Introduction
Knuckles is back, this time he gets through Angel Island up to Sky Sanctuary in under 21 minutes.
I wanted to improve this because my last run missed out multiple faster routes.
Game Objectives
- Aims for fastest in-game time
- Takes damage to save time
- Abuses programming errors and glitches
- Abuses deaths to save time
- Manipulates luck and enemy positions
- Doesn't use the Sonic & Knuckles game skip (like in the new Sonic branch run that saved 6 minutes)
Act | New Time | Old Time | Frames Saved |
---|
Angel Island 1 | 0:39.55 | 0:40.41 | 46 |
Hydrocity 1 | 0:25.08 | 0:25.13 | 5 |
Hydrocity 2 | 0:31.07 | 0:31.40 | 33 |
Marble Garden 1 | 0:34.48 | 0:35.18 | 30 |
Carnival Night 1 | 0:29.13 | 0:29.50 | 37 |
Ice Cap | 0:38.52 | 0:39.03 | 11 |
Launch Base 2 | 1:22.06 | 1:27.47 | 341 |
Mushroom Hill 1 | 0:30.01 | 0:30.12 | 11 |
Mushroom Hill 2 | 0:35.25 | 0:35.53 | 28 |
Flying Battery 1 | 0:36.48 | 0:37.53 | 65 |
Flying Battery 2 | 1:05.49 | 1:06.26 | 37 |
Sandopolis 2 | 0:58.28 | 0:58.42 | 14 |
Lava Reef 1 | 0:42.50 | 0:42.51 | 1 |
Total | 13:18.06 | 13:29.05 | 659 |
Angel Island
It turns out Knuckles can do the second loop zip and jump higher without hitting the wall in Act 1. Managed to get a sub-40 in the end. Act 2 remains the same.
Hydrocity 1
Improved level wrap, I could not improve this any further.
Hydrocity 2
32 frames were saved from a new route I took in the loopback section of Act 2. After climbing the wall I glided to the tube and spindashed my way up before the camera stopped at the horizontal point of the boss. I managed to get the first hit whilst gliding towards the boss and then landed all 7 frame perfect hits.
Marble Garden 1+2
30 frames were saved from getting to the slope quicker. It's still slower than Sonic's run by 1 frame.
Carnival Night 1
Faster route before the level wrap by jumping next to the spikes and spindashing and jumping into them sending Knuckles through the ground.
Ice Cap
Sub-39. I still was not able to get to the end boundary on time.
Launch Base
Still no improvement in Act 1.
Act 2 was the biggest improvement out of all the other stages such as clipping through the slope to get to the tube faster (found by Kaan). On top of that, the boss was improved by a lot as I managed to deliver the first 8 hits and let the Beam Rocket boss go off screen and appear on the left side and delivered the last hit.
Mushroom Hill 1
11 frames saved from an improved level wrap and a faster boss. I was unable to get the sub-29.
Mushroom Hill 2
Improved zip to the giant ring room.
Flying Battery 1
If you compare this to the 2017 run, I basically saved 44 frames from the new boss method and another 23 frames for the new level wrap route found by Kaan55. I think how this works is that Knuckles has to be sent at least at a speed faster than 4096 pixels to the left for the level wrap to work and it's based on precision too. I tried the same thing with Sonic and Tails but no luck for them although to be fair each character now has their own way to level wrap to the end due to new strats that have been found.
Flying Battery 2
Managed to improve the vertical zip to the top of the boundary but still slower than Sonic by 6 frames.
Sandopolis 2, Lava Reef 1 and Sky Sanctuary
I spliced the rest of the movie with my old attempt but it desynced at the boss in SPZ2 where I managed to save 14 frames and 1 frame in LRZ1.
Conclusion
- In-game time: 13:18.06 (659 frames saved)
- Old in-game time: 13:29.05
This will be the last time I improve Knuckles in the any% category, next is with all emeralds (100%) with level wraps
Special thanks goes to:
- Evil_3D: For his Knuckles any% and 100% runs
- Kaan55: For the multiple improvements he found in some of the levels
- Everyone else for their contributions and support