3-D Speedway (Compute's Gazette)

This fast-paced, road-race game will keep you on the edge of your seat. You'll need quick steering and lighting reflexes to dodge the poles at the track's edge, avoid head-on collisions, and finish in the victory lane.
The article for this game can be found on page 20 of Compute's Gazette Issue 58 (April 1988)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 79th TAS from this series.
I never had this magazine, and never knew about this game. So I would say that I missed out on a descent game.

Game Difficulty and Ending

There is no selection of difficulty. Basically, just survive the constant passing of cars. As for the ending, it will eventually get to the point where the time remaining will not be enough to complete a lap. This is due to the reduction of the "finishing time", by 3 seconds each lap completed.

Effort In TASing (Not BOTed)

This was a very easy game to TAS. All I had to do, was move my car to one side and then control RNG so that no car hits me.
Why not avoid on-coming cars by steering? Well, steering causes the game to slow down...if held too long. Short burst of turning will not do this. So it was better to control RNG, so that cars will go around me. This was done by using random key inputs...for when a car is approaching. Doing so, will cause the car to take a different route around our vehicle.

Human Comparison


DrD2k9: Claiming for judging.
DrD2k9: Accepting.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #9163: nymx's C64 3-D Speedway "maximum score" in 04:20.99
GJTASer2018
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Honestly, trying to do 3-D anything on the C64 is a tall order, as evidenced by this butchering of Hard Drivin' on the C64, so it's no wonder just steering causes this game to slow down!
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
nymx
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GJTASer2018 wrote:
Honestly, trying to do 3-D anything on the C64 is a tall order, as evidenced by this butchering of Hard Drivin' on the C64, so it's no wonder just steering causes this game to slow down!
Agreed.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
DrD2k9
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Curiosity: Does moving to the inside of the curve affect anything? (i.e. final score)
nymx
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Joined: 11/14/2014
Posts: 913
Location: South Pole, True Land Down Under
DrD2k9 wrote:
Curiosity: Does moving to the inside of the curve affect anything? (i.e. final score)
No. This game acts like a record player, where both side cover the same distance. Only movement slows down the game.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6096] C64 3-D Speedway "maximum score" by nymx in 04:20.99