Final Defense (Compute's Gazette)

They've finally broken through. In "Final Defense", the hundreds of enemy ships are approaching by sea, and an equal number of tanks are convergin on you by land. You're the last defender, and before they take you, you must wipe out as many of them as possible. If only you could hold on long enough for reinforcements to arrive.
The article for this game can be found on page 33 of Compute's Gazette Issue 78 (December 1989)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 80th TAS from this series.
This was an issue that I remember very well. I only typed in the other game in this issue, called Circuits. Because "Final Defense" was the name, I never really gave it a second though. Too bad...this turned out to be a really good addition to this series.

Game Difficulty and Ending

There are 10 levels of difficulty. "0" is the easiest, as there are no enemies to shoot against. Starting with Level 1, you start to see enemies. This TAS is played on Level 9, where almost all ships shoot back, as opposed to a few in the easier levels. As for the ending, it is clear...fly the mission, shoot as many ships and tanks as possible, and then land.

Effort In TASing (Not BOTed)

This game had a few details to figure out. For one, its an auto-scroller, so i was forced to create a maximum-score run. So this posed a problem of manipulating RNG to force all the ships and tanks to be within reach of me shooting them.
As for the landing, there was a bit of "Balancing" speed and landing to stop the aircraft as soon as possible. Before landing, there was so much speed you could reduce by. So you would basically have to slow down at a certain point so that the landing strip came up the quickest. Afterwards, you had touch down quickly and then manual decelerate.
I figured everything out on my first full run-through. Afterwards, I created the version you are seeing now....where all ships and tanks were destroyed, thus giving us a maximum score run.

Human Comparison

Here is the only video I could find of this game. It accurately shows how difficult it is to shoot all enemies. Just note...the gamer choosed Level 0 at first, which doesn't really show anything. The next run, Level 1 is chosen where you can see what the game has to offer.

DrD2k9: Claiming for judging.
DrD2k9: Per this and the response, this run works as any %/baseline. The ability to control speed in the takeoff and landing sections makes this not completely an autoscroller even if the fighting sections are. In my opinion a maximum score goal is still an option, which should either max out or roll over the score counter somehow.
Changing the goal in the submission to baseline.
Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9170: nymx's C64 Final Defense in 03:12.42
Post subject: Goal Question
DrD2k9
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I'm not sure what to do regarding the goal with this run. Since the level doesn't increase after the stage at level 9 like it would at easier difficulties, then chosen endpoint seems fine...at least for an any% run. But my hesitation is with the "maximum score" choice. If more stages were played, could not the score be increased further? If so, I think maxing out (or rolling over) the score counter would be a better endpoint for a "maximum score" run than simply getting the maximum score possible on one stage. What do you want me to do with this submission? Accept as-is for an any % run, or delay so you can add more stages to it for a "maximum score" run?
nymx
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DrD2k9 wrote:
I'm not sure what to do regarding the goal with this run. Since the level doesn't increase after the stage at level 9 like it would at easier difficulties, then chosen endpoint seems fine...at least for an any% run. But my hesitation is with the "maximum score" choice. If more stages were played, could not the score be increased further? If so, I think maxing out (or rolling over) the score counter would be a better endpoint for a "maximum score" run than simply getting the maximum score possible on one stage. What do you want me to do with this submission? Accept as-is for an any % run, or delay so you can add more stages to it for a "maximum score" run?
I didn't think about that. Let's go for any%
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6121] C64 Final Defense by nymx in 03:12.42