Plyuk is a ZX Spectrum homebrew released in February of 2025, its a puzzle game where Plyuk the plyuk plyuks itself to solve puzzles in 25 levels, the number of clones is limited, the number is pointed out in the top right, and in some levels its needed to walk around collecting purple orbs to increase the number of clones available.
Since its a puzzle game, all its about is just doing the fastest solution while plopping in and out the clones as soon as possible, tho I did find a few small timesaves here and there too, like in level 15, where Plyuk stops a bit in two blocks so that the path upwards is more direct later on.
Game can be found here: https://retrosouls.itch.io/plyukzx

CoolHandMike: Claiming for judging.
CoolHandMike: Removing myself as judge since I submitted an improvement to the discussion page.

DrD2k9: Claiming for judging.
DrD2k9: Updating movie file with improvement.
DrD2k9: Execution looks good. Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9676: Induviel & CoolHandMike's ZXS Plyuk in 15:08.06
Patashu
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Wow, it's amazing that you can make something that looks and sounds like this on ZX Spectrum, and the puzzle mechanics are very cool too.
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
CoolHandMike
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Tested this tas and was able to get an improvement to Puzzle 19. Got two keys together instead of needing to use ladder for each. By waiting on the tile then moving right before it disappears a walkway between the two keys can be created. Not sure if this trick could be used anywhere else, but take a look. Requesting co-author for improvement and removing myself as judge. Everything else looked good to me in the tas though. User movie #638833176686764030
discord: CoolHandMike#0352
Induviel
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CoolHandMike wrote:
Tested this tas and was able to get an improvement to Puzzle 19. Got two keys together instead of needing to use ladder for each. By waiting on the tile then moving right before it disappears a walkway between the two keys can be created. Not sure if this trick could be used anywhere else, but take a look. Requesting co-author for improvement and removing myself as judge. Everything else looked good to me in the tas though. User movie #638833176686764030
Ooh, good find. I did the same trick in level 15, so not sure how I didn't think of it on that one. I'll add you as co-author. Also, while checking the inputs I tightened an input and it saved 2 frames. User movie #638833379446499607
CoolHandMike
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Induviel wrote:
CoolHandMike wrote:
Tested this tas and was able to get an improvement to Puzzle 19. Got two keys together instead of needing to use ladder for each. By waiting on the tile then moving right before it disappears a walkway between the two keys can be created. Not sure if this trick could be used anywhere else, but take a look. Requesting co-author for improvement and removing myself as judge. Everything else looked good to me in the tas though. User movie #638833176686764030
Ooh, good find. I did the same trick in level 15, so not sure how I didn't think of it on that one. I'll add you as co-author. Also, while checking the inputs I tightened an input and it saved 2 frames. User movie #638833379446499607
Nice! Also, it does not seem possible to get all the three keys in that dropdown area at once without falling down unfortunately. That one one key in the middle is a tile too low.
discord: CoolHandMike#0352
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6571] ZXS Plyuk by Induviel & CoolHandMike in 15:08.06

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