at Heavyweight, the primary savings of a maxed out character would just be in not having to fight the final opponent of the lower three classes. There's no way to have better stats than Hard Head, so even a maxed out character couldn't really beat him faster than what's presented in this submission (other than possibly a few frames from an earlier impact). This means that a savegame run wouldn't really contain anything not seen in this submission.
  • FWIW, the password obtained by beating the game starts with an S (which seems to code for heavyweight class). Change this first letter can change the class in the password system.
    • Changing the first letter to B would set the player back to welterweight class, similar to a power-on fresh start. Except the player would have the stats from the character that beat the game.
    • Using this kind of manipulation could allow for maxing out a character as rapidly as possible (as described above) but still able to play through all four classes.
    • Unfortunately, modifying the password means the code is not one legitimately achieved from gameplay.
      • Also, if one can manually change the first letter, why not manually change the rest to get a desired character workout having to go through the work of playthroughs to max out the character.
    • From what i can tell, the rest of the letters are just different stats.
      • I haven’t (at least not yet) figured out the specifics of which letters are tied to which stat, but i probably could fairly easily without a ton of work.

Recommended Screenshot - Frame 10837


Darkman425: Claiming for judging.
Darkman425: Looks good to me. Nice work getting the opponent stuck in a punch vortex.
Accepting to Standard.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #9035: DrD2k9's NES World Champ in 03:58.01
nymx
He/Him
Editor, Judge, Expert player (2255)
Joined: 11/14/2014
Posts: 933
Location: South Pole, True Land Down Under
They never stood a chance!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Stunlock action!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5940] NES World Champ by DrD2k9 in 03:58.01