"800 TRIGGERS"
Warning: This run contains many instances of flashing lights, specifically in the levels, "Rainbow Tylenol", "THE LIGHTNING ROAD", "THE NIGHTMARE", "Death Moon", & "Problematic".
Note: The movie file uses a different version as its base, and as a result, its ROM filename and SHA1 hash are incorrect. I have attempted several times to fix this and not have had any success. If anyone is able to fix the movie file, I'd greatly appreciate it. Additionally, the rerecord count is inaccurate. The true rerecord count is 14 420.
Edit: Improved movie file
here.
Objectives
- all levels
- 100% completion
-
heavy luck manipulation (not anymore!)
- ends input REALLY early
- Emulator used: BizHawk 2.10
- SHA1 Hash: 59C7E7C26700AEFC809525A13EBE75400F28510B
Famidash is a homebrew NES demake of the 2013 PC/mobile rhythm platformer game, Geometry Dash. Created by TFDSoft, this game features demakes of the official main 22 levels and 21 custom community-made levels. Version 1.2.1 fixes a few things, notably the missing third coin in "Dear Nostalgists" and the RNG in "Lucky Draw".
This is a 236 frame improvement over my previous submission. To get an understanding of the run, I recommend reading through it
here. These notes will only discuss the relevant differences compared to last submission.
The Levels
For starters, it's worth mentioning that the first half of the run is slower than the previous submission. I'm not sure why, but the lag frames were in different places in this run. I went through the TAS and tried to do as much lag reduction as I could, but I still couldn't match the original's pace. Probably a version difference. The frame alignment is also slightly different, which means I have to do some workarounds to make some of the skips still work.
Revolution
Thankfully, this new frame alignment works out in my favour, and allows me to skip the final speed portal in this level. I attempted this in the previous TAS, but couldn't get it due to frame alignment.
Dear Nostalgists
I have to lose 19 frames here because I have to collect the third coin in this level. Previously, this level was missing a coin due to an oversight. If you collect a coin, you have to wait for it to be tallied on the level's ending screen before you can exit.
Lucky Draw
So remember when I said that version 1.2.1 fixes the RNG in this level? Yeah... that's about to be painfully relevant.
Previously, the RNG in this level was bugged. Basically, two RNG functions were conflicting with each other at the same time, causing many starting seeds to result in infinite loops that never finish the level. FractalFusion found that the fastest way to end input early and avoid an infinite loop would involve entering the level, exiting, and then entering it again on a specific frame, finishing the level in just 64 attempts.
However, since this is fixed in 1.2.1, we don't need to do this anymore, and can just enter the level and end input earlier, right? So I sent the TAS to FractalFusion again, who looked at the new RNG and then told me how many attempts it would take to beat the level. So how many attempts does it take? Remember, the odds of completing the level are roughly 1 in 296 000.
109 014.
That's actually a little better than I expected. According to my math, you have a ~30.8% chance of finishing the level before that many attempts. So how long does this take? From power on to the end of "Lucky Draw", this TAS takes...
9 days, 21 hours, & 28 minutes.
Yes. Almost 10 days. No, I'm not kidding. You could just find a starting seed that completes the level in 1 attempt, however, it would result in a slower final input. Plus, it's funnier if I do it this way. So clearly, the choice was obvious. Also, yes, I actually checked and made sure it beat the level on its own.
Edit: So I went back and saved 5 frames earlier in the TAS. This resulted in a different starting seed. The level now takes 109 017 attempts to finish, which should roughly be around the same time.
Comparison Table
Level | Frames Saved | Total Frames Saved |
---|
Start - Clutterfunk | 0f | 0f |
Theory of Everything | -1f | -1f |
Electroman Adventures - Clubstep | 0f | -1f |
Electrodynamix | 1f | 0f |
Hexagon Force | -5f | -5f |
Blast Processing - Geometrical Dominator | 0f | -5f |
Deadlocked | 5f | 0f |
Fingerdash | -3f | -3f |
Dash - ReTraY | 0f | -3f |
The Challenge | -3f | -6f |
Dreamer | -5f | -11f |
Ground to Space - Kappaclysm | 0f | -11f |
Sunshine | 4f | -7f |
Revolution | 133f | 126f |
Lost in the Woods - Bloodbath but no | 0f | 126f |
Rainbow Tylenol | 1f | 127f |
A Pretty Easy Level - demon park | 0f | 127f |
Death Moon | -2f | 124f |
DeCode | 0f | 124f |
Dear Nostalgists | -19f | 105f |
Problematic - Fire Temple | 0f | 105f |
Forest Temple - Final Input | 131f | 236f |
Suggested Screenshots
- (any frame the contains the final attempt number at the start of Lukcy Draw) - The other side... (technically not a frame in the movie file, but there's something so iconic and powerful about this)
- 137197 - I HAVE DA POWAH!
- 217658 - Whee!!
- 155089 - The only new skip in the run (I would've done it slightly earlier, but the blocks aren't visible)
- 144827 - Orbs? Who needs orbs?
- 224868 - Still the hardest skip in the run
I'd like to give a huge special thanks to FractalFusion, who looked at the RNG and helped me out a bunch with this TAS. If you'd like to read their work, you can find it
here. If this gets accepted, I'd like to apologize to the encoder in advance. Not quite as bad as Desert Bus? But still a big challenge. Sorry. >.< If it makes it any better, I'm most likely never going to TAS this category ever again. Let the chaos commence!
Now if you'll excuse me, I'm gonna go see this ad about free coins. It says I don't have to do anything, just stay in this dark room listening to Electroman Adventures for a bit. Can't be that bad, right? - Walgrey