Eagles & Gators (Compute's Gazette)

This is an intense two-player action game, where a battle between air and sea is fought between eagles and gators. The battle continues until a victor is able to push one side off the screen.
The article for this game can be found on page 53 of Compute's Gazette Issue 39 (September 1986)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 89th TAS from this series.
This magazine is very memorable. it is one a few games where the emulation of 16 sprites occurs. If I remember, I quickly tried typing this game in so that I can see what the deal was with seeing the impossible, as the C64 was only capable to showing 8 sprites at a time.

Game Difficulty and Ending

The only difficulty is a speed selection, which allows the game to run faster. In terms of optimizing it, the Eagles are the first animal to be able to get to the line...which ends inputs after the first grab. After that...the game coasts to the end, because the constant push of the eagle.

Effort In TASing (Not BOTed)

This is a PVP game. I have dreaded this moment ever since I started building out this collection of Compute's Gazette games. What drives me to submitting this, is completing the collection...it's an OCD issue.

Human Comparison


Darkman425: Claiming for judging.
Darkman425: Something I wanted to check was to see if it was possible to swap over to the left most gator on the bottom player's side as it's the first entity to touch the middle line. Unfortunately, the combination of inputs not being polled fast enough and the bottom player's position being too far away on a fast game to reach the left gator before it bounces away makes that strategy unavailable at high game speeds. It's also worth noting that the top player controlling the eagles only needs to move their position once to get the ideal first eagle needed to get a win without further inputs by either side even on the fastest game speed. So as far as I can tell the other options are simply slower in this case in terms of game completion and input times. Nice work!
Accepting to Standard.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9652: nymx's C64 Eagles & Gators in 00:18.55
nymx
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There is one detail that I failed to mention. I asked the question, in our staff chat, "Since this is a PVP, how can I handle this game?" moozooh brought up a good question. Can both sides be played (at super human levels) and beat the game? Well, I tested this out and there is no chance for this to happen. As one side gets pushed off the center of the screen, the other opponent has the ability to attach to the line more quickly. So it will be an endless back-and-forward contest that has no resolution. So the only option that i had was just to get one side to attach to the center line first....which the eagles had the advantage.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6492] C64 Eagles & Gators by nymx in 00:18.55