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Highness wrote:
Whats your status now Bisqwit? How far have you come with your Rockman 1 run?
Last weekend went in moving someone and in installing Linux in someone's computer and in Chronotools development. I'm still at where I was a week ago: replaying Iceman level, with Elecman level done.
Player (70)
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Sounds good. Any newer status today?
Player (70)
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*poke* Bisqwit? Are you alive?
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Yeah, he'll get around to IceMan eventually...
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (296)
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Eventually, yes :P Let's see when is the next time I have time & energy to concentrate on this. Hopefully, next weekend...
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Ok. Damnit.. I wanna see the complete version already. :D
Banned User
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I as well :)
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Former player
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I hate to be "that guy," but is this still in the pipe? And do any of your tricks still work in Rockman 2?
Do Not Talk About Feitclub http://www.feitclub.com
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Well, didn't you see all the extra wall-warping in the new RockMan 2 video? :)
put yourself in my rocketpack if that poochie is one outrageous dude
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Joined: 4/21/2004
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Location: Stockholm, Sweden
Any update on your run Bisqwit?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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No update, but I still know what I'm going to do. I just need... time.
Feitclub wrote:
I hate to be "that guy," but is this still in the pipe? And do any of your tricks still work in Rockman 2?
I don't know what you mean. Do you mean whether I have tricks in sleeve that could help Rockman 2? I had one, and I introduced it to Finalfighter before he finished the movie. I'm not completely certain whether he actually used it. (Pressing up+down at the top of a ladder.) Do you mean whether the Rockman 2 movie publication somehow changed my plans? No, I already knew everything that is in it.
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*sigh* I wanna see this run Bisqwit.. Please have mercy on our lost souls and complete this in order to let us have our peace. ;)
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Highness wrote:
*sigh* I wanna see this run Bisqwit.. Please have mercy on our lost souls and complete this in order to let us have our peace. ;)
I think VBA has taken a higher priority now... Simply because I don't want people to make futile movies with the current rerecording patch. And since I can't stop them... And there doesn't seem anyone else volunteering for it...
Former player
Joined: 10/27/2004
Posts: 518
Simply because I don't want people to make futile movies with the current rerecording patch.
thank you, good sir. i can't wait to start trying out games for that system (you know, where the rerecord, slowdown and save states work correctly :)).
Player (70)
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Awww. :( I guess I'll have to accept your appology. *sobs*
Editor, Active player (296)
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Bisqwit wrote:
I'm aiming for at least 30 seconds of improvement, but even 50 might be possible... So far, I have worked out 16 seconds of improvement in 3 levels (of which 2 are played), but I need to redo Iceman because it can be improved by a few seconds more.
Okay, a few days off Internet did good for this movie. I got my three seconds: Iceman level is now improved by 8 seconds compared to the previous movie, and 3 seconds compared to previous WIP. I also have played most of the Fireman level, but I'm now stuck at the Fireman level ending. I once managed to open Fireman's door at frame #19949, but when I attempted to improve it, I haven't been able to get better than #19970 or so... Sigh. Excluding that circumstance, I have improved Fireman's level by about 2 seconds. I have yet to measure the exact amount. This WIP can be downloaded here: https://files.tasvideos.org/bisqwit/bisqwit-rockmanv6-incomplete.zip Edit: Ok, I managed to squeeze 9 frames from early of Fireman level. I'm trying to improve two other places too. I'll update the WIP later again...
Joined: 11/22/2004
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I absolutely love the movement in Fire Man's level so far. It looks very dynamic, especially with the strange animations while you're phasing through walls. Nice usage of the up+down ladder glitch, too.
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Bisqwit wrote:
I once managed to open Fireman's door at frame #19949, but when I attempted to improve it, I haven't been able to get better than #19970 or so... Sigh. <snip> This WIP can be downloaded here: https://files.tasvideos.org/bisqwit/bisqwit-rockmanv6-incomplete.zip <snip> Edit: Ok, I managed to squeeze 9 frames from early of Fireman level. I'm trying to improve two other places too. I'll update the WIP later again...
Ok, I managed to get the aforementioned door opening at frame #19924, and I think that's going to be it, but I'm still testing an alternate path. WIP file updated.
Post subject: Progress update & WIP & calculations
Editor, Active player (296)
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Bisqwit wrote:
door opening at frame #19924, and I think that's going to be it, but I'm still testing an alternate path. WIP file updated.
Good thing I tested the alternative course of action. Now the door opens at frame #19904, with 1 shot more left in Magnet Beam (3 left to be used in the corridor). File updated. I guess this is a safe point to continue from. Oh, I just remembered. I did some calculations at the weekend. - Rockman walks 1.3333 pixels per frame: the screen moves 1,1,1,2 pixels per frame in sequences of 4 frames. - The magnet beam unit is 16 pixels wide, of course, and the beam can be 16 units long. This length equals to 192 frames of walking. - The beam increments by 1 unit every 4 frames, except for the first unit which lasts only 3 units before the increment. - After releasing the beam, it lasts for about 157 frames (maybe 160, rounded to some global marginal, but I didn't do extensive testing) and then disappears. - Wall-ejection moves Rockman 16 pixels/frame, except when it's lagging: 16 pixels/2 frames. Lag can be eliminated temporarily by pausing. Assuming no lag, zipping is 12 times faster than walking. - It takes 59 frames of walking (assuming no lag) to construct a full-length magnet beam. During that time, Rockman walks ~79 pixels, which equals to ~5 units (16 pixel blocks). - Technically, it's faster to zip in short bursts than to construct+use a long one, but lag and other factors often make long bridges more practical.
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Wow! I love when it comes to these parts of calculations. Very serious and ambitious. Keep it up yo!
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I created a new page dedicated for this movie. http://tasvideos.org/Bisqwit/RockmanMovie.html Other movie authors can follow this style (of creating a dedicated page for movie development), if they have editor level user access. See http://tasvideos.org/Users.html
Former player
Joined: 3/13/2004
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Is there any difference between the US and JP versions of the game besides the title screen? If not, I would stick with the JP version to see that nifty pic of Rockman.
Do Not Talk About Feitclub http://www.feitclub.com
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feitclub wrote:
Is there any difference between the US and JP versions of the game besides the title screen? If not, I would stick with the JP version to see that nifty pic of Rockman.
As far as I know, no. If the completed movie works without problems in both, I'll make the AVI using the USA version. (I like the "Mega Man" logo more than the pic of Rockman. :) )
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The credits are slightly different, I think. But the story's still in English! That's nice. So I have no problem with the Japanese version.
put yourself in my rocketpack if that poochie is one outrageous dude
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I just surprised myself quite big time. I played the ending of the Fireman level today, and I tried various different tactics in the Fireman battle. The technique I used in the published version resulted in level completion at frame #21055 (checkpoint: the moment when the explosion sprites disappear). The fastest I managed to do now was to make that #21025. Apparently, the lag in the ending by the conventional way combined by the time it took to walk to reach the powerup was much greater than the lag created by Fireman's fire show. I got the Fireman battle exactly 30 frames faster than with the tactic I used in the previous movie. I'm amazed, again. That's becoming a habit. WIP updated: https://files.tasvideos.org/bisqwit/bisqwit-rockmanv6-incomplete.zip Next up: Bombman level. I have some ideas on how to do it, and I'll start by researching the viability of those ideas. If I'll have my will, this level will be improved by couple of seconds as well.