Meteor Strike(Compute's Gazette)

Your spacecraft is caught in the middle of a beautiful but deadly meteor shower. As ship commander, can you survive?
The article for this game can be found on page 37 of Compute's Gazette Issue 59 (July 1986)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 95th TAS from this series.
Oh man...I really remembered this issue. There was a lot of excitement, as I saw each game for this magazine as high value. I eventually got all of them typed in and I enjoyed each one very much. Speaking of this game though...it was shocking to see such a game published in this series, as it gave me an opportunity to compete with a similar game of Asteroids.

Game Difficulty and Ending

There is no difficulty selection. The game progresses through levels, until it reaches level 9. I thought that this game would have kept increasing, but it didn't do that at all. Because of this, I had to go for "maximum score". After a discussion with the judges, it seemed to be a good idea to go until the score broke its container. In this case, it will roll over to "000000" and push the container out to the left. This makes it a good stopping point, where I end it at "999990" to get the highest score possible for display.

Effort In TASing (Not BOTed)

I really tried to figure a way out to BOT this, but I didn't understand it enough to do so. After spending almost 2 years on this TAS...I think I may have discovered a way to do so. But for now, this game was manually TASed, usiing lua scripting to show me what kind of asteroids were coming.
  • Asteroid Points: Large asteroids are worth 100 points, while small ones are 200.
  • Asteroid RNG: Early in the TAS...I had wrote a lua script to show me what kind of asteroid was going to emerge. Eventually, this got so painful that I stopped manipulating RNG to give me small asteroids only. Stopping this seemed to help, as the asteroids would emerge more frequently and give me faster waves.
  • Glitches: There is a warping glitch that I use to move around vertically, faster than my thrusters would allow. It is performed by one of the 3 types of inputs
    • LEFT+RIGHT: When done together, this produces the faster form of warping, moving upwards almost an entire screen lenght.
    • DOWN+LEFT+RIGHT: When done together, this produces a medium warp, covering about 1/4 of the screen going upwards.
    • UP+DOWN+LEFT+RIGHT: When done together, this produces a downward warp. It is almost as fast as the DOWN+LEFT+RIGHT combination.
  • Warp Shooting: When you perform a glitched warp, you will appear as a random blob of pixels. My guess is, that the pointer to sprite data is getting skewed...showing random memory data. While in this state, you can fire your weapon and it will get a super fast shot that will continuing for a short period of time. If timed well, you can strike asteroids super quickly.

Human Comparison

Couldn't fine one.

DrD2k9: Claiming for judging.
DrD2k9: I really liked the use of the warping movement glitch. The chosen enpoint for the maximum score goal seems appropriate.
So what would an any% run of this game look like?
Per the mgazine article, each level lasts 30 seconds. So in theory, we could consider the final stage (level 9) as being beaten 30 seconds into the stage.
Would a run with that definition of "any%" be a worthwhile publication?
It's arguable; but probably not, as (I assume) this submission accomplishes the goal of meeting the 30 second point of level 9 as fast as any new submission would.
So is this "maximum score" submission the only valid goal for this game?
Actually, I don't think it is. Given that the levels are based on time and not score, I believe a "pacifist" run could be submitted where the player doesn't shoot meterors and simply avoids being hit by asteroids for the 4.5 minutes of gameplay it takes to reach the 30 second point of the 9th level. I don't believe such a run would be scoreless; it appears that bonus points of some sort are given at the end of a stage (maybe it's for all metors still left on-screen?).
Other than these two goals, I don't see any other worthwhile goals off the top of my head.
Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9713: nymx's C64 Meteor Strike "maximum score" in 20:31.99
nymx
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Joined: 11/14/2014
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I dont know why, but i'm unable to get the "goal" to show up in the title. FYI...this is a maximum score run
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
DrD2k9
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nymx wrote:
I dont know why, but i'm unable to get the "goal" to show up in the title. FYI...this is a maximum score run
The run was cataloged under the "baseline" goal. I added a "maximum score" goal and updated the catalog for the run. It now shows correctly.
nymx
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Editor, Judge, Expert player (2411)
Joined: 11/14/2014
Posts: 974
Location: South Pole, True Land Down Under
DrD2k9 wrote:
nymx wrote:
I dont know why, but i'm unable to get the "goal" to show up in the title. FYI...this is a maximum score run
The run was cataloged under the "baseline" goal. I added a "maximum score" goal and updated the catalog for the run. It now shows correctly.
Ah...that explains it. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6580] C64 Meteor Strike "maximum score" by nymx in 20:31.99

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