Introduction
The only category I had left to submit. This movie attempts to finish the game with the least amount of strikes while having normal friction. Here is a table comparing the number of strikes in this movie vs. the any% one.
Strikes
Round This Any% Diff
1 3 4 -1
2 2 3 -1
3 2 4 -2
4 3 4 -1
5 2 3 -1
6 2 4 -2
7 2 3 -1
8 2 4 -2
9 2 5 -3
10 2 5 -3
11 2 3 -1
12 2 3 -1
13 3 4 -1
14 3 4 -1
15 2 3 -1
16 3 6 -3
17 2 5 -3
18 3 3 0
19 3 4 -1
20 2 2 0
21 3 4 -1
22 3 3 0
23 3 5 -2
24 3 4 -1
25 2 4 -2
26 3 6 -3
27 2 4 -2
28 2 3 -1
29 1 2 -1
30 2 4 -2
31 3 5 -2
32 2 3 -1
33 3 6 -3
34 3 4 -1
35 2 4 -2
36 3 4 -1
37 2 3 -1
38 2 5 -3
39 4 6 -2
40 3 4 -1
41 3 5 -2
42 3 4 -1
43 3 4 -1
44 2 4 -2
45 3 6 -3
46 3 5 -2
47 3 5 -2
48 3 4 -1
49 3 4 -1
50 3 4 -1
51 3 4 -1
52 3 4 -1
53 3 4 -1
54 3 4 -1
55 3 4 -1
56 3 5 -2
57 3 5 -2
58 3 4 -1
59 3 5 -2
60 4 6 -2
158 249 -91
Ok, so I thought I was done with this game but some people started asking for max friction, so I guess I'll give that category a chance sometime soon.
Software + Hardware
- Name: Lunar Ball
- ROM: Lunar Ball (J) [!].nes
- SHA1: AA5C574A4743991A3523DFD78A39D782BEDE262A
- MD5: 26F1B77980A216767EA63C41397476E5
Emulator
- EmuHawk 2.10 (Core: QuickerNES)
Routing Bot
- Bot: LunarBot
- Routing Core: QuickerNES
- Platform:
- 2 x AMD Epyc 7763 (128 cores, 256 threads) + 512Gb RAM
- Exploration Rate: ~16k shots/s
CoolHandMike: Well done tas that shows off how a
player bot would beat the game optimally with a minimum of strikes. Enjoyed how unlikely many of these boards were solved in such a small amount of strikes. This submission gives a different enough experience from the closest submission where there is minimum strike but no friction to warrant acceptance.
Accepting to Alternative "minimum strikes".
Great job!
Also replacing the movie file with one that nukes the re-record count, as a bot was used (per current policy).