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Game objectives

  • Emulator: libTAS 1.4.6
  • Game Version: 1.1.5 itch.io Linux https://leef6010.itch.io/paper-lily-chapter-1
  • libTAS Resolution settings: Video > Custom: 1280x720
  • Option to be set in libTAS: Runtime > Time tracking > clock_gettime() realtime
Something terrible has happened. You can’t bear to think about it - but you can’t live like this anymore. You stopped attending school, you haven’t left your house in months, you have no reason to get out of bed anymore. There are no choices left.
No choice except... that strange golden letter.
It’s time to get your life back together.
One last try.
Paper Lily is an RPG horror game in which you can solve puzzles in different ways. Explore a hidden world, meet strange characters, and guide Lacie as she attempts to find answers about her unusual condition.
Paper Lily - Chapter 1 is the continuation to the prologue, Project Kat, this game compared to Project Kat has some novelties, the game has a death system, autosave functions, multiple endings and much more.
With some deaths there is a Skip option that allows you to skip a section without going through it normally, this is used to save frames because going through it normally loses time.
In this TAS we achieve the fastest Dead End 1-2 ending in record time.

Sync

Sync for this game is the same as this submission https://tasvideos.org/9202S (See Sync notes) except that the load time after through the clock should disappear at 34 or 36 frame, clicking v too fast can delay clock disappearing 4 frames causing a desync, mohoc has created sync instructions, here is a link to read https://tasvideos.org/UserFiles/Info/638645327070068529, my current TAS used the options I used in the TAS but the options included from mohoc will not cause desync
In this submission I will not discuss House + nightmare 1 and other points in the submission, I will only discuss how to get this ending, if you want to know more about the house and nightmare route I refer you to this link to this submission https://tasvideos.org/9312S

Dead End 1-2

  • For the option when ringing for the bus, we choose the wrong option because it will save a few frames, then we leave and enter the house to save another frame already finding out that the bus has not arrived
  • First we sit down at the computer to read the screenshots on the written forum on how to reverse the ritual after messing it up, our steps are to untie the red string we used for the phone and sprinkle salt under each exit door of the house, windows are not required.
  • Now we get on with it, we sprinkle salt on the doors outside, on the front and back doors and from the garage and take the string off, then I go back to bed and that's it.

eien86: Claiming for judging.


TASVideoAgent
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Tegron
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Due to the game update to 1.1.6, I am sending a link to version 1.1.5 on Linux if anyone needs it https://drive.google.com/file/d/17s2e87Y0jsfAGSZgTFp-lzmRjhz-Tk_y/view, 1.1.6 for this TAS have been tested and this version should not cause any problems with the current TAS from version 1.1.5 but in case you can download version 1.1.5 from the link, I don't know yet how about TAS true ending

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