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What are your thoughts on enhanced encodes? I'm not just talking about camhacks and graphics fixes, which bring the video from garbled to intelligible. I'm talking about encode enhancers: things that show behind-the-scenes info, or extend the console's capabilities. I ask because I have what I call a "flicker ender" for Mega Man 2, which I use for most uploads on my channel nowadays. It's like the "allow more than 8 sprites per scanline" option on steroids; it emulates the game's drawing routines with an infinite OAM to essentially create a magical "allow more than 64 sprites globally" option. I'm also sitting on an encode of Mega Man that shows the full length of the magnet beams in addition to fixing the garbled graphics. Malleo's Paper Mario: All Cards encode is another good example of what I'm talking about. I, for one, would love to see these sorts of encodes on the site.
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Sounds good!
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Spikestuff
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Only for photosensitive content is where I lay my flag for. I personally like the crust of everything flicking personally for sprite limits.
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Active player (302)
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Hmmm... How's this, then? I could make a photosensitive one, too. Link to video
CoolHandMike
He/Him
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Joined: 3/9/2019
Posts: 691
The sprite flickers are gone right? I think this is pretty harmless fun. Could go over well with a more general audience too. Would like to see the full screen flickers replaced more though.
discord: CoolHandMike#0352
Active player (302)
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Yup! Take a look at the Wily 4 fight (22:11) vs. my earlier encoding attempt if you want a good example. So, maybe the name flicker_ender is a bit misleading. The flicker ender project ends sprite tearing and cutoff due to hardware limitations to get a clearer picture. That's it. I don't even disable i-frame flicker. My goal is to draw what the game is thinking. That said, I do have some flags that enable a static drawing order and disable i-frame flicker, among other things. I consider screen strobing to be a separate goal. flicker_ender, with the right settings, would be one component in making a photosensitive encode. And to be honest, the idea of that makes me nervous, because how do we vet it? Do we have a focus group? I would hate to fix obvious things based on my assumptions about epilepsy, only to learn that some detail I overlooked caused someone problems.
CoolHandMike
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warmCabin wrote:
Yup! Take a look at the Wily 4 fight (22:11) vs. my earlier encoding attempt if you want a good example. So, maybe the name flicker_ender is a bit misleading. The flicker ender project ends sprite tearing and cutoff due to hardware limitations to get a clearer picture. That's it. I don't even disable i-frame flicker. My goal is to draw what the game is thinking. That said, I do have some flags that enable a static drawing order and disable i-frame flicker, among other things. I consider screen strobing to be a separate goal. flicker_ender, with the right settings, would be one component in making a photosensitive encode. And to be honest, the idea of that makes me nervous, because how do we vet it? Do we have a focus group? I would hate to fix obvious things based on my assumptions about epilepsy, only to learn that some detail I overlooked caused someone problems.
I would just call it "Reduced Flashing" like https://tasvideos.org/5834M like for Metamoqester. That game has way too much screen flashing going on.
discord: CoolHandMike#0352