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Introduction

This is my longest movie so far. It solves all 160 rooms (16 stages x 10 rooms) in the game.
I came to this way in a rather indirect way. As I was working in implementing DOSBox as core for Bizhawk, I started to fantasize about those old DOS games I used to play and how I could TAS them very comfortably now. Among those games was Sokoban, a puzzle game where you play as a warehouse worker having to push boxes to their designated places. It was hard and I couldn't beat more than two levels (hey, I was a kid).
So now I thought, I could surely program a very lightweight version of the game in C++, transcribe the levels, and then brute force it using JaffarPlus. However, turns out people had that same idea a long time ago and an abundance of spectacularly well optimized solvers already exist. Then I figured I might as well use those.
So I set up to transcribing Sokoban levels for use on those solvers / optimizers I found. However, transcription took a lot of effort and the glooming thought that perhaps a significant change in the DOSBox core would mean it'll desync in the end made me think this would have to wait. That is, unless I found a similar kind of game for an already well supported console. Then I found this game.
The process went as follows:
  • Grab transcriptions of the levels from this Game FAQ. I had to fix a bunch of them that had transcription errors.
  • Use Festival to solve them all in batch
  • Use Jsoko to iteratively optimize the solutions
  • Use my own translator that took .sok format solutions to Bizhawk inputs
I know [5781] Genesis Shove It! ...The Warehouse Game by squilibob & BaconOmelette in 18:26.94 followed a similar approach. However, I find it unsatisfying that they only solved the minimal number of rooms to advance. I find it more entertaining to see all levels, including the large ones. There is a relaxing aspect of spending 4 hours watching a very efficient worker do his job with extreme precision.
One little caveat is that, for some stages, I had to skip room 8 to reach rooms 9 and 10, before going back to 8. This is because, for some of the stages, beating room 8 will automatically advance you to the next one and making rooms 9 and 10 unreachable. Very strange progress mechanics.
In any case, I will also probably improve on the any% movie. I'm pretty sure I can cut a bunch of frames off that one, even if I have to build my own optimizer.

Software + Hardware

Rom Information

  • Name: Shove It! - The Warehouse Game (USA)
  • ROM: Shove It! - The Warehouse Game (U) [!].bin
  • SHA1:E4094C5A575F8D7325E7EC7425ECF022A6BF434E
  • MD5:2C6A960F66D1C87855424E6528D6EAC6

Emulator

  • EmuHawk 2.10 (Core: GPGX)

Additional Tools



TASVideoAgent
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Rxser
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Boxxle flashbacks
Patashu
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Preview video is private
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
eien86
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Patashu wrote:
Preview video is private
Fixed, thanks!
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i tried to watch the video, but it was just 4 hours of eien86 sorting his tas projects in warehouses.
eien86
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alexheights1 wrote:
i tried to watch the video, but it was just 4 hours of eien86 sorting his tas projects in warehouses.
Ha! the struggle is real
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My hopeful eyes nearly read you did Budokan because you said Sobokan. I wished it was Budokan, but then again Budokan is probably too complex to TAS without losing sanity. There is no speedrun community for Budokan because it is too hard.
eien86
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alexheights1 wrote:
My hopeful eyes nearly read you did Budokan because you said Sobokan. I wished it was Budokan, but then again Budokan is probably too complex to TAS without losing sanity. There is no speedrun community for Budokan because it is too hard.
Budokan is in my to-do list
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Hahahaha! Budokan? Syndicate? No way. Those games are impossible to optimize. Well, if you look for big challenge at your skill level, then maybe consider (GEN) Battlemaster >> https://www.youtube.com/watch?v=6yJk7cb7bcA I believe Battlemaster is impossibly hard to optimize. No amount of box pushing muscle will help in that. Then again people here always do impossible things.

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