Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
New WIP.Played as Zero again,no cannon firing problem.
The king is always lucky.
Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Does anyone know why the logo "READY" (before the game begins and the player appears) sometimes disappear faster and how to make it disappear faster ? I have no idea about this... (I am no sure my expression is whether correct,my English is very poor)
The king is always lucky.
Editor, Expert player (2084)
Joined: 6/15/2005
Posts: 3292
I don't know. Sometimes, the loading zone may be shorter or longer depending on when you end the last area. I try not to worry about that. Bernka, are you trying now to improve the run again? Please consider that, since you are trying to improve the run, publication (http://tasvideos.org/forum/viewtopic.php?t=12103) will be delayed, and might be cancelled. I do not wish to update it any further. Then you will have to make a new submission. In the future, please consider making the improvements first before submitting.
Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
FractalFusion wrote:
I don't know. Sometimes, the loading zone may be shorter or longer depending on when you end the last area. I try not to worry about that. Bernka, are you trying now to improve the run again? Please consider that, since you are trying to improve the run, publication (http://tasvideos.org/forum/viewtopic.php?t=12103) will be delayed, and might be cancelled. I do not wish to update it any further. Then you will have to make a new submission. In the future, please consider making the improvements first before submitting.
OK,I will cancel it,and I may spend time in making the new improvement. Thank you for your advice.
The king is always lucky.
Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
I am working on this new run.Played as X.It will be a 100% run. If you have some ideas can be improved,please tell me.
The king is always lucky.
Post subject: mega man x5 100% wip1: youtube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
Bernka wrote:
I am working on this new run.Played as X.It will be a 100% run. If you have some ideas can be improved,please tell me.
Post subject: Re: mega man x5 100% wip1: youtube
Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
antd wrote:
Link to video
Bernka wrote:
I am working on this new run.Played as X.It will be a 100% run. If you have some ideas can be improved,please tell me.
Thanks for the encode,antd.I have finished 8 boss now.
The king is always lucky.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
In YouTube, there is a TAS of Mega Man X5 with X at 100%: Link to video Its weird that he doesn't submitted here.
Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
ThatGugaWhoPlay wrote:
In YouTube, there is a TAS of Mega Man X5 with X at 100%: Link to video Its weird that he doesn't submitted here.
I watched that before,it looks not much perfect.Some details,such as when touch boss door,he always jump too high.
The king is always lucky.
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4095
Location: The Netherlands
Also, some of the early fortress boss battles are suboptimal (especially Rangda Bangda W). Notice how he fails to destroy the blue eye in one round, while I do in the "X only" published TAS. He also doesn't use charged shots while there are times it's faster to use them.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Ya know what would be great? An ultimate armor run! Using the ultimate armor from beginning to end every second!
I quit TASing.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
For what. Nova Strike all day, erryday? Honestly, another worth category would be All Stages X only, but I don't know if anyone agrees with me.
Noxxa
They/Them
Moderator, Expert player (4141)
Joined: 8/14/2009
Posts: 4095
Location: The Netherlands
I actually tried something with X all stages once, about two years ago or so. The idea seemed interesting at first, until I discovered that it would be just like standard X-only for the first part, getting to Virus Stage 3, getting Ultimate Armor as soon as possible and then just nuking everything with Nova Strike. (Though I did have another interesting idea with doing Volt Kraken's stage first, as the stage doesn't profit too much from Nova Strike and Tri-Thunder is useful for Shadow Devil and Rangda Bangda W.) I don't think it adds a lot to the current publications, though. The current runs already cover everything to see in the game pretty well.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: New All Stages Run
Skilled player (1198)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
The king is always lucky.
Post subject: Re: New All Stages Run
Patashu
He/Him
Joined: 10/2/2005
Posts: 4048
Bernka wrote:
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
Can't wait!
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Player (81)
Joined: 5/16/2014
Posts: 5
Location: China
It's so hard when I made the X5 movie I spent 3 days to finish the manipulate
I am what I am. I am Shuy_
Joined: 7/30/2014
Posts: 145
Location: マーベリックハンターベース
Satoryu wrote:
to be honest, if you didn't say it was TASed, i would've thought it was played unassisted. skipping Alia's dialogue was unoptomized, for one thing. but i doubt this would have been the final product. i can only assume that this was done to prove such a run can be made, which is good news.
yeah the text skipping was extremely slow
ロックマンX7は? 私はそのクソゲームを憎む
Post subject: Megaman X5 Extreme Collect Route
M3
Joined: 7/7/2022
Posts: 8
Hello. So, I have been thinking about an alternative route to what is published as "Extreme Collect", which should save time. Now I'm thinking: is using Zero in the Intro Stage, Eurasia City, instead of X, which would save 13 seconds in it, considered to be "Extreme Collect"? However, X's Fourth Armour wouldn't exist in that route, which is not technically crucial as it will never be used in my new route.

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