- This movie was made with the
--no-gui
argument
- MD5 Hash: 500b3041856b7c292ac93521290b2304
Overview
I Wanna Win is a Flash game developed by Alexey Izvalov, where the objective is to complete all of the game's trophy challenges and optionally collect every star.
This movie aims to complete all the levels, regardless of the number of stars, completing that goal over a minute faster than
the RTA WR by CrazyMartino.
RNG manipulation
Many of the stages have RNG elements that can make them faster or slower, and there are two ways of manipulating RNG (without wasting time), those being: Changing the initial system time and toggling the sound. I only use the sound method because it's more convenient and versatile. My guess is that toggling the sound triggers an RNG event where a random music track is chosen, changing RNG.
- 1. Just a Click
- The name of the stage speaks for itself.
- 2. Break Through
- I have to break the glass with the hammer by hitting it three times. I can rehammer the hammer before it fully comes up again.
- 3. Gunner
- I actually have to delay the later shots a bit in order to be as fast as possible. This is actually the first stage with RNG that matters, seeing as the cup has to move up after being hit by the first shot, but I didn't even have to manipulate it lol.
- 4. Build the Cup
- Pretty simple. And no, the puzzle pieces cannot spawn all next to each other, solving the puzzle immediately, simply because I'd have to attach them first.
- 5. Shoot It
- Well, I sure shoot it.
- 6. Bomber
- It's just stage 3 but vertical. And just like that stage, I delay the shots a bit. And just like that stage, the cup needs to move on a specific position after it gets hit by the first projectile.
- 7. Escaping Cup
- The cup box is supposed to run away from the mouse, but it's not fast enough 2 evade mah mouse skillz tho.
- 8. Labyrinth
- Going through the bottom path is faster than going through the one on the top.
- 9. Shows and Hides
- I click on the trophy cup as early as I can.
- 10. Arcanoid
- Unlike actual Arkanoid (not Arcanoid), the ball's angle after bouncing off the paddle isn't based on its position relative to the paddle, it is actually based on the paddle's movement when the ball bounces. I forced the ball to go as close to a 90 degree angle as possible. Apparently, according to CrazyMartino, you can hit the ball in the corner to destroy the glass immediately, which would save time, but I could not get it to work.
- 11. Blow the Bomb
- The first stage where I heavily manipulate RNG! I manipulate the bombs and the cup's position in a way where I only needed to waste 6 frames when blowing the last one.
- 12. Sharpshoother
- Unfortunately I couldn't shoot a key in the first frame possible, seeing as I was too far away, meaning I had to move a bit before shooting. It's important to mention that the key only leaves the crossbow a little bit after clicking.
- 13. Memory Game
- I can use time travelling (also known as savestating) in order to know where the panels are. I created the pairs from right to left, which is theoretically faster, but it actually doesn't save any time.
- 14. Asteroids
- The shots I had to do were a bit sketchy, but it was the fastest way I could destroy the glass of the cup. It could be faster, but I wasn't able to get a faster variant. Funny how doing nothing gave me the best RNG. also, I forgot to mention this, but the shooter thingy only attempts to follow your mouse, it doesn't warp to it, which is one of the main reasons as to why I couldn't get a faster variant.
- 15. Match 3
- Oh boy, here we go. Theoretically, you don't even have to move a single ball in order to destroy the glass, however, that has a 1 in 178,920 chance, so it's pretty much out of the question. Achieving a 1 move win is significantly more likely, but it's still an unreliable, 1 in 759 chance. All in all, I had to settle for the 2 move win, which is pretty achievable (still, it's only about a 2% chance of happening). Fortunately, most of the balls ended up close to each other, which made their movement trajectories shorter and consequently faster.
- 16. Safety Platforms
- You're supposed to "hop" across the platforms with the mouse, but I can just warp to the center.
- 17. Locking order
- Just follow the locker combination. I think it's pretty interesting how I could open the first locker before the last one fully closed.
- 18. Open the Safe
- This is another question with RNG elements, and there's roughly a 1 in 5 chance of a 2 click win. I managed to get said win without even manipulating anything, again. If you're wondering, a 1 move win or even a 0 clicks win are possible in theory, but I'm pretty sure the game is hardwired against that.
- 19. Tower of Hanoi
- I did the fastest path I could do.
- 20. Checkmate
- Due to the trophy's spawning positions, it's impossible to get a 1 move win (it only spawns on the top right quadrant). The only way to checkmate in two moves is if the trophy spawns in either of the top two rows.
- 21. Find it
- I guess I did do that.
- 22. Shell game
- I just have to follow the trophy and then click it.
- 23. Surround it
- I need to place at least 3 circles in order to surround the trophy (technically 4 since it needs an extra move to reach the corner). This is extremely hard to do (It's roughly a 0.4% chance to achieve it, the extra 400 rerecords don't lie). You can see that I started manipulating even before completing level 22, which actually changed RNG on that level lol.
- 24. Keysweeper
- Minesweeper but I'm cheating.
- 25. Sliding puzzle
- The fastest path to complete this puzzle takes 30 moves (fun fact: there are actually 2 paths that complete it in 30 moves). I used this tool to find the fastest path.
- Improvement
- I have made a version that completes level 23 faster by 42 frames. Here it is.
- Thanks
- Thanks to everyone who helped me set up a new Ruffle version, seeing as there was a bug on the version I was previously using that made this game impossible to beat.
- Suggested screenshot
- Frame 1267
feos: Claiming for judging.